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27-04-2024 03:07
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Season 90 · Week 4 · Day 26
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Football » English » Suggestions/Improvements

Introduce 5HP and 3LP

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We already saw contradictory 3HP 10 10 8 8 8 and 4HP 10 10 9 8 7 or 3HP 9 9 9 9 9 and 4HP 10 9 9 9 8.
In these 2 scenarios 3HP is better than 4HP.
Why not have 5 stars?
When we see a retired player, having only one 10, he appears as 5 star player which can be hired as 5 star coach. I think this also should pe updated. They should be rated according to the current TA. As long as we have 3HP 10 10 8 8 8, we should have 3 stars coaches 10 10 8 8 8.
4HP becomes a 4 star coach.

Meanwhile, 5 stars should start from 10 10. No argue about it.
But not with 8 8 8, because that's 3HP
Not with 9 8 7, because that's 4HP.
How about 10 9 7 or 9 9 8?
So 5HP should be a 10 10 10 9 7 or 10 10 9 9 8 minimum.
Or, if you want, 10 10 10 9 8 or 10 10 9 9 9 minimum. I think the second option is even better.

It definitely looks like a 5 star player.


Now, let's talk about the LP.

We already saw contradictory LPs like 1LP 5 5 7 8 9 and 2LP 5 6 6 6 6. Tell me which is better?

Meanwhile, we saw 2LP 7 9 9 9 9.

If 2LP 7 9 is not 3LP, how rare 3LP actually exists?

I think 3LP should start from 4 8 or 6 7.
I would be ok with higher numbers like 5 8 or 4 9 or 7 7.
Totally fine

But now we feel like TA is actually tricking us.


And another issue. Training Speed should be rated from 1 to 5 as well or remove it completely. There are to many differences between one 3TS and another 3TS or one 2TS and another 2TS. Not to mention 1TS.
Some 1TS players train like 3TS and other 1TS players refuse to train.

I don't think it's OK to have players which don't train. Some players get upto 75 balls at the age of 21 (with 4TS and efficiency chips) and other players don't reach 40 balls at the age of 21 (with 1TS with or without efficiency chips).
Not to mention that I was very upset to see that some players of mine don't train in TC even with efficiency chips at the age of 23.
It's too much randomness in this TC. I think players should train. All the players.


You should enjoy your work in MZ without feeling tricked by the star-rated HP, LP and TS.
Views: 207 Posts: 23
 
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Re: Introduce 5HP and 3LP

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And the third suggestion is to update the current TA.

Update 1.

10 10 is 4HP minimum.
It doesn't matter if it's 10 10 6 6 6. It's 10 10 people. 4 star player.

Update 2. 10 9 9 8 8 and 10 8 8 8 8 are 4HP.

Update 3. 9 9 9 9 9 is 4HP.
In the begging, this was actually 4HP. I totally agree.
It's far better than 4HP 10 10 9 8 7 or 10 9 9 9 8

Update 4. 10 7 and 9 8 become 3HP.
Currently, they are 2HP.
We saw 2HP 9 8 8 8 8 8 with 2LP 7 7 8 8 8. That's 87 balls people. It's better than most of the 4HP 2LP in the game.
Many youths rated 2HP 2LP don't get a chance because they are rated wrong.

Update 5. 4 6 and 5 5 become 2LP OR 5 6 becomes 1LP.
We just saw a 3HP 1LP player with 3HP 10 9 9 8 8 8 and 1LP X Y 7 7 8. He was just sold for 1.2 mil. at the age of 31 having 76 balls with 2 lost. Still being able to train for another 4-6 balls. His potential balls is 82-84. That's better than most of the 3HP 2LP or 4HP 1LP players in the game.

So, that gets me thinking.

Why the HP is rated as 5-6 skills HP and the LP is rated as 2 skills HP?

We currently have 1LP 4 6 9 9 9 and 2LP 5 6 6 6 6. Does this sound normal?

Re: Introduce 5HP and 3LP

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+1

Re: Introduce 5HP and 3LP

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I see no feedback here.
Let me offer some.

