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24-04-2024 07:16
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Season 90 · Week 4 · Day 23
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youth academy

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Is it me or I just been having bad luck with youth players. I can't seem to produce one decent player out of my academy. Just below average players. All these years in the game I'm still clueless. Am I alone on this? Hulk MAD.
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Re: youth academy

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I've got a couple potential ones. But I had to use the youth exchange to get them. But youth development needs to be worked on by the crew.

Re: youth academy

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Good luck.

Re: youth academy

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[FLUSA]
President
New scout system killed youth development for me, now all you need to do is swap players until by pure random luck you get a market friendly scout report , because it doesn’t even matter if you train a good player if the scout report isn’t market friendly. My youth academy is in shambles to be honest as I find this system of swapping and hoping to get a player with a good scout extremely boring, there are no surprises and no motivation to look at the training report

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darkline wrote:
New scout system killed youth development for me, now all you need to do is swap players until by pure random luck you get a market friendly scout report , because it doesn’t even matter if you train a good player if the scout report isn’t market friendly. My youth academy is in shambles to be honest as I find this system of swapping and hoping to get a player with a good scout extremely boring, there are no surprises and no motivation to look at the training report


I would argue against your point actually. I would say the introduction of the scout system has increased my intrigue in developing the youth players.

It's not blindly developing players anymore. There's purpose and a plan. You know what they're good at.

I like the fact that it doesn't give you everything they're good at so there's still an element of surprise.

Getting motivated in finding a player with 4* HP in Speed & Shooting and 2 LP in Keeping + Set Plays is really fun until you find out Stamina and Ball Control maxes out at 6/7 respectively.

So it's all about giving enough information to make me intrigued to train him...

Re: youth academy

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[FLUSA]
President
The previous training system gave you all the information you need, but it required skill to know how to read & interpret that information and most people can't be bothered to actually learn which of course is an advantage if you're willing to investigate, with the previous system I was able to train at least 1/2 NT quality players each season and managed to play at top level with a full homegrown squad, with the new WYSIWYG system I probably trained 2/3 decent players since it was implemented but most of the players I get I just abandon them without bothering to train them due to the scout report.

Re: youth academy

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darkline wrote:
The previous training system gave you all the information you need, but it required skill to know how to read & interpret that information and most people can't be bothered to actually learn which of course is an advantage if you're willing to investigate, with the previous system I was able to train at least 1/2 NT quality players each season and managed to play at top level with a full homegrown squad, with the new WYSIWYG system I probably trained 2/3 decent players since it was implemented but most of the players I get I just abandon them without bothering to train them due to the scout report.


developing youths shouldn't be a complex thing. You've either got someone special or you don't. It's never been good.

Re: youth academy

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Does it necessary to send the Youths to training camp? how significant it is for the players progress?

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[AUSNZ]
President
zelasar wrote:
Does it necessary to send the Youths to training camp? how significant it is for the players progress?


100% youth need to go to training camp and unless they are super fast trainers will be massively underdeveloped as seniors. Ideally you want all your players to reach their potential (as many balls as possible) as fast as possible.

Also, sending I think the first 10 youths to camp is free

Re: youth academy

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[FLUSA]
President
rockstarroberts wrote:
developing youths shouldn't be a complex thing. You've either got someone special or you don't. It's never been good.


Not exactly, main difference is that in the previous system you received more special players but you had to do the scouting yourself to separate the special players from the average Joe but now since the scout just tells you exactly who has potential and who doesn't, the amount of special players you receive had to be lowered to make up for that, so basically now there's no skill required, just luck, so if you had an advantage because you knew what you're doing that advantage is gone and now is all luck of the draw, it's like tinder for players, you swap and swap youths until you get a player you like which for me it's about 1 in 50 if I'm lucky and I'm usually not a lucky guy.

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[BRAU18]
President
It's pure luck. Most of my youths were dreadful when this season started and I kept getting bad players on the youth exchange. Then I got three decents one in a row out of nowhere.

Re: youth academy

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ok great so it is not just me. Not paying makes it even harder because you have a limited number of players to exchange, all I get is trash. But its all good. And why is everything becoming like Tinder today? You don't need to use your brain nowadays I guess.

