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17-04-2024 01:26
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Season 90 · Week 3 · Day 16
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Youth Potential Analysis - version 3

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We are edging closer towards a finished design for the Youth Potential Analysis feature! This last version has a few improvements and has also been given a visual overhaul to fit better with the rest of the content on the site.

This is the last discussion thread we will post about this topic, so if there are no serious arguments against the suggested design it is likely that the final product will be similar to what is outlined here. We think that a nice balance has finally been reached, thanks to an abundance of great feedback. On a personal note it's been great fun to work with the community on this nifty little feature. Really enjoyed reading all your messages in the forums, social media, chat and so on. Thank you!



The analyst will show you two strengths and two weaknesses. This was requested in the last thread, and we agree. You get a much better overview this way, and two weaknesses instead of one gives you better opportunity to weed out players that are weak in important areas. Note that in case of a tie between two or more attributes, he will choose one of them at random.

Four stars instead of three gives us better opportunity to differentiate between good and very good players, and the weaknesses also makes more sense (with a three-star system, they would often end up with one star).

The "Lowest potential" area can list any attributes (as opposed to the last version where the analyst would choose between certain key skills).

The old scout info has been fused in with the Analysis (the bit at the bottom where you see which skills the player will train if you send him to YTC). This, together with the rest of the analysis, is very useful information.

"Overall" rating has been removed. It will only lead to confusion, and we prefer that the manager him/herself make the distinction between a good and bad player.

The feature will not cost team money to use. You can freely check out reports on any youth player in your squad or the youth exchange. The Analysis would follow the player throughout his career (even as a senior). It would be visible on the player market and when a player is sold, the Analysis would go along with the player. We know that some of you wanted a fee (to add a level of decision-making) but we believe that the report in itself will lead to many interesting and difficult management decisions.

The training speed will indicate how fast the player will train as a youth. A player who train slow as a youth (compared to other youths) may train much better as a senior (compared to other seniors). Of course, this case could also be the reverse. The analyst will not be able to project how fast the player will train as a senior.

And to reiterate from last thread
  • This is a free-for-all feature (no CM benefits)
  • Set pieces would not show up as strength, nor as a weakness
  • The report would be visible on the player market and when a player is sold, the analysis would go along with the player.


    Thoughts? :)
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    Ce: Youth Potential Analysis - version 3

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    darkline wrote:
    As I see it, all "solutions" will create new problems, if you creates less top players than now people will be furious, if it's about the same people will be upset and disappointed and if loads of elite players are created, it will flatten the game....


    What is a top player?



    10 years ago, Metehan Tara was an amazing player with only 6 stamina and 9 shooting. He is a legend in the Turkish National Team. Today, a Player with 10 speed, 10 stamina, 10 intelligence, 10 shooting, 10 control is amazing.

    My % ratios will lead to less 10 skill but will retain 7-8-9 skills. This will shift the balance back to 9 skill players, giving them opportunity to shine. 10 skill will be rare and will be decisive. However, it will NOT make the player amazing. It will not be enough.

    So, my ratio suggestion will not actually lower the number of amazing players, but it will create more variarity. Instead of 10 shooting, 10 stamina 10 INT players we see today, we will see 10 shooting with 9 stamina and INT, or 10 stamina with 9 shooting and INT and so on.

    I also lowered the % ratio of 4 and 5, opening more room for variarity. Let's be honest, nobody would want a player with 4-5 shooting, stamina, or even speed and control. Those players are immediately discarded.

    This will also eventually help the transfer market. Today, half of the Turkish community is on "revision" selling all players and making money until they have enough for A class players. This is killing the game. As a result, here is the market from my personal perspective (values are in euros)

    A class players --> Starting from 4 million
    B class players --> around 500 K
    C and worse players --> worthless.

    When we shift the balance back to B class players, the price of A class players will increase, but B class player value will also increase because there will never be enough A class players. So people can actually buy B class players and still be successful.

    If my calculations are right, this will lower the probability of an A class player around 80 percent. Which means if there were 5 A class players, now there will be only 1. But this will not make people unhappy, because this will give more room for B class players. They will be AMAZING again. So users will start to be happy when they have B class players because they will be useful now even in TOP leagues and they can be sold now for good money. Not maybe for 4 million but 2 million compared to half million before.

