"Coaches use their expertise to improve your players' training efficiency in certain attributes. Like players, they have different skill levels in each attribute, which are represented by skill balls. Their effects are magnified if their skill level in the attribute they are teaching is greater than that of the players under their guidance."
I'm trying to remember how coach skills work with training...
Is it just 3 tiers for training:
-no coach
-coach, more balls than player
-coach, same or less balls than player
Examples:
If training speed for a player with 4 balls, would a 5 and 10 ball coach have the same impact? Or would the 10 ball coach train faster?
If training speed for a player with 8 balls, would a 3 and 7 ball coach train at the same speed?
Is there anywhere someone has compiled data on training speed differences when training without a coach, with an underskilled coach, and an overskilled coach?
Thanks!