Emanuel Blajovan

Age: 31


This player is 4HP keep 10 ball control with 2LP heading stamina 8 and 2TS.
His graph is shared.

His average potential is 95 balls.
He didn't miss any of the TCs. Now he's in TC again with Efficiency chip.
Can you expect me to believe that he's going to actually reach 95 balls?

I can expect some wise comments like "Why didn't you use more Efficiency chips in his earlier carrer?"
Well, how could I know?

He appeared as low stamina player. More than 90% of the LP stamina players don't go past stamina 6.

IF he appeared as a 3LP with 4HP or even 5HP, wouldn't that have been of a tremendous help?

I mention that the player will retire at my club. This is not spamming.
Thank you.

Re: Introduce 5HP and 3LP

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[AUSNZ]
President
You seem to think the creators care, admit when they have things wrong or take accountability.

Unfortunately you can suggest and do as much research as you like

Re: Introduce 5HP and 3LP

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Well, not exactly.
If we see wrong things and don't send feedback, how can they know?

And if we all agree on something being wrong, I'm sure in the end the Crew will make it right.

It's how MZ developed during decades. So, don't let your hopes down, but so far I only see one person agreeing with me, maybe two.

There are thousands of us. Together we can.

Re: Introduce 5HP and 3LP

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you can already get alot of information from the report. I think to give out more info would kill the traningreport fun for me.

Re: Introduce 5HP and 3LP

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Comparing a 4HP 10 9 9 9 7 with a 3HP 10 9 9 8 8 is actually no fun at all.

Also, to see a 2HP 2LP or a 3HP 1LP being better than a 4HP 2LP is also no fun at all.

In this case, how do you know at the age of 16 which youths to choose?

We are forced to reject a lot of 3HP 2LP at the Youth Exhange, not to mention lower combos. I think we throw away a lot of good players... too many IMO.

Re: Introduce 5HP and 3LP

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In the past we used to train useless players and dump top potential away. So things are imo now in good spots. Making it further easier isn't necessary.

Re: Introduce 5HP and 3LP

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In the past, National Team players had 65 balls.
Should we return to that?

I strongly believe that WHEN a player with huge potential comes to our Academy, we should know, so we can take really good care of him.

Yes, we have so many good players now, but what is the Star rate?

Re: Introduce 5HP and 3LP

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mihairo wrote:
Comparing a 4HP 10 9 9 9 7 with a 3HP 10 9 9 8 8 is actually no fun at all.

Also, to see a 2HP 2LP or a 3HP 1LP being better than a 4HP 2LP is also no fun at all.

In this case, how do you know at the age of 16 which youths to choose?

We are forced to reject a lot of 3HP 2LP at the Youth Exhange, not to mention lower combos. I think we throw away a lot of good players... too many IMO.


if you want to know 100% what you buy just buy players who are already maxed in all attributes :)

Re: Introduce 5HP and 3LP

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I don't like to buy players.
I like to grow my own players. Call it a thing.
But this "thing" is what makes the National Teams grow.
So, your solution is to just close the Academy and just buy full-grown players.
Let's all do that. Let's see what players we'll have 10 seasons from now.
This is a thread for managers who actually try to grow players within their Academies and, willingly or unwillingly, help the National Teams.

I hate to waste my time with players who max out on speed 5 stamina 5 or things like that.

This is not a thread for people who just buy players to have fun in MZ.

Re: Introduce 5HP and 3LP

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If you go to Transfer History, you'll see the Estimated Graduation rate.
Mine is 46%.

You can also ser the graduation rate for each season. For my 18 year olds is 43%.
Many of them are already maxed on speed 7 or other medium attributes. So, if I go to Youth Exchange to change them for other 16 year olds, my graduation rate would probably lower to 25%.
So you are all Happy that only a quarter of your youths will actually play at senior level and three quarters of them are useless on the Transfer Market?

I rest my case then.

Thank you.

Re: Introduce 5HP and 3LP

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Dude what? The graduation rate is only shown to The owner not the Outsiders. Go check mine and tell My numbers.