    My Ratios will focus the game to B players. But they will not be the same B players always. There will be practically around 1000 kinds of players for each position. All useful depending on your play style. I only took 5 skill per position when I made that calculation. Even more if you consider side skills. The variarity will bring back the fan.

    Ant: Youth Potential Analysis - version 3

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    powdersnow wrote:

    What we want to do is shift the power back to the user, rather than having an algorithm arbitrarily deciding a role for the player. Now you will have a lot to go on from the start: You will see his best and worst skills, you see his starting skills, you see the stars. That info should be enough to go on when trying to find a role for your player. If you find a player with no discernible role (such as the keeper-striker in the video), maybe that player should not take up a place in your squad.


    Some, and maybe even most, of us figured out the algoritm behind the YTC-choises of our youths.
    Do these changes mean that the defined player roles (goalkeeper, defender, midfielder, attacker) do no longer exist?

    Re: Youth Potential Analysis - version 3

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    mwosle wrote:
    Some, and maybe even most, of us figured out the algoritm behind the YTC-choises of our youths.
    Do these changes mean that the defined player roles (goalkeeper, defender, midfielder, attacker) do no longer exist?


    Yeah those roles were tied to the YTC, so with the YTC gone they have effectively played out their part. But please keep in mind that the roles only define what they train at YTC, nothing else.

    Re: Youth Potential Analysis - version 3

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    Given we almost two thirds of the way through the season. What is the rough release date looking like. Late this season or next season

    Re: Youth Potential Analysis - version 3

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    scruttino wrote:
    Given we almost two thirds of the way through the season. What is the rough release date looking like. Late this season or next season


    I'd like to know the answer to this too

    Sv: Youth Potential Analysis - version 3

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    next season.

    Re: Youth Potential Analysis - version 3

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    cm33 wrote:
    next season.


    But then they would be releasing it in an odd season for youth development. As next all new 16 year old players would be 20 when their cycle of U21 national teams come around. Which would be weird

    If it doesn't happen this season, then I'd prefer to wait until season 72 for it to be released

    Ant: Youth Potential Analysis - version 3

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    [•ZONE•]
    President
    powdersnow wrote:
    We are in a testing phase now and provided that the tests go well, we may be able to release the scout feature next week. That is what we are aiming for!


    Posted yesterday...

    Re: Youth Potential Analysis - version 3

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    devos wrote:
    Posted yesterday...


    That's good news

    Re: Youth Potential Analysis - version 3

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    powdersnow wrote:
    Well I don't know all the maxings but looks likely to be a 3-star player. Good player but not absolute top class.


    really?

    If this guy at 23 is a 3 star player, hopefully managers only get a 4 star player once every 2 or 3 seasons, otherwise I agree with the concern of the other managers that you would have too many outstanding players on the game.

    Re: Youth Potential Analysis - version 3

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    dgomescarvalho wrote:
    really?

    If this guy at 23 is a 3 star player, hopefully managers only get a 4 star player once every 2 or 3 seasons, otherwise I agree with the concern of the other managers that you would have too many outstanding players on the game.


    What's age got to do with it? The evaluation was based on the probable 6 maxed skills, 3 of them being stamina 8, PI 8 and takling 8.
    If the player were at takling 9 + stamina 9 or takling 10, maybe we were talking about 4 stars.

    Powdersnow explained us that 4 stars means almost guaranteed 10 10 strengths, which this is not the case.

    Re: Youth Potential Analysis - version 3

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    mihairo wrote:
    What's age got to do with it? The evaluation was based on the probable 6 maxed skills, 3 of them being stamina 8, PI 8 and takling 8.
    If the player were at takling 9 + stamina 9 or takling 10, maybe we were talking about 4 stars.

    Powdersnow explained us that 4 stars means almost guaranteed 10 10 strengths, which this is not the case.


    The real point isn't in which bucket you would put this player. But using this player as an example of a 3-star player, my concern is if you have more than 1 4-star player in 2 seasons, there will be too many Outstanding players out there.