Re: youth academy

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darkline wrote:
Not exactly, main difference is that in the previous system you received more special players but you had to do the scouting yourself to separate the special players from the average Joe but now since the scout just tells you exactly who has potential and who doesn't, the amount of special players you receive had to be lowered to make up for that, so basically now there's no skill required, just luck, so if you had an advantage because you knew what you're doing that advantage is gone and now is all luck of the draw, it's like tinder for players, you swap and swap youths until you get a player you like which for me it's about 1 in 50 if I'm lucky and I'm usually not a lucky guy.


i agree with darkline,

i am more convenient developing youth in the previous system, i still remember the feeling when the youth became really² great player, there was so good.

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bukankita wrote:
i agree with darkline,

i am more convenient developing youth in the previous system, i still remember the feeling when the youth became really² great player, there was so good.


I didn't receive more special players in the previous system. I've gotten the same results with both systems. It's always been about luck.

Re: youth academy

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darkline wrote:
Not exactly, main difference is that in the previous system you received more special players but you had to do the scouting yourself to separate the special players from the average Joe but now since the scout just tells you exactly who has potential and who doesn't, the amount of special players you receive had to be lowered to make up for that, so basically now there's no skill required, just luck, so if you had an advantage because you knew what you're doing that advantage is gone and now is all luck of the draw, it's like tinder for players, you swap and swap youths until you get a player you like which for me it's about 1 in 50 if I'm lucky and I'm usually not a lucky guy.


There was a skill? I thought it was always luck?

Re: youth academy

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[FLUSA]
President
mayunga wrote:
There was a skill? I thought it was always luck?


Nop, there was skill but people that don't bother to investigate a bit thinks is luck, same with the game, tactics, etc., people that don't get results complains that the game is just luck, not that we don't see some random results but it's not just luck.... regarding youths I actually explained how you could predict maxings and how to train your players to get rid of the crappy ones from the good ones quite a few times on this forum.

Re: youth academy

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darkline wrote:
Nop, there was skill but people that don't bother to investigate a bit thinks is luck, same with the game, tactics, etc., people that don't get results complains that the game is just luck, not that we don't see some random results but it's not just luck.... regarding youths I actually explained how you could predict maxings and how to train your players to get rid of the crappy ones from the good ones quite a few times on this forum.


Oh.. I'd love to know more.. can I see that forum thread?

Re: youth academy

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[FLUSA]
President
In a jist and to simplify, with the previous system and with the use of the YTC, you knew if a player was a striker/mid/defender and you also knew one LP if you know how to read between the lines LP was speed/stamina/control, then you trained that skill as quick as possible, player goes to at least 8 on the LP and you had a player with potential in your hands, if didn't make it to 8 then you discarded him.

Also, 95% of the players that got a midfielder camp where poor and I didn't waste time training them.

You didn't have a scout that spells everything out for you, there was a random factor but also a skill factor involved, if you actually bothered to investigate and try to figure out how youth training worked then you get rewarded growing up NT quality players and if you can't be bothered then probably you would be complaining that you get crap youths and that is all down to random luck.

All the cons of the new scout system can be resumed as:

1) It's boring, there are virtually no surprises

2) Pure luck, no skill involved.

3) Scout report affects market price, no matter how well & promising a player might look, if the scout report isn't amazing then the player price will be lower.

4) That's the combination of point 2&3, no real reason to train a player unless the scout report is amazing as you know that no matter how good the player might look when he graduates, you won't get much money unless the scout report is great.

5) Lower amount of good players are generated by the game, in the past people discarded players with great potential but now that this players are no longer discarded, mz had to make a change so less top players are generated to compensate for that.

Pros:

1) For me none, but I guess it makes the game easier for people that struggled understanding how to train youths. Since now it's pure luck it evens the playing field and even a newbie can train a top player if he's lucky to get a 4* player with a good scout report.
Edited: 30-07-2021 14:31
Total edits: 1

Re: youth academy

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[AUSNZ]
President
darkline wrote:
In a jist and to simplify, with the previous system and with the use of the YTC, you knew if a player was a striker/mid/defender and you also knew one LP if you know how to read between the lines LP was speed/stamina/control, then you trained that skill as quick as possible, player goes to at least 8 on the LP and you had a player with potential in your hands, if didn't make it to 8 then you discarded him.

