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23-04-2024 14:14
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Season 90 · Week 4 · Day 22
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Football

Football » English » Suggestions/Improvements

New tactic rules

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New tactic rules:

1. Number of passes performed by a player =,<,>
2. Number of tackles performed by a player =,<,>
3. Number of interceptions performed by a player =,<,>
4. Number of shootings performed by a player =,<,>
5. Number of shootings performed by a rival team =,<,>
6. Number of shootings performed by a our team =,<,>
7. The rival team introduced a new player
8. The rival team using passes: short, long, wings -
9. The rival team using mentality: defensive, balanced, attacking
10. The rival team is using pressing: passive, normal, committed

In my opinion, adding these rules would increase our tactical possibilities (greater influence on pitch events) and the game would become more interesting.
Views: 92 Posts: 8
 
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Re: New tactic rules

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I would say N. 5. and 6. would be the only ones that could be implimented and would be actually pretty cool additions. These two would let you get some counter to opposing teams defense and attack as the game goes on.

N. 1-4 are too spesific and kind of trivial in my opinion.
N. 7-10 is kind of problematic.

7. The risk of player getting injured and you starting to change formation ect cos of it can cause you more harm than good.

8-10. Teams would setup counter to every possible combination hence every whistle teams would adjust back and fort to other teams changes. short, wing, short, wing, short, wing. Infinite loop in every whistle.

Odp: New tactic rules

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1-4 - they offer a lot of tactical possibilities, for example: player number 10 (left-back) has less than 2 tackles after 30 minutes of play, so he was not used in this part of the game. You can change this by using an alternative tactic etc.

7 - using each rule is more or less risky, for example: switching to an alternative tactic can do as much benefit as it harms.

8-10 - The rule would check the state it was in right before the rule was triggered, so there would be no danger of looping. The tactical changes made by the opponent at this point would not be checked (would be invisible).

Re: New tactic rules

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1-4 you really have 2 alternatives so if you are using 8-10 you already have probably spent those alternatives to cover those options and i never personaly would still move player position so it would be covered for possible opposing teams side swaps ect. Making this trivial option as if you want to use these you could only use it on two players and it would Be better to change whole formation.

8-10 so in the end everybody would just use ghost formations and they get changed at the start of the match. Why Even impliment this when we already need to guess what our oppoments are starting with. So imo it either is useless feature or broken. Would Make things more confusing if anything.

Odp: New tactic rules

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The above rules can be used in many ways. It will depend on the player's creativity whether or how he will use them. I see a lot of room for those players who are creative and want to use this creativity.

Rules 8-10 and others will give an advantage to those players who will be able to take advantage of them and, above all, to those who will want to take advantage of them. Most players have a few ready-made tactics to play with and rarely change anything in them. The conditions for calling the appropriate rule can be checked at any time during the match. You can call in the 5th minute and for example 30, etc. On the one hand, you can try to match to your opponent, and on the other hand, you can try to cheat your opponent by changing tactics at the right moment. The more options a player has at his disposal, the more possibilities he has and the more room he has to show his skills. It is also worth noting that these additional rules can be relatively easy introduced in the current simulator.

Re: New tactic rules

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So was the option to check your oppoments current tactic at spesific time or at the start of the match? It is either broken or useless.

At the start of the match just use ghost tactics to render ur oppoment not able to use them.

If before the time mark you set. Just copy and paste the same exact rules for every 5 minutes into the game to loop it. We aren't limited how many tactic rules we are able to make so just spam all of it every 5 minutes. I can use them 5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85 and 90 minutes to just check if my oppoment did any changes.

Odp: New tactic rules

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Remember that the other party may do the same, but the other way around. As a result, you can make changes while at the same time your opponent makes theirs.

Re: New tactic rules

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Teams would setup counter to every possible combination hence every whistle teams would adjust back and fort to other teams changes. short, wing, short, wing, short, wing. Infinite loop in every whistle.

That brings me Back to The original thought about The idea. And the tidius setup to do it into every single tactic you have.

Ri: New tactic rules

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Clearly more criteria for tactic rules would be great, but can the SIM register the correct number of psses, tackles, interceptions and shootings?

I would also like to switch two players (already playing) without using an alternative tactic, is that possible?
 
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