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09-06-2026 04:54
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Season 98 · Week 11 · Day 71
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The weakness of the sim

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The problem with the sim is, that it produces too many 100% goal chances, which conversion into a true goal is then artificially prohibited by the sim, thus avoiding unrealistic game results. So it seems.

This leads to tons of situations where the striker is alone before the goalie (sometimes even before the empty goal) - in real life you would jump from the sofa shouting out "yes, make it!", and in most times it really happens and you can turn the hope into jubilation. But here you have learned to stay calm, no shouting, no excitement, because you know the goal will only happen if the sim has decided that it fits into the probability calculations.

That creates an unrealistic feel while watching the game in 2D or 3D.

There is practically no midfield play. Every ball possession leads to either a direct shot on the goal or a misplaced back pass into the hands of the opponent, which is very ugly to watch.

The results may be realistic and may reflect the strengths of the teams. But this doesn't arise from realistic simulations of events, but because of retroactive concealment of the sims irregularities.

This is something that must be looked to if there should be any intention to re-write the sim.
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Re: The weakness of the sim

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[YL]
President
I agree with you. However such a change would require a complete rewrite of the sim. As this is not a realistic option short term, I'd just like to hear some planning in regards to sim development. Are there even plans to do it? What kind of approach are they taking? I mean I am happy to play another two yeards with this sim if there's a genuine long term plan for future improvements. It's true that this is a game far away from the realistic world of football, but I agree with you when you say that more resamblance would be appriciated. I think the first problem of the sim is that one tactical approaach is preferable by the experienced managaers. It should be strived at that all three approaches have their own strenghts and weaknesses against each other, but are somewhat equal in strength to each other. I am not saying that wing tactic is necessarily superior, I'm just saying that it is preffered by most experienced managers so something must be to it. I'd like to know what CREW's thinking is on this and wheather they are completely happy with current sim status or do they see any improvements? Where do they see it in five years? I understand changes like this cannot happen overnight, but if they will at some point, at least a very loose timeline would be appriciated.

Re: The weakness of the sim

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Agree with Aquarius. A good winger and a good header and forget the manual or beginners guide. That's all you need. Striker alone versus keeper needs more than 12 occasions to score. This is not what happens in real football matches. The accuracy of passes of more than 25 meters is greater than 90% in winger tactics. The headers that turn into goals: 80 / 90%. Is this realistic or it is basket or handball? This forum is for "suggestions how to make the game play more realistic". Well, the results of the matches are too predictable and a little boring. Something needs to be done about this, that's my opinion.

Sv: The weakness of the sim

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Yes, I agree with you both. It's all about finding the weakness in the sim and that's what they've done with the wing tactic. Then to think that those who control the game would make a whole new sim, is not going to happen. There is no money for that and as long as people pay for this, those who control the game will sit quietly in the boat and this will make the game die sooner or later.

= /

Re: The weakness of the sim

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I agree
But i find wing play is more problematic.
Strikers take almost every ball with head.

Re: The weakness of the sim

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that's the shittest sim i have ever seen.

Re: The weakness of the sim

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genoa1968 wrote:
Yes, I agree with you both. It's all about finding the weakness in the sim and that's what they've done with the wing tactic. Then to think that those who control the game would make a whole new sim, is not going to happen. There is no money for that and as long as people pay for this, those who control the game will sit quietly in the boat and this will make the game die sooner or later.

= /



Yeras and years... Wing tactics keep killing game fun. There is AI for everything now. I can't believe that there isn't a cost/benefit solution for game sim.

Re: The weakness of the sim

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having returned to this game for the forth time, I now remember yet again, the biggest flaw it has, which is the simulator.
I agree completely that the simulator, although it may predict the score based on team strengths, is very ugly to watch.
I think any improvement, no matter how small, would be highly appreciated, and may bring back a lot of past managers.

Sv: The weakness of the sim

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35 attempts in two matches in U18. I play in the highest division in Sweden, so my U18 team is good. Both strikers have 9 and 10 attempts and many balls in between. The matches end 0-0 and a loss of 4-0. This game is just out to blow you out of as much money as possible. The last update was in 2001 and since then the game has only made changes that cost us users money and nothing that makes the game develop further. A game that is slowly dying and trying to get as much out of it before the end.

Re: The weakness of the sim

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[FRADI]
President
aquarius wrote:
The problem with the sim is, that it produces too many 100% goal chances, which conversion into a true goal is then artificially prohibited by the sim, thus avoiding unrealistic game results. So it seems.

This leads to tons of situations where the striker is alone before the goalie (sometimes even before the empty goal) - in real life you would jump from the sofa shouting out "yes, make it!", and in most times it really happens and you can turn the hope into jubilation. But here you have learned to stay calm, no shouting, no excitement, because you know the goal will only happen if the sim has decided that it fits into the probability calculations.

That creates an unrealistic feel while watching the game in 2D or 3D.

There is practically no midfield play. Every ball possession leads to either a direct shot on the goal or a misplaced back pass into the hands of the opponent, which is very ugly to watch.

The results may be realistic and may reflect the strengths of the teams. But this doesn't arise from realistic simulations of events, but because of retroactive concealment of the sims irregularities.

This is something that must be looked to if there should be any intention to re-write the sim.


I'll write it down here too, in case someone deals with it someday.

I'm extremely frustrated that what Aquarius wrote is true. I would like to add that it's horrible when it happens several times in a season in a sim like this, that in important matches the opponent scores 6 goals and the outcome is significantly different even compared to the spy match. Overall by 6-7 goals. I've been experiencing this for seasons and it's very annoying. In a spy match you play a close result, and then in a live match I lose by 6 goals, I don't stand a chance. It seems very artificial and the simulator is extremely bad. I'll add that the spy match is also paid.
 
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