Hi. I have a question regarding the calculation of players' skills in terms of their usefulness and their level of play in a given position. I've seen a lot of screenshots where people use the addon, which shows a percentage breakdown of how a given player is doing in each position after hovering over a player. I saw values in percentages, from 0% to 100%, something like overall in FIFA. I would like to know if there is a general list of how each player's skill should be counted? I would like to do the same thing but in an Excel sheet, because I like to have everything under control in one place.
Maybe one of you can read the source code from this extension to ManagerZone and could tell me which skills have what effect on the game on a given position?
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Re: Calculation of players skills
By penang8501 (NCA)  18032023 07:31
If you're talking about this extension: https://www.managerzone.com/?p=forum&sub=topic&topic_id=12475864&forum_id=10&sport=soccer
You can check for yourself by opening your browser developer tools (F12) and going to sources > Tampermonkey > van.mz.playerAdvanced.user.js
Then you search for an object called tacCof. You'll see something like this:
Then you'll be able to check the weightings for the player attributes based on a specific position.
But I'm not sure if this is what you're asking for. (Which percentages are we talking about?)

Odp: Calculation of players skills
By bajkovvy  18032023 09:21
Hey, thanks for the reply. When I asked about percentages, I meant the following situation. Player A has 85.00% midfield skill, 60.00% defender skill, 65.00% striker skill and 20.00% goalkeeper skill. Now I'd like to know, since I know his skill points/balls, which of these points has what effect on position percentage. For example, if he has 85.00% on midfield, he must have a lot of low passes. Since he only has 20.00% on goalkeeper, his defense is hopeless. But I'm interested in these numbers, I would like to create something like this in Excel and have it under control in one place, and I know it's possible with the addin you sent, because that's what it is! I thank you for that. As soon as I eat breakfast and drink my morning cereal coffee, I will do what you advised me. Great job, buddy!

Odp: Calculation of players skills
By bajkovvy  18032023 10:10
I've already reached the element you showed me, but for example my goalkeeper has skills 7; 8; 3; 1; 4; 1; 9; 3; 2; 1; 0; plus exp; form 5; 7. In developer mode in my browser, I see four numbers at speed in the following order: 90:20, 100:25. I don't know how to interpret this. I would like to make a calculator in an Excel sheet that, after entering a player from the squad view (containing all his skill balls), will calculate the same as the MZExtension extension, i.e. the percentage of fitness or weight in the selected position. According to this expansion, his position skills are as follows: gk 80.69; cb 65.74; wb 65.71; dm 62.52; wf 65.71; cf 74.77; amf 64.57; mf 63.82. that means he's even a good goalkeeper by my standards, but that's not what the whole genesis of the question is about. I wanted to know if you know how to read tel numbers in developer view? Since my goalkeeper's speed is 7, handling 9, his goalkeeper rating in percentage is 80.69  something like an overall in FIFA. I would like to know what positions require balls. For example, a goalkeeper is 50% handling skills, 30% speed and stamina skills combined, 5% ball control, 5% game review and the remaining 10% is all other skills such as set pieces, shooting and so on. I hope you know how exactly this is done and you will be able to help me. Thanks in advance and have a nice weekend!

Re: Calculation of players skills
By penang8501 (NCA)  18032023 15:40
It seems that "90: 20, 100: 25" means there is a weight of 20 if the keeper has 9 balls on the attribute and a weight of 25 if he has 10 balls (but this interpretation could be incorrect since I'm not the owner of the extension)
These values are used later on another function to get the score for each position
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