    Re: Youth Potential Analysis - version 3

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    A 4 star rating doesn't guarantee you a superstar.
    Let's say a striker reaches speed 10 stamina 6 PI 7 shooting 10 control 10 or speed 10 stamina 7 PI 10 shooting 10 control 5
    It's probably rated as 4 star player, having, not 2, but 3 strengths at maximum 10.
    Meanwhile, another 3 star striker reaches 9 on all these 5 skills.
    I don't plan to compare the two strikers in which bucket to put them.
    The main idea is that 4 star isn't a guaranteed superstar and the way the youths arrive to our clubs will be the same.
    What we are certain of is that we will see more 3 star players become seniors.
    În the end, a good player in RL can be seen starting the age of 16, while in MZ a good player shows his qualities barely at the age of 19-20, which is too late.
    The new training analysis will help our Academies discover talents earlier id est discover more talents.

    If there are concerns regarding the number of players on the Market, we will see. There are so many variables, starting from the actual number of good Academies worldwide, which can become more of people understand how the trading analysis works or less if they don't. They can become more if the number of active users increases or less if it decreases etc.
    Another issue is the number of potential buyers. It is also possible to decrease or increase.

    More good players on the TM would become an issue if the number of potential buyers will drop, because of having similar players already at the club from their own Academies.

    My opinion is that people are eagerly waiting for this training analysis, because it looks much more realistic than YTC skills, but to figure out how it actually works will take some time.
    We will see an actual impact (or no impact at all) maybe in 4-5 seasons.

    Ce: Youth Potential Analysis - version 3

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    dgomescarvalho wrote:
    The real point isn't in which bucket you would put this player. But using this player as an example of a 3-star player, my concern is if you have more than 1 4-star player in 2 seasons, there will be too many Outstanding players out there.


    If I understood correctly, the star ratings are for only 2 skills, NOT the player itself. It doesn't say anything about the other skills, which may as well be really bad or even good. As a result, a player with 3 star potential in 2 skills can turn out to be much better than the player who has 4 stars in the max potential.

    Re: Youth Potential Analysis - version 3

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    mihairo wrote:
    A 4 star rating doesn't guarantee you a superstar.
    Let's say a striker reaches speed 10 stamina 6 PI 7 shooting 10 control 10 or speed 10 stamina 7 PI 10 shooting 10 control 5
    It's probably rated as 4 star player, having, not 2, but 3 strengths at maximum 10.
    Meanwhile, another 3 star striker reaches 9 on all these 5 skills.
    I don't plan to compare the two strikers in which bucket to put them.
    The main idea is that 4 star isn't a guaranteed superstar and the way the youths arrive to our clubs will be the same.
    What we are certain of is that we will see more 3 star players become seniors.
    În the end, a good player in RL can be seen starting the age of 16, while in MZ a good player shows his qualities barely at the age of 19-20, which is too late.
    The new training analysis will help our Academies discover talents earlier id est discover more talents.

    If there are concerns regarding the number of players on the Market, we will see. There are so many variables, starting from the actual number of good Academies worldwide, which can become more of people understand how the trading analysis works or less if they don't. They can become more if the number of active users increases or less if it decreases etc.
    Another issue is the number of potential buyers. It is also possible to decrease or increase.

    More good players on the TM would become an issue if the number of potential buyers will drop, because of having similar players already at the club from their own Academies.

    My opinion is that people are eagerly waiting for this training analysis, because it looks much more realistic than YTC skills, but to figure out how it actually works will take some time.
    We will see an actual impact (or no impact at all) maybe in 4-5 seasons.


    Finally someone who talks sense and not with the same "There'll be too many good players on the market" speech.

    I agree! You can have a player who has 10 Sp, 10 Ball Control and Aerial Passing but 5 stamina, 5 shooting and 6 passing. Probably classified as a 4 star player but maybe not a star per say.

    Let's stop being negative about this and see how it turns out!

    Re: Youth Potential Analysis - version 3

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    [FLUSA]
    President
    mayunga wrote:
    Finally someone who talks sense and not with the same "There'll be too many good players on the market" speech.

    I agree! You can have a player who has 10 Sp, 10 Ball Control and Aerial Passing but 5 stamina, 5 shooting and 6 passing. Probably classified as a 4 star player but maybe not a star per say.

    Let's stop being negative about this and see how it turns out!


    In your example, the scout will say 4 stars on Speed/Aerial Passing and 1 star on stamina/shooting, everyone knows that a player with very low stamina is not worth training so your example is a player that will be discarded by 99% of the managers.

    Re: Youth Potential Analysis - version 3

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    [FLUSA]
    President
    tnrtrkgl55 wrote:
    @Powdersnow

    For example;

    Fadıl Şen

    Age: 43

    is this player 3 stars or 4 stars?