Scout system already raised transfer market prices and you want to Make it even worse. After HP5 and LP3 introduction we would get Even more dissapointed managers as chance to get such players would be some where aroung 1 in 1000.

Re: Introduce 5HP and 3LP

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Oh i read it wrong, sry My number is 45%

Re: Introduce 5HP and 3LP

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Thank you.

So you say 1 in 1000. But they are actually around 4%. We all get 9 starting changes + 3 possible exchanges per week for 12 weeks.
That's 9 + 3×12 = 45 possible exchanges per season.
And you start with a number of X youths, an average of 8 youths per season. That's 52 possible stars per season.
The official number is 4% star rate. So you should find 2 stars per season, 4 every 2 seasons. But that doesn't really happen, does it? Because when that potential star appears via Youth Exchange, you might just reject him because of misleading TA. He could be a 3HP with two 10s and five 8s or seven 9s and you can probably reject him if TA says something like 3HP heading with cross or setplays and you actually don't know that he can reach speed 9 stamina 9 control 9 and shoot/tackle 9.
It's just one example.

Re: Introduce 5HP and 3LP

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The numbers 1 in 1000 would Be The chance of getting The Hp5 and Lp3 player. The numbers is actually bigger let me explain.

Current star rating

Highest potential
1 star: very rare
2 stars: ~45%
3 stars: ~51%
4 stars: ~4%

Lowest potential
1 star: ~53%
2 stars: ~47%
3-4 stars: very rare

So. To get the odds for such player we would need to figure out whats the odds of getting HP5 and LP3 we need to divide numbers from 4 star players and 2 star cos they currently are in those slots without us knowing. The new numbers would Be something like this.

Highest potential
1 star: very rare
2 stars: ~45%
3 stars: ~51%
4 stars: ~3%
5 stars: ~1%

Lowest potential
1 star: ~53%
2 stars: ~42%
3 stars: ~5%
4 stars: very rare

Im being generous here giving 5% for 3LP if we followed the HP developement it would be ~4%.

So hittin 5HP (1%) and 3LP (5%). Would have chance of 0.01 x 0.05 = 0.0005 / 0.05% / 1 in 2000 players. Remember that now to get 4-2 has under 2% chance 1 in 50 players. Cos half of your 4 star players are 4-1 players.

So with 50 exchanges it takes 40 seasons on average to get HP5 LP3 player. Thats probably why we havent seen these very rare players yet, who knows. But with many teams in managerzone we could asume every 40th team would get one of these HP5 and LP3 players per season and you being The one to miss out on those players would Make you sad.

Re: Introduce 5HP and 3LP

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It would ofc create new combinations like 3-3 4-3 5-1 5-2 5-3 also. I would like to add current and the "new" combination chances just out of curiosity.

Current

2-1 : 23,85%
2-2 : 21,15%
3-1 : 27,03%
3-2 : 23,97%
4-1 : 2,12% 1 in ~47
4-2 : 1,88% 1 in ~53
= 100%

New

2-1 : 23,85%
2-2 : 21,15%
3-1 : 27,03%
3-2 : 21,42%
3-3 : 2,55% 1 in ~45
4-1 : 1,59% 1 in ~63
4-2 : 1,26% 1 in ~80
4-3 : 0,15% 1 in ~670
5-1 : 0,53% 1 in ~190
5-2 : 0,42% 1 in ~240
5-3 : 0,05% 1 in ~2000
= 100%

To hit player 3-3 or above has 6,55% on hitting so 1 in ~15 you would get something but ofc we could argue there would be "useless" players like 4-1 being or even 5-1.

Re: Introduce 5HP and 3LP

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Thank you so much for all these statistics.
So, let's say that a 5HP 3LP is like 1 in 2000 players.
Wouldn't you like to know?

This doesn't mean that the game would be broken or anything.
Keep in mind that a 5HP 3LP could still be 3LP speed/stamina. So that still doesn't guarantee a future Superstar.

But still... wouldn't you like to know?

Also reevaluate all the 3HP 1LP and 2HP 2LP in the game.
They can actually be 4HP 1LP or 3HP 2LP.

