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21-04-2025 18:57
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Season 94 · Week 3 · Day 21
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Discussion: Should multiple TC Chips at once be allowed?

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We consider allowing multiple (up to three) Training Camp Chips when a player is sent to camp. But we would like to hear your opinions first, so please feel free to let us know if you are in favor of this or not.

A team will often have a few key players who they, ideally, would want to use their Chips for. When sending your top player to Training Camp, it makes sense to use the Freebie Chip for him, because strong players have higher attributes and are therefore more expensive to send to camp. However it also makes sense to use the Availability Chip, because you want your top player to play at all times if possible. It makes sense to use the Efficiency chip because you want him to develop as much as possible, since he's your most valuable player. The Time Saver Chip also makes sense because you can get him back onto the Training Field faster, allowing him to develop more.

Currently you can only play one Chip when sending a player to Training Camp, effectively forcing you to:
1) make a difficult decision on whether you want to maximize result, money or development.
2) play the other Chips on less optimal occasions.

So it would often make more sense to use several chips at once, giving you complete control in playing your Chips in the most optimal way.

It is worth spending some time thinking about the possible side effects this might have on the game. Allowing Chip combinations could mean that the best players in the game will become even better (on average) than before. Top players might play more matches than before, perhaps limiting the need for strong backup players. Which in turn could effect market values for lesser players.

So what do you think? Would the option to combine Training Camp Chips be a fun and useful addition to the game? Or would it instead remove some tough decicion-making aspects of the game that you enjoy? Are you worried that it would affect the balance in a negative way? Which arguments for/against would you like to raise?

(Also note: we are hesitant to allow the Time Saver + Efficiency Chip combination. This is because you would get the extra efficiency from the Training Camp, with the added bonus of getting the player back onto the Training Field faster, which would result in a substantial training boost for that player overall. So we are leaning more towards allowing all combinations except that one. But we’d like to hear your opinion on this too.)
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Ang: Discussion: Should multiple TC Chips at once be allowed?

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I would like to have this happend (I also posted this suggestion in the Admin Forum so offcourse I would like it)

I fell you have taking the right points here.
I agree you should be able to use 3 Chips at the same time, and you make the right points.
Special when you buy Young players for alot of money you often want to use effeciency Chips on Them, But it would be great also to be able to use freebie chip at the same time and also avaible in some cases so you dont miss the player for 5 weeks.
It Will also not hurt the game. Yes you Will use more Chips on one player, But you wont get “super players” out of it. Because it still only the efficiency/time saver Chips that effect total amount of balls.

I am splitted between if you should be able to use effeciency and time saver at same time.
On one Hand I fear you Can make too good players early on. But on the other hand its same rules for all so all could do it and it make an extra layer of planning. And its not that we have unlimited Chips so you are still limited to how many you Can do this on, yes you Can save Chips for multiple seasons and make one super youth team. Buy you would have to save for years for that anyway.

So I am actually for both things.
Either just make you use all Chips on same player or limit it to 3 where it is freebie, available and efficiency/timesaver

Beantwortet: Discussion: Should multiple TC Chips at once be all

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I just would allow to combinate the Freebie and the Availability Chip with other Chips; maximum 2 Chips at once ..

that would allow 4 double combinations:


1 Freebie + Availability
2 Freebie + Efficiency
3 Freebie + Time Saver

4 Availability + Efficiency

(1) (Availability + Freebie)
(Availability + Time Saver -> makes no sense)

Re: Discussion: Should multiple TC Chips at once be allowed?

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No please, dont make this game more easier than it is. I do not like this idea. As a manger, some tasks have to be difficault. Its up to you as a manager to weigh the options, when considering which training chip to use at the camp.

Re: Discussion: Should multiple TC Chips at once be allowed?

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The combination of two chips seems more balanced to me, but I’m not entirely against the use of three.

What I think is that, either way, you’ll be limited by the number of chips that can be acquired.

I agree that the combination of efficiency and time reduction should be blocked.

Now, I’d like to suggest an important point: that the chips should have an expiration period (2 or 3 seasons). This would prevent an inactive team from simply “farming” chips, as already happens with finances.

The expiration aspect would add a counterbalance to the new benefit; in my view, this would create more balance.

Beantwortet: Discussion: Should multiple TC Chips at once be all

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capibaribe wrote:
The combination of two chips seems more balanced to me, but I’m not entirely against the use of three.