    If I understood correctly, the scout will give you 3 stars for two ramdom skills he'll be able to train to 10/9, if this same player is able to train two skills to 10 (speed/shooting for example) then he'll be a 4 stars. Now if this same player maxes at 4 Pi/4 passing, then the scout will also say the player has 1 star on those skills.

    Assuming the player maxes at 4 pi and the scout gives one star for Pi, he wouldn't even be trained in the first place as 99% of the managers would discard this player and would look for someone better as no one wants a player with very low Pi, specially if his highest skills are 3 stars.

    Re: Youth Potential Analysis - version 3

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    darkline wrote:
    In your example, the scout will say 4 stars on Speed/Aerial Passing and 1 star on stamina/shooting, everyone knows that a player with very low stamina is not worth training so your example is a player that will be discarded by 99% of the managers.


    But what I'm saying is this - a scout may not give you the information on other skills that are low.

    So a player with 4 stars in speed and stamina but 1 star in keeping and aerial passing, may make you feel like the player is going to be the GOAT, BUT

    The scout couldn't tell you that the PI, BC were 2 stars and Tackling and Passing were 3 stars.

    The fact that the scout gives you a preview and not the entire thing is what I'm liking about this new feature, but I'm seeing so many doubters on this forum post I'm just not understanding why?

    Are we not calling for more realistic features in this game? This is it.

    Re: Youth Potential Analysis - version 3

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    [FLUSA]
    President
    mayunga wrote:


    So a player with 4 stars in speed and stamina but 1 star in keeping and aerial passing, may make you feel like the player is going to be the GOAT.


    In this example, the scout is giving you irrelevant information, which is actually something that should be fixed because what’s the point in telling you a player isn’t going to be a keeper? For a player to be a keeper he’ll need 4 stars at keeping, nothing else is good enough. I mean, keeping is a skill only used by goalkeepers so there’s really no point in telling you the player has poor goalkeeping skills
    Edited: 07-06-2019 23:19
    Total edits: 1

    Re: Youth Potential Analysis - version 3

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    darkline wrote:
    In this example, the scout is giving you irrelevant information, which is actually something that should be fixed because what’s the point in telling you a player isn’t going to be a keeper? For a player to be a keeper he’ll need 4 stars at keeping, nothing else is good enough. I mean, keeping is a skill only used by goalkeepers so there’s really no point in telling you the player has poor goalkeeping skills


    1. The original post on the Forum has keeping as one of the lowest skill.
    2. Even if it was Aerial passing and Set plays as it's the lowest skills, my point would still remain valid.
    3. I didn't see a mention of the scout telling you exactly what type of player he is and separating the skills to let you know what player he is, you have to make that decision from the information given - which won't be 100% detailed.
    4. Not everyone in the game can aspire to have 4 skills in Keeping e.g. (Div 6 team) so a team may take the option of having a 3 skill keeping player.

    Re: Youth Potential Analysis - version 3

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    [FLUSA]
    President
    Is easy to make decisions, 4 stars speed/stamina and no air balls (keeping is irrelevant so u actually get 2 highest skills and 1 low instead of 2), due to 4 stars on speed/stamina u should keep him. Player can only be a striker due to low AP unless you play short passing. Max the player out in shooting first, if he maxes early discard, if he gets at least 9 you try to max out control.

    Re: Youth Potential Analysis - version 3

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    [FLUSA]
    President
    And training a 3 star keeper would be a poor choice for any manager, there’s no point in training a 9 ball keeper, you can buy one for pennies if you want

    Re: Youth Potential Analysis - version 3

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    Like I said, it will take us some time to fully understand how the analysis works.
    For e.g. A 3 star keeper. You think he will be a 9 skill keeper, but it is possible to become a 10 skill keeper.
    What if his second strength is PI or stamina? He could develop into a 10 keep 9 PI/stamina.
    Of course, in time we will begin to understand better how to make choices like this.

    Re: Youth Potential Analysis - version 3

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    All I'm saying is - it's a feature that helps you. Not to the extent that will basically do the work for you.

    I think the feature will be good

    Sv: Youth Potential Analysis - version 3

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    MZ needs more users and this will appeal to the new users and maybe make them stay. To have an easier road to create a strong team I mean. There will be more strong players and teams as youth players with potential won't be discarded any more.

