Is the total number of skill balls something that you plan your teams around, as a strategy? Or do you not read too much into that? Example, fewer overall balls but a 10 skill, or do you rather have a "well rounded" player with bunch of 6-7's which accumulates to higher skill balls?
Do you believe the engine itself take into account your starting 11 total number of skill balls? I am personally trying to always have a high number in the team, but curious to hear your reasoning in how you do it.