What I think is that, either way, you’ll be limited by the number of chips that can be acquired.

I agree that the combination of efficiency and time reduction should be blocked.

Now, I’d like to suggest an important point: that the chips should have an expiration period (2 or 3 seasons). This would prevent an inactive team from simply “farming” chips, as already happens with finances.

The expiration aspect would add a counterbalance to the new benefit; in my view, this would create more balance.


.. an easy solution for that could be, that if a team is inactive for a certain time, the chips become "inactive" too (and cannot be "awakened)

Ang: Discussion: Should multiple TC Chips at once be allowed?

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Dont Think there should be an expiration because of the limited Chips you get each season.
It should be able to save up and plan to use later on.
I have no problem with people farm Them to use later because it takes so much time and many seasons to save Them up. And Then when they use Them. They need again long time to save up.

Re: Discussion: Should multiple TC Chips at once be allowed?

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Great idea if you want to make the transfer list an even worse place than it already is.

Already today some players cost 16 million and others 300k. The Gaussian curve is disappearing. Players are either ridiculously expensive or fit for the trash and no one wants to buy them.

Introduce the ability to combine chips, and the concentration of the best players and financial resources in a narrow group will be even stronger.

Re: Discussion: Should multiple TC Chips at once be allowed?

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[Chels]
President
No, basically because many of us, or at least me, build expensive squads with players to develop and those to play.

If you give any boost on top of availability it is making it too easy. Because the next bit of that wedge is increasing the number of chips.

Totally agree on not putting the time saver and efficiency together.

If you can do available and efficiency it’s a nonsense as well.

Currently I operate a squad and spend a lot of time working out the likely development of players and ensuring I can field multiple teams. We should not be opening the door to players being on super training and available as it means you end up with small squads of hyper trained players dominating.

That favours players that have a lot of cash at the moment at the cost of teams developing players for the future.

Re: Discussion: Should multiple TC Chips at once be allowed?

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[◇Mz.梦◆]
President
Up to two chips can be used simultaneously

Re: Discussion: Should multiple TC Chips at once be allowed?

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Yes. PLease change something slowly and smoothly. Two chips is a available idea. I don't agree the idea of three chips used in one camp. That's too crazy. Bu the way, why not increase the substitute players from 5 to 7? We have to fight with the super teams through more substitutions, just like Inter Mikan.

Sv: Discussion: Should multiple TC Chips at once be allowed?

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Big NO from me!
Don’t make this game to easy.
One big thing with this game is the strategy aspect.

I would even get rid of all the chip 🍻

Beantwortet: Discussion: Should multiple TC Chips at once be all

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/from the german forum/google translate

searcher - Today 9:20 AM

Absolutely in favor of multiple chips - the advantages clearly outweigh the disadvantages. Ideally, I'd like to decide for myself how I use the chips I've acquired - I also think it's a good idea to bring a player to the TC multiple times per season.


neico - Today 10:12 AM

The only conceivable option:
Combine the free chips with efficiency, availability, or time-saving chips.

Everything else: CLEARLY NO.

Managers have to make a compromise when they send their superstars to, for example, the efficiency TL. Then the player makes more passes, but is unavailable during that time. That's the way it should be.
The whole thing with the chips is going in the wrong direction anyway.
There are already enough 18-year-old super players thanks to the chips.
I have the impression that 16-year-old youth players have gotten worse since the chips were introduced. Without chips, it's no longer possible to turn 16-year-olds into good 18-year-olds in two seasons, unless you only have 4-star training speed youth players.
The more you push now, the worse it is for the game.
At some point, it's enough.
Managers have to think ahead and then make purchasing decisions.
These decisions make the game interesting and challenging.

Otherwise, it will eventually get to the point where you can buy 16-year-old players with 40 balls, for example, with 1,000 tokens, and even choose their skills yourself...
That would definitely be the end of my MZ story...

Leave the chip thing as it is now.


... seems the only thing 99% agree is to use the Freebie-Chip with another Chip of free choice ...

Re: Discussion: Should multiple TC Chips at once be allowed?

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The only real impact of the gratuity chip will be a slight increase in Cash Flow, and the availability chip will just give a small boost to XP.

With all due respect, I just don’t see the “apocalypse” some colleagues are talking about.