Re: Introduce 5HP and 3LP

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i want bigger spread, no fun to train players that you already know the outcome for.

Re: Introduce 5HP and 3LP

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Show me one player you actually knew the outcome from the start.

Show me like I showed you.

4HP is not 10 10 all the time. Show me how you know.

And you are so wrong.... just traing a player shows you the outcome by the age of 18-19.

So, even if you don't want to know the outcome from the start, you can actually find out with proper training.

Like I said, knowing at the age of 16 instead of 19 doesn't really affect the Transfer Market.

Re: Introduce 5HP and 3LP

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Ovidiu Vornicescu

Age: 25


3HP stamina tackle
2LP PI shoot
3TS

We already know he's maxed at speed 8 and also 2LP shoot 6.

Tell me what secrets do you think the player hides?

Let's talk about RL football.
What serious club actually invests years of training until the age of 18 in players not knowing their talents?

What are we talking about?

Re: Introduce 5HP and 3LP

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A short reminder...

When we didn't have TA, clubs were struggling financially and many of us went bankrupt.
Why? It's very simple. Most of our youths were useless at the age of 24. Training was way slower than today, so we had to invest a lot of money in useless players.

Now, there is still a serious issue with 1TS and 2TS players like the mentioned 2TS keeper who will probably not reach his full potential, but for 3TS and 4TS players, it works.

Re: Introduce 5HP and 3LP

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And one last question:
Have you actually asked yourselves how long does a player actually play at full potential in MZ?
Let's say from 27 to 29. That's 4 seasons.
Before that, you have to train him blindly from 16 to 19, that's also 4 seasons, and then still train him until the age of 23 and play him at U23 level, that's another 4 seasons.
Then he's completely useless at the age of 24. A good reserve at the age of 25-26. That's another 3 seasons.
So, you train him for 11 seasons to enjoy your work and your club star for 4 seasons. Then, at the age of 30, he starts deteriorating.

Is it balanced?

Let me offer some examples:
Romeo Gherghescu

Age: 31

SpeedSp
Speed: 9
(9)
StaminaSt
Stamina: 9
(9)
Play IntelligencePI
Play Intelligence: 10
(10)
PassingPa
Passing: 5
(5)
ShootingSh
Shooting: 7
(7)
HeadingHe
Heading: 9
(9)
KeepingKe
Keeping: 3
(3)
Ball ControlBC
Ball Control: 7
(7)
TacklingTa
Tackling: 10
(10)
Aerial PassingAP
Aerial Passing: 8
(8)
Set PlaysSP
Set Plays: 1
(1)
ExperienceEx
Experience: 10
(10)
FormFo
Form: 9
(9)
Total Skill Balls    78

4HP stamina tackle with 2LP pass control and 1TS. He's actually preparing for TC with efficiency chip. Even though he's got superstar qualities at the proper age to become National Team player, he's actually at the risk of not reaching his potential because of 1TS.

Alex Balotă

Age: 31

SpeedSp
Speed: 8
(8)
StaminaSt
Stamina: 8
(8)
Play IntelligencePI
Play Intelligence: 8
(8)
PassingPa
Passing: 7
(7)
ShootingSh
Shooting: 6
(6)
HeadingHe
Heading: 5
(5)
KeepingKe
Keeping: 2
(2)
Ball ControlBC
Ball Control: 7
(7)
TacklingTa
Tackling: 10
(10)
Aerial PassingAP
Aerial Passing: 6
(6)
Set PlaysSP
Set Plays: 7
(7)
ExperienceEx
Experience: 10
(10)
FormFo
Form: 9
(9)
Total Skill Balls    74

He's almost at full potential, so I decided to send him to TC with availability chip

Dorin Banu

Age: 31


Currently in TC

Mihăiţă Ilarie

Age: 31


Currently in TC

And the last example
Fabian Geantă

Age: 34


I'm so tired of sending him to TCs. At the and of the season he will be sent to TC with time saver chip. As you can see, he's 1TS, so this is one of so many players at the risk of not reaching his potential because of 1TS.
 
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