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23-04-2024 09:18
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Season 90 · Week 4 · Day 22
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My honest opinion on how managerzone football matches work

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HI.

What I'm going to talk about is something I've never seen mentioned anywhere on forums, guides etc. so I decided to open this thread just for fun.

And it could perhaps sound absurd, but I would like to hear your opinion anyway.

Ok so let me explain my point.

Let's say you have this lineup:


See player number 39?

You are tasked with deciding who is gonna play on that position and you have two choices, player 39 himself or player 7:




Now, I'll give you my choice, I'd choose 39, because he fits the wing play system better. I want someone who can deliver aerial passes there.

I think this is pretty straightforward.

Now, hear me out.

If I pick player 7, my strikers will score me.

Yes. That's what you heard. He might suck at aerial passing, but his aura will make the strikers score more.

But aura aside I'll explain why — and that's the part where you might disagree.

I believe that, for every match, your team each attribute carries an average value (apart from the individual attributes for each player).

So, if you have two strikers A and B, they will score more when 7 plays in comparison with whenever 39 plays, because 7 has more shooting and somehow boosts the entire team in regards to shooting.

Similarly, if 39 plays, the entire team gets a boost in aerial passing.

This also works for some other attributes I observed like passing, ball control and tackling.

I'll even give another example to clearly get my point across.

Let's say you are playing some random formation with 2 strikers, and both strikers have 8 shooting. And you also have 3 totally random defenders with 9 tackling and 0 in all other attributes (doesn't matter).

There is somebody halfway around the world who has a team identical to yours. Exactly the same strikers with 8 shooting and same defenders. But this time all three defenders have 9 tackling and also 10 shooting (unrealistic situation, but just imagine it for a second).

Well you know what's on my mind. The second team will score more despite the strikers being identical. Because they are being aided by those unrealistic defenders!

You can call me crazy if you want, but that's what I noticed the most when watching after watching some 2d/3d managerzone footage.

Once, I shared this "theory" with a person and then I was immediately asked if a striker with 10 keeping would impact keeper performance. Well, I have to say I'm not sure, it's hard to test. But at first I said 'yes'. This could even explain why some keepers are such wankers when it comes to stopping shots.

And then there is speed/stamina, never noticed any difference for those.

And finally, play intelligence and experience boosts other attributes, according to Managerzone holy bible. So, the more PI and XP a player has, the higher the true value of his skills would be, in such a way that a 10 PI player could dramatically impact the entire team.

And that also leads us to a well known fact: players with high amount of total balls are incredibly impactful. Most experienced and NT managers know about that, but I never seen anyone explaining why. It's always "yeah let's play this guy with 69 total balls because he has so many balls", but no explanation was ever given. fumin' right?

So, that's it...

And I have some stories too.

When I was a newbie, I was trying to play wing play for the first time.

We know that wing play is basically a bunch of stupid defenders that get red-carded all the time spamming aerial passing to a braindead winger. So, the only two things your defenders and cdms know how to do when you choose such a system are tackle + aerial passing or intercept pass + aerial passing.

So, I thought: cool, I just need to give my defenders and cdms aerial passing.

But the harsh reality is: I failed miserably. Because my entire midfield lacked aerial passing. And, once I corrected that, things started working.

The thing is... most of the aerial passes will come from the cdms and defenders (especially the ones closer to the winger). However, players that won't even touch the ball that much or deliver aerial passes during the match also make a difference.

In other words, for unknown reasons, if those players who rarely engage in aerial passing are good at aerial passing, it makes your defenders, who are actively using them, perform them better.

And let's not talk about wing play only. I noticed the same for short passing. Once I used a 10 short passing dude. The impact he had on my team was beyond belief. I mean, I was expecting to be good at passing, but even my shitty strikers with 1, 2 passing started passing like Michael Laudrup and Iniesta had a kid. (Ok this is a stretch, but they were really passing better.)

Also noticed this conspiracy theory kicking in when taking a look at Malaysia National Team, both senior and U21. I can't share any players attributes but it's so clear... the stuff that happens... when you change some stuff here and there... I'm just gonna say that Malaysia U21 lacks decent players on all positions, but somehow it's doing very well on this competition (playing against some stacked squads):



The biggest reason is because the strikers are incredibly efficient (and do I need to explain why? if you understood this thread, you know why!)

I'm tired of writing
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Ang: My honest opinion on how managerzone football matches work

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Very interesting theory!