    To have a top team, it will shift from being good at building a team full of good players, to being good with tactics. Building a team to play a certain tactic well will be fun but it will take a long time and you won't know if it will be a strong tactic until you have built a team that can play it.

    The question is if the simulator has enough depth for the game to rely so much on the tactics as it will.

    Much of the negative feed back, mine included, comes from people who like MZ the way it is. Building your team over long time and become one of few great ones. The game will change with this and change causes people to worry. In the end I think managers will get used to the new MZ and keep enjoying the game.

    Re: Youth Potential Analysis - version 3

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    [FLUSA]
    President
    mihairo wrote:
    Like I said, it will take us some time to fully understand how the analysis works.
    For e.g. A 3 star keeper. You think he will be a 9 skill keeper, but it is possible to become a 10 skill keeper.


    It’s a 50/50 chance, why risk it when u can train a 4 stars keeper that’s guaranteed to have 10 balls in keeping?

    Re: Youth Potential Analysis - version 3

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    darkline wrote:
    It’s a 50/50 chance, why risk it when u can train a 4 stars keeper that’s guaranteed to have 10 balls in keeping?


    In that case there are at least (and maybe more than) five possibilities:

    I. 10 Keeping / 9 Stamina
    II. 9 Keeping / 10 Stamina
    III. 9 Keeping / 9 Stamina
    IV. 10 Keeping / 8 Stamina
    V. 8 Keeping / 10 Stamina

    So I believe the chance is below 50% and probably not worth the risk, although we don't know how often we will receive a 4 star GK. If they are really rare, then we'll rely more on these 3 star young players.

    Sv: Youth Potential Analysis - version 3

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    [TDF]
    President
    🧭

    Ce: Youth Potential Analysis - version 3

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    We've been waiting 🤔

    Re: Youth Potential Analysis - version 3

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    [FLUSA]
    President
    joseluiz_go wrote:
    In that case there are at least (and maybe more than) five possibilities:

    I. 10 Keeping / 9 Stamina
    II. 9 Keeping / 10 Stamina
    III. 9 Keeping / 9 Stamina
    IV. 10 Keeping / 8 Stamina
    V. 8 Keeping / 10 Stamina

    So I believe the chance is below 50% and probably not worth the risk, although we don't know how often we will receive a 4 star GK. If they are really rare, then we'll rely more on these 3 star young players.


    I think the 9/9 combination means he won't be 4 stars.... anyway, provided that's try, if he has low skills you are ok with at lets say 2 stars might be worth to take the risk, you can put him to train stamina, if he goes to 10 stamina you know his keeping skills will not be good enough for a GK, but he still might make a good striker or a good defender as he could still go to 9 on those skills and others not mentioned as low skills.

    Re: Youth Potential Analysis - version 3

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    darkline wrote:
    It’s a 50/50 chance, why risk it when u can train a 4 stars keeper that’s guaranteed to have 10 balls in keeping?


    It depends...
    Would you discard a 3 star keeper when you know you have no other keepers?
    I agree 4 star is better than 3 stars, but we don't know how often we will have the possibility of finding a 4 star keeper via youth exchange.

    As a comparison, with the YTC most of my Keepers maxed at 7-8.
    Now we know that there are 40% chances to become a 10-8 or 10-9 keeper, and also 40% chances to become a 9-9 keeper.

    This is much much better than YTC.

    Re: Youth Potential Analysis - version 3

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    Now concerning the 20% chances of becoming an 8-8 or 8-9 keeper.
    I don't know if an 8-8 keeper will be rated as 3 stars.
    Keep in mind that these are his best 2 strengths.
    If his best 2 strengths are 8-8 or 8-9, it means that the other skills will be at 8 or below.
    If the other skills are 6 and 7, I don't see how he could be rated as 3 stars.
    The only possibility to find a 3 star keeper who maxes at 8 would be an 8 keep with a 9-10 skill + some other 8-9 skills, which means that he could develop into an 8 speed or 8 tackle etc.
    Keep in mind that 3 star players will be very useful.

    I would take this chance.

    Re: Youth Potential Analysis - version 3

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    mihairo wrote:
    Now concerning the 20% chances of becoming an 8-8 or 8-9 keeper.
    I don't know if an 8-8 keeper will be rated as 3 stars.
    Keep in mind that these are his best 2 strengths.
    If his best 2 strengths are 8-8 or 8-9, it means that the other skills will be at 8 or below.
    If the other skills are 6 and 7, I don't see how he could be rated as 3 stars.



