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19-04-2024 15:31
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Season 90 · Week 3 · Day 18
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Football

Football » English » Suggestions/Improvements

Head Coach Functionality

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Was thinking recently there’s always so much drama about professional teams’ head coaches and their affect on a team. What if we added a head coach functionality?

In one iteration of this idea three new skills would be added to all coaches in MZ, experience, leadership, and charisma. Like player experience, coaching experience would automatically grow over time and would enhance a coach’s overall performance. And like with the keeping skill it could grow much more slowly than the regular player’s experience skill. Leadership would affect all coaches ability to communicate with players. This could affect daily training results and also how accurately players follow tactic instructions. Charisma would represent the managers appeal to sponsors and fans and could potentially affect club income rates. Then, one manager would be selected to be the team’s head coach (a bench coach selection could also be added). This could give users an added sim dynamic with which to interact.

In a second iteration, Either leadership or charisma, or both, could impact scouting of youth players throughout the year. Or a fourth skill, scouting, could be added and only the selected head coach’s scouting skill would affect the team’s youth scouting. Or a head of scouting coach could be assigned.

In a third iteration a team’s players could also have these skills and though they would have little/no affect in matches, the chosen “captain” could have an impact. Plus, if kept at retirement, these retired players would already have their coaching skills in place. Experience could be reset as they would all be new coaches. Also, being a team’s captain as a player could translate into some coaching experience at retirement?
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Re: Head Coach Functionality

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[AUSNZ]
President
The idea kinda just seems like the rich will get richer.

Obviously by what your suggesting the better the coach the better he will be at these things and only the better teams could afford the best coaches, therefore having even more advantage

Re: Head Coach Functionality

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Why would you say that? Coaches are not a club member feature. They’re already in the game and they’re very affordable in the well established economy we have. Any team can afford coaches if they manage their finances and that’s what they choose to spend on. And A level coaches are affordable, especially if you only need one to be your team’s head coach.

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