I don't have enough experience with senior nor national teams to have a qualified opinion on whether your theory is true or not.

But I can say that after last season (U21), I dramatically improved the average AP-balls on my team, and the performance this season has been much worse. I compromised on "total balls"-players and other attributes to focus on players with high AP.

It neither confirms/disproves your theory, but I know that I myself would try to be more open to 'weird' players with many balls, rather than they are the right places.

Re: My honest opinion on how managerzone football matches work

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[FLUSA]
President
penang8501 wrote:
HI.

What I'm going to talk about is something I've never seen mentioned anywhere on forums, guides etc. so I decided to open this thread just for fun.

And it could perhaps sound absurd, but I would like to hear your opinion anyway.

Ok so let me explain my point.

Let's say you have this lineup:


See player number 39?

You are tasked with deciding who is gonna play on that position and you have two choices, player 39 himself or player 7:




Now, I'll give you my choice, I'd choose 39, because he fits the wing play system better. I want someone who can deliver aerial passes there.


Honestly this choice wouldn't even be a contest for me, I'd play #7 any day over #39, he has more speed & total ball count which do affect the performance of the team in my opinion... one having 5 AP and the other 2AP is not going to make a difference, the difference between 2AP and 5AP is believe it or not... just 1 ball, because all players have a base skill of 4 (meaning a player with 0 and 4 will play the same)

Beantwortet: My honest opinion on how managerzone football match

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"one having 5 AP and the other 2AP is not going to make a difference, the difference between 2AP and 5AP is believe it or not... just 1 ball, because all players have a base skill of 4 (meaning a player with 0 and 4 will play the same)"

Thx, that was new to me (after nearly 20 years of MZ)

Re: My honest opinion on how managerzone football matches work

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interesting explanation

Beantwortet: My honest opinion on how managerzone football match

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farang03 wrote:
"one having 5 AP and the other 2AP is not going to make a difference, the difference between 2AP and 5AP is believe it or not... just 1 ball, because all players have a base skill of 4 (meaning a player with 0 and 4 will play the same)"

Thx, that was new to me (after nearly 20 years of MZ)


same for me. how can you be sure about that theorie @darkline?

Beantwortet: My honest opinion on how managerzone football match

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@penang: i would go for number 39 and use number 7 as sub striker

Re: My honest opinion on how managerzone football matches work

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[FLUSA]
President
samooo wrote:
same for me. how can you be sure about that theorie @darkline?


I mean... you don't take my word for it, put it to test. Play some scout matches between two of your own tactics, put low stamina/speed players on one team, put 4 stamina/speed players on the other... by the end of the game, the team with low sp/st should be noticeably slower if what I said is incorrect.

Beantwortet: My honest opinion on how managerzone football match

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would be interesting to test that. but as i dont have these players and as i dont want to ruin 3 seasons of youth players i cant do that test...

Odp: My honest opinion on how managerzone football matches work

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I like when managers have their own theories, I have a few myself. I quite like yours, you try to think for yourself, and for that a big applause! The easiest way to test if you're right would be to field an eleven, where everyone would have a shot of 10. I'll be following this topic with interest! Good luck.

Re: My honest opinion on how managerzone football matches work

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In that case, a 5-stamina player substitutes another 5-st wouldn't do anything good, for the total st balls of the 11 players on the pitch are the same

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[FLUSA]
President
samooo wrote:
would be interesting to test that. but as i dont have these players and as i dont want to ruin 3 seasons of youth players i cant do that test...


Basically Patrick mentioned it on a SIM discussion many years ago when he was still around, it was an argument about how come you can put a player with zero balls in keeping in U18 and he would be as good as a 5 or 6 balls keeper.... I always make mental notes of things like this :)

I did put the theory to test around that time and it was spot on, to be a 100% honest I can't remember if I tested this with the current SIM or a previous version, might have been the previous though I wouldn't think they changed that.

Beantwortet: My honest opinion on how managerzone football match

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darkline wrote:
Basically Patrick mentioned it on a SIM discussion many years ago when he was still around, it was an argument about how come you can put a player with zero balls in keeping in U18 and he would be as good as a 5 or 6 balls keeper.... I always make mental notes of things like this :)

I did put the theory to test around that time and it was spot on, to be a 100% honest I can't remember if I tested this with the current SIM or a previous version, might have been the previous though I wouldn't think they changed that.


Very interesting :) Who knows, maybe im gonna test that one day - if i do, i ll sure let you know about the results. Thanks for sharing your thoughts!
 
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