    From what I could understand, the 3 stars correspond only to his strengths. So it would be possible (in a very extreme case) that a 3 Star player have 8-9 in the main skills and 4-5 in all other skills.

    Re: Youth Potential Analysis - version 3

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    [FLUSA]
    President
    mihairo wrote:
    It depends...
    Would you discard a 3 star keeper when you know you have no other keepers?


    Not sure what you mean, if I had no other keepers I wouldn't train someone for 4/5 seasons knowing he will never be a 10 ball keeper, I'd just buy a keeper and you can get 9 ball keepers for less than the $75K you'll pay in salaries for each graduated youth.

    Re: Youth Potential Analysis - version 3

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    [FLUSA]
    President
    joseluiz_go wrote:
    From what I could understand, the 3 stars correspond only to his strengths. So it would be possible (in a very extreme case) that a 3 Star player have 8-9 in the main skills and 4-5 in all other skills.


    Exactly, the scout is not rating a player, it's rating two high skills and two low skills, if I understood correctly if the scout gives you 4 stars for 2 skills, it means that the player will reach 10 balls on those 2 skills and might still get more 10s on other skills too.

    Uuesti: Youth Potential Analysis - version 3

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    [Eesti]
    President
    Will the current YTC still be implemented with this new feature? I.e. the three indicated skills and will I still be able to send the youth to YTC?

    Re: Youth Potential Analysis - version 3

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    joseluiz_go wrote:
    From what I could understand, the 3 stars correspond only to his strengths. So it would be possible (in a very extreme case) that a 3 Star player have 8-9 in the main skills and 4-5 in all other skills.


    The scouter is not perfect, he's human, so he can't be 100% accurate.
    A player like that should be rated as 2 stars strengths and 1 star weaknesses.

    darkline wrote:
    Exactly, the scout is not rating a player, it's rating two high skills and two low skills, if I understood correctly if the scout gives you 4 stars for 2 skills, it means that the player will reach 10 balls on those 2 skills and might still get more 10s on other skills too.


    The star system is correlalted to the player skills. 4 star player means 10-9-9 strengths upto 10-10-10 strengths.
    From what I understood from Powdersnow, a 10-9-8 strengths player is rated as 3 stars.
    Meanwhile a 4-5-6 weaknesses are rated as 1 star and 6-7-7 or 6-7-8 should be 2 star weaknesses.

    This means that a 4 star player could have 10-10-10 or 10-10-9 strengths with 1 star weaknesses. Meanwhile, a 3 star player could have 5 nines strengths with 1-2 stars weaknesses. And in this last case, a 3 star player could develop into a better player than the 4 stars player.
    We will see if these will be the general idea or extreme cases.

    From what I understood, the weaknesses could turn into key skills.
    Because if the weaknesses are 7-7, the player might be a future superstar.

    darkline wrote:
    Not sure what you mean, if I had no other keepers I wouldn't train someone for 4/5 seasons knowing he will never be a 10 ball keeper, I'd just buy a keeper and you can get 9 ball keepers for less than the $75K you'll pay in salaries for each graduated youth.


    Some of us have strong U18 teams. This means we need a strong keeper every 2 seasons. You can't play at this levek with a 16 y/o keeper. His age should be 17 or 18.
    1,6k/week means like 20k/season. With 75k, you can keep him for 3 seasons, the entire youth period, with free TCs. Meanwhile, the prizez in the U18 official cups are the same as for the senior level. My club depends on U18 income as well.


    micca wrote:
    Will the current YTC still be implemented with this new feature? I.e. the three indicated skills and will I still be able to send the youth to YTC?


    No. YTC skills are worthless, so they are gone.
    For e.g. I have a 20 y/o hockey goalie on the TM.
    He chose PI - quickness (speed) - Keep in YTC. He will indeed turn into a 10 keep, but he maxed at 6 PI. Meanwhile, he is still green on 7 stamina.
    Worthless, like I said.

    Ant: Youth Potential Analysis - version 3

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    [•ZONE•]
    President
    darkline wrote:
    Not sure what you mean, if I had no other keepers I wouldn't train someone for 4/5 seasons knowing he will never be a 10 ball keeper, I'd just buy a keeper and you can get 9 ball keepers for less than the $75K you'll pay in salaries for each graduated youth.