A valid argument might be that it removes certain management challenges — which, by the way, many actually enjoy — but this idea that it’s going to destroy the market honestly doesn’t make sense to me.

Re: Discussion: Should multiple TC Chips at once be allowed?

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Only a no on the effi and TS combo… although I do agree with the statement that no one has unlimited chips or unlimited players worth spending that combination on

Ant: Discussion: Should multiple TC Chips at once be allowed?

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[DISCLL]
President
For me freebie should be combined with all other chips and that is it, since they are practically useless right now. The freebie chip is good for expensive players, but you always prefer an other chip on expensive super players so you never use the freebie.

Other combinations will make excellent players more expensive (imagine an 80 ball player with 10 exp at 23 - market will go bananas on that one!) and good players worthless. With further consequence that you depend on the 4-2s in the youth academy which is not manageable and just luck.

Re: Discussion: Should multiple TC Chips at once be allowed?

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I think that a maximum of two cards can be used, and only in the combination of a free card paired with another card. Using three cards simultaneously would make prominent players even more dominant, which would further disrupt the game balance. The free + other card combination is the only acceptable approach.

Re: Discussion: Should multiple TC Chips at once be allowed?

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Short answer No. please don't add more power to the traningspeed in the chip. Could see freebie chip+ any other chip be fun to implement. since the way the Salary work with the buy prices atm.

If you see a player who is trained without chip he is bascily "usless" even if the player have been active and sent him to trainingcamp. So that means the chip is already to strong in my opinion. We can see this effect all ages, example is 21y with 70 attributes, and it is quite boring in my mind. Sure it is a player on the top-end but the amount of attributes people get early is kinda insane atm. And to boost that even more with multiple chip would offset this even more.

Would rather see All chip with training speed gains to be removed. (any time i would think adding speed to traning is to add a Catch up chip to boost players who missed a traninngcamp in the past season(s). this way players with potential but was in the wrong club still have a shot)
Another chip that i think would be very nice to see is a chip for 24+year old. " experience boost chip) where you gain good Xp. but you loose all traning speed during the traningcamp.

Ce: Discussion: Should multiple TC Chips at once be allowed?

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First of, please keep more of such questionnaires coming, I and many others value your cooperation with the playerbase quite highly!

TLDR: in my opinion it should be fine, as long as you prohibit time saver + efficiency combination, otherwise it would most certainly damage the talent pool and transfer market.

Kurzgesagt about the subject, allowing multiple performance chips at once has the potential to disrupt a set of balances: ambitions of generating transfer income and producing NT talent could mean everyone would be focusing on less of their players, narrowing the future pool of sufficiently developed players while pumping the price tags even higher, hence manifesting a further split in the transfer market towards a stronger duality of worthless and priceless.

However, combining one of either free or availability chips with either of efficiency or time-saving could be a practical implementation. While it could provide the very elected top prospects the minimal advantage of gaining experience and camp training concurrently, it should keep the overall balance close to as it currently is while allowing for non-overpowered combinations.

Re: Discussion: Should multiple TC Chips at once be allowed?

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I think the most reasonable thing would be to be able to combine the Freebie chip with 1 of the others

Re: Discussion: Should multiple TC Chips at once be allowed?

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jonathan199409 wrote:
I think the most reasonable thing would be to be able to combine the Freebie chip with 1 of the others


It would be a good start, if there is no consensus on something more comprehensive.

Ant: Discussion: Should multiple TC Chips at once be allowed?

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Absolutely not a good idea.

jho wrote:
No please, dont make this game more easier than it is. I do not like this idea. As a manger, some tasks have to be difficault. Its up to you as a manager to weigh the options, when considering which training chip to use at the camp.


only:
the_woodies_1706 wrote:
For me freebie should be combined with all other chips and that is it, since they are practically useless right now. The freebie chip is good for expensive players, but you always prefer an other chip on expensive super players so you never use the freebie.


and this for some better ideas:

swaan1 wrote:
Would rather see All chip with training speed gains to be removed. (any time i would think adding speed to traning is to add a Catch up chip to boost players who missed a traninngcamp in the past season(s). this way players with potential but was in the wrong club still have a shot)
Another chip that i think would be very nice to see is a chip for 24+year old. " experience boost chip) where you gain good Xp. but you loose all traning speed during the traningcamp.
 
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