darkline wrote:Well, in the example of the video, it's a 3 star shooting/keeping player, so I would assume it's not going to make it to 10 goalkeeping and less that 10 for keepers is worthless....that combined with the fact that if has low potential for aerial balls means that the choice is straighforward, you need to train him as a striker IF you get him, but unless you're playing at U18 competitions in which the fast training speed would help, I would just discard him.
To be honest, I'd discard anyone that doesn't come with 4 stars on the highest potential skills.
We will cover this in more detail later, but the short story is: with a 3 star-player, there is a good chance that one of the strengths is a 10 (and a small chance that they are both 10), whereas with 4-star players, the two 10s are very likely. I have looked over some of the national team players and many of them would have been 3-star players, while some 4-star players never make it that far (because they don't have the right strengths and weaknesses).
It is all up to you of course. But the system is designed in such a way that you (if you are a serious manager) should fill up your squad with 3-star players to have the best possible chance of returns. If you keep discarding 3-star players routinely then you will be left with just a handful of 4-star players that may become elites, and you will likely have discarded the majority of the elites that would have passed through your academy.
engerek01 wrote:Thanks for sharing that. With the old YTC gone which gave us an idea about the position of the player, it will be a tiny bit harder to identify it. Because in the video, I did not see any indication of the best possible position for a given player except the highest and lowest skill potentials.
So, when I see both keeping and shooting as the highest potential like happened in the video, am I supposed to gamble? YTC was a valuable tool because it gave us an idea about which position to train the player. We may need a replacement for that.
What we want to do is shift the power back to the user, rather than having an algorithm arbitrarily deciding a role for the player. Now you will have a lot to go on from the start: You will see his best and worst skills, you see his starting skills, you see the stars. That info should be enough to go on when trying to find a role for your player. If you find a player with no discernible role (such as the keeper-striker in the video), maybe that player should not take up a place in your squad.
b2ooba wrote:And that's kind of the problem right?
It's managerzone and not Tinder.
It's not swapping till you get something you like and may be good for you.
It's training, discover talents, skills, explore
There will be plenty of exploration still to be done. :) The new scout report is just an indication, it is not the full truth. There will be some instances where you will know the future potential of a certain attribute, but they will be quite rare. And why shouldn't you swap until you find something you like? This gives managers better chance to form their academy in a way that they want. I think there will be different schools on this... there will be the endless swappers who can never make up their mind and get very few graduates (but those few may be really good) and others who may stick to their guns more and get a higher amount of graduates.
These are all choices that you'll need to make as a manager going forward. There wont be one true answer, different managers will act in different ways.
darkline wrote:I have my own system to spot potential good youths and I'm happy with the results I get, the current system isn't great but it's fine for me, if you put the time & effort you get good results.
I have concerns to be honest, one is that is going to take away the mystery of training youths and waiting to see if the player maxes or not, basically you'll pretty much know all that in advance and it'll be just a matter of waiting until your player trains the balls you know he'll get.
Another issue is that since you won't be able to make mistakes and pass on a good prospect or take a player with poor potential, it'll be all decided by luck, if you're lucky you'll swap and get some top candidates and if you're unlucky you might find few or none.
Then there's the problem of how will this affect the game long term, if too many star players are created then all teams will look very similar and the game will become very flat, but on the other hand if there isn't a significant change on how many top players are created people will start to complain that they don't get top quality players through their youth system or if the scouts are not very precise, people will also start complaining that their 4 star player maxed at 8 balls.... so personally, and that's just my own opinion as a manager on MZ, I wouldn't rush to implement this new system and would instead look for ways to improve it first.
I have covered these aspects in previous posts in this thread, so I won't do it again. But no, I don't think the players will start to become more similar. It is the opposite, managers will start to develop more different types of players now that niche players are basically de-risked.
And there is still plenty of mystery, we have put a lot of thought into the design (and the underlying calculation of the stars) to make sure those aspects are still there.