    The market might change a lot. Maybe 9 ball keepers will increase in value. It all depends on the ratio in which 10 ball keepers will be added to the market.

    Re: Youth Potential Analysis - version 3

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    If YTC is going to be removed from the game and we are "shifting" the power to the players. Please let us choose the camp for the youths then don't make the new camp system a rotation based one. It's not giving players the power it's about taking it away / making the system p2w. Atleast YTC gave me the chance to know that my youth would get a spesific training camp from three weeks from now after all the competition is over without using my camp exchanges.

    Even tho the every pack appears twice a season I don't feel like being in power when I don't get to make the decision without paying for it. I have a pretty strict camp schedule so this just randomizes things.

    You already have a great YCC system maybe you could make some use of it while creating this new feature. Choose 2 skill, Choose duration and boom send to camp. That's giving the players the power.

    Re: Youth Potential Analysis - version 3

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    We can still send our yoiths to free TCs if we're looking for 3 skills to train.
    The TCs for youths will have only 2 skills.
    And I'm guessing the skills will change twice a week, not twice a season.
    I think it was an errata.

    Re: Youth Potential Analysis - version 3

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    By paying I meant tokens / real world money to get camp exchanges.

    Camp I suggested also had 2 skills of your choice.

    Yea rotation will be normal (twice a week) and that's the issue you didn't have with YTC. If my schedule contains 3 days of sending players to training camps I need to be pretty lucky to get right camps for all of my youths and for instance I probably can't send strikers and defenders at the same time to the camp cos they are not going to the same camp. And hitting PI the day you are sending players to camp would be bad aswell.

    errata?

    Re: Youth Potential Analysis - version 3

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    @powdersnow please could you make official release date before releasing this kind of stuff to managers be in power and plan accordingly before the launch? Its ofc too late now cos I cant use YTC anymore..

    Re: Youth Potential Analysis - version 3

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    @jere92: Sorry we couldn't give you an exact date. I have been trying to make my best estimate to narrow it down as much as possible, and last week I posted that we are aiming for this week. I hope that you will be able to piece things together!

    Re: Youth Potential Analysis - version 3

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    [FLUSA]
    President
    mihairo wrote:
    Some of us have strong U18 teams. This means we need a strong keeper every 2 seasons. You can't play at this levek with a 16 y/o keeper. His age should be 17 or 18.
    1,6k/week means like 20k/season. With 75k, you can keep him for 3 seasons, the entire youth period, with free TCs. Meanwhile, the prizez in the U18 official cups are the same as for the senior level. My club depends on U18 income as well.


    Not sure what your definition of a strong keeper is, I don't use 16 y/olds but I won U18 cups and U18 premier leagues with 5/6 ball keepers, I'm using a 7 ball keeper on the U18 World Top Series atm.

    For U18 I'll be looking at training speed over anything else, but the point is most people train players to sell on the market, right now 8 ball keepers are worthless and I fire them when they graduate and I get next to nothing for maxed 9 ball keepers. If the scout tells you with a 100% certainty when a keeper is going to have 10 balls at keeping, most managers will just wait until they get the perfect keeper as they won't see a point in training anything less than 4 star keepers.

    I imagine in the future, everyone will just train their own keepers and the market for keepers will die, after all you only need one keeper for your senior team so waiting for it shouldn't be a problem even if you have to wait 4/5 seasons to get that elite youth keeper you want.


    mihairo wrote:
    No. YTC skills are worthless, so they are gone.


    Not worthless to me, I don't want to read everything again but did it change from the original plan? Because the image on the thread clearly says "if you send this player to YTC, he would train shooting/bc/pi"

    Re: Youth Potential Analysis - version 3

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    [FLUSA]
    President
    Never mind, I see we don't get YTC skills....

    Re: Youth Potential Analysis - version 3

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    Tapani Ahmaoja

    Age: 38


    3* in shooting and speed

    Osmo Hannus

    Age: 38 (Retired)


    4* in shooting and BC

    Thanks for removing my choice to YTC them gonna pay those tokens gladly.

    Any bids for Osmo?

    @powdersnow why can't i see the potential analysis on my seniors tho?

    Re: Youth Potential Analysis - version 3

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    Closing this now since the report has been released and there is more fresh information about the feature here:

    https://www.managerzone.com/?p=news&nid=95906
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