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26-04-2024 22:06
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Season 90 · Week 4 · Day 25
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Cheating as a game strategy

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[FLUSA]
President
I was just thinking, I don't like cheaters and I wouldn't cheat, but maybe I'm wrong and cheating is a valid game strategy? Can the abbility to avoid the rules be considered a skill? Imagine that many top teams are cheating on the transfer market and they got were they're because of their abbility at getting an advantage by avoiding the rules.... can we say they're good at the game? good at cheating? Or you need a combination of game knowleadge and cheating skills? Can you be a top team just by cheating with no other skill, can you be a top team playing fair without cheating? Or you need to do both? Thoughts?
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Re: Cheating as a game strategy

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What kind of cheating ?

Uuesti: Cheating as a game strategy

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Yes, elaborate further in order I could approach the proposed question in a more constructive manner.

Re: Cheating as a game strategy

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[FLUSA]
President
Well there are so many ways, for example this would be a "Top Tier" cheat, involves creating multiple accounts, use them to train youths and when they graduate put the best ones on the market without showing the training graphs so you're the only one that knows the maxings, keep one critical skill like stamina up to 5/6 only so outsiders might presume that skill is maxed and then you can buy this players for a lot less than their real value and make a few millions profit..... this one worked best in the past when the players didn't have the scout but still works, seen some recent transfers that I suspect were using this method. This particular cheat requires a lot of time & effort as you need to be able to fly under the radar while you train your players and then not get caught when you sell them without graphics, would recommend anyone to try this btw.

There are of course other ways to cheat that are faster and require less effort but I don't think is a good idea to detail each one of them, each method have different grades of difficulty to pull them off but you get the idea.

Re: Cheating as a game strategy

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[FLUSA]
President
Btw, I got to say I loved catching this type of cheaters in the past when I was GMA... probably a lot easier to pull this one out this days.

Re: Cheating as a game strategy

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You need to get Buitres back in the game and stop the bs

Re: Cheating as a game strategy

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[FLUSA]
President
Sanderson my man, that'll be the day they change the SIM.... though I'm not sure if I'll reach the ripe age of 99 years old 😂

Re: Cheating as a game strategy

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[AUSNZ]
President
I've said this before and I'll say it again. Not enough is being done to stop cheating and the more I hear the more apparent it is nobody is any position of power is caring.

That only leaves one solution and to nearly allow it or at least remove the effectiveness of it by opening up the transfer market completely. Getting rid of work permits, allow users to sign up to a team from a country other than where they live etc etc.

Either take a stance one way or another. At the moment nothing is being done. Either get better and actually actively seek to stop cheating (but this would lose the game lots of actual money so I doubt viable) so than option two, remove the effectiveness or competly allow it.

Nothing is not a solution to this. Cree have remained neutral and inactive in most other parts of the game but it's time to step up
Edited: 02-11-2022 02:18
Total edits: 1

Re: Cheating as a game strategy

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You have the most forum threads in managerzone.

Re: Cheating as a game strategy

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Re: Cheating as a game strategy

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[FLUSA]
President
chucky06 wrote:
I've said this before and I'll say it again. Not enough is being done to stop cheating and the more I hear the more apparent it is nobody is any position of power is caring.

That only leaves one solution and to nearly allow it or at least remove the effectiveness of it by opening up the transfer market completely. Getting rid of work permits, allow users to sign up to a team from a country other than where they live etc etc.

Either take a stance one way or another. At the moment nothing is being done. Either get better and actually actively seek to stop cheating (but this would lose the game lots of actual money so I doubt viable) so than option two, remove the effectiveness or competly allow it.


Well there are many things that can be done, for example disallow the creation of new accounts using VPNs. There is no reason to create an account using a VPN other than hide your real location, 99% of the accounts on very small countries belong to cheaters hiding behind a VPN... some of them just want to be NC and create a 100 accounts just for fun to see how strong an NC they can build, some just want to cheat and there's a lot of collateral damage too as if you have 4 or 5 legit users in lets say a Country like Scotland and then you have another guy controlling 100 accounts, the guy with 100 accounts can easily manipulate all the results to be the "champion".... the champion of ruining the game for others I guess, but yeah hope you get what I'm aiming at.

In any case, I've been proposing this very easy change in policy for the past 10 years but lets be honest, for managerzone it looks better to claim to have 100.000 accounts than claim 20.000 and they don't care how the other 80.000 accounts are created or who the owners are.

Re: Cheating as a game strategy

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[AUSNZ]
President
Yeh there is so many ways out there to limit multiple accounts. Stopping VPNs seems to be the easiest but there's other minor ways to like validating accounts with a mobile number upon registering. Signing up via linking Facebook or a Google account like plenty of other games do. Ways like that.

Account creation should 100% be looked at each day. How is it not obvious to see X amount of accoubt were all created from X small country today within 30mins of each other. Who is monitoring that red flag and if nobody why aren't they?

Re: Cheating as a game strategy

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[FLUSA]
President
chucky06 wrote:
Account creation should 100% be looked at each day. How is it not obvious to see X amount of accoubt were all created from X small country today within 30mins of each other. Who is monitoring that red flag and if nobody why aren't they?


Well funny story, I had a GA creating a chrome extension than among many other things it would automatically monitor and flag accounts like this and would allow to suspend them fast and easy..... it was 90% done when crew pulled the plug on it.

Beantwortet: Cheating as a game strategy

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There are countries where the record champion is a cheater and where the crew has looked the other way for years. However, as soon as the community noticed this and every transfer cheat was reported, the player ceased to be the champion and suddenly no longer plays in the highest league. What a coincidence.

Re: Cheating as a game strategy

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I was just told by darkline that he was BANNED BY CREW and his badge has been forcefully changed to an old design, this is a disgrace!

Re: Cheating as a game strategy

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damciocufo wrote:
I was just told by darkline that he was BANNED BY CREW and his badge has been forcefully changed to an old design, this is a disgrace!


Wow... MZ run by the North Korean regime it would seem.

Re: Cheating as a game strategy

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darkline wrote:
I was just thinking, I don't like cheaters and I wouldn't cheat, but maybe I'm wrong and cheating is a valid game strategy? Can the abbility to avoid the rules be considered a skill? Imagine that many top teams are cheating on the transfer market and they got were they're because of their abbility at getting an advantage by avoiding the rules.... can we say they're good at the game? good at cheating? Or you need a combination of game knowleadge and cheating skills? Can you be a top team just by cheating with no other skill, can you be a top team playing fair without cheating? Or you need to do both? Thoughts?


All of your questions and concerns could be solve with just one click, its up to the game owners to stop it, just eliminate the complete transfer market and done! the issue here is the focus of the problem.

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Why would they eliminate the market?
 
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