Also, 95% of the players that got a midfielder camp where poor and I didn't waste time training them.

You didn't have a scout that spells everything out for you, there was a random factor but also a skill factor involved, if you actually bothered to investigate and try to figure out how youth training worked then you get rewarded growing up NT quality players and if you can't be bothered then probably you would be complaining that you get crap youths and that is all down to random luck.

All the cons of the new scout system can be resumed as:

1) It's boring, there are virtually no surprises

2) Pure luck, no skill involved.

3) Scout report affects market price, no matter how well & promising a player might look, if the scout report isn't amazing then the player price will be lower.

4) That's the combination of point 2&3, no real reason to train a player unless the scout report is amazing as you know that no matter how good the player might look when he graduates, you won't get much money unless the scout report is great.

5) Lower amount of good players are generated by the game, in the past people discarded players with great potential but now that this players are no longer discarded, mz had to make a change so less top players are generated to compensate for that.

Pros:

1) For me none, but I guess it makes the game easier for people that struggled understanding how to train youths. Since now it's pure luck it evens the playing field and even a newbie can train a top player if he's lucky to get a 4* player with a good scout report.


Couldn’t agree more with it all. I find it strange that the game is moving to make it easier and easier but the majority of paying consumers are the “pures” who have been around for years and years don’t want the game to get easier. What seperate the good managers from average was the investment they put in the game through developing players and extensively scouting the transfer market. That was where the most competitive advantage and edge was but now with training chips and new youth system, the pures are no longer being rewarded for their time and investment

Re: youth academy

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darkline wrote:
In a jist and to simplify, with the previous system and with the use of the YTC, you knew if a player was a striker/mid/defender and you also knew one LP if you know how to read between the lines LP was speed/stamina/control, then you trained that skill as quick as possible, player goes to at least 8 on the LP and you had a player with potential in your hands, if didn't make it to 8 then you discarded him.

Also, 95% of the players that got a midfielder camp where poor and I didn't waste time training them.

You didn't have a scout that spells everything out for you, there was a random factor but also a skill factor involved, if you actually bothered to investigate and try to figure out how youth training worked then you get rewarded growing up NT quality players and if you can't be bothered then probably you would be complaining that you get crap youths and that is all down to random luck.

All the cons of the new scout system can be resumed as:

1) It's boring, there are virtually no surprises

2) Pure luck, no skill involved.

3) Scout report affects market price, no matter how well & promising a player might look, if the scout report isn't amazing then the player price will be lower.

4) That's the combination of point 2&3, no real reason to train a player unless the scout report is amazing as you know that no matter how good the player might look when he graduates, you won't get much money unless the scout report is great.

5) Lower amount of good players are generated by the game, in the past people discarded players with great potential but now that this players are no longer discarded, mz had to make a change so less top players are generated to compensate for that.

Pros:

1) For me none, but I guess it makes the game easier for people that struggled understanding how to train youths. Since now it's pure luck it evens the playing field and even a newbie can train a top player if he's lucky to get a 4* player with a good scout report.


The scout doesn't spell out everything. It still comes down to luck when you send youths to training camp. You are kind of out of touch with this.

Re: youth academy

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[FLUSA]
President
rockstarroberts wrote:
The scout doesn't spell out everything. It still comes down to luck when you send youths to training camp. You are kind of out of touch with this.


Well rockstar, I guess I know nothing then and I just been lucky for the past 16 years I've been playing this game, I'll do my best to be as succesful as you're.

Re: youth academy

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[FLUSA]
President
rockstarroberts wrote:
The scout doesn't spell out everything. It still comes down to luck when you send youths to training camp. You are kind of out of touch with this.


Seriously, the luck is getting a 3HP/2LP or 4HP/2LP player with the correct set of skills, but the scout spells out 90% of the information you need to know to pick up players with potential.

My system is avoid picking players with an LP on Speed, Stamina, Pi , only pick players with 2LP as players with 1LP are usually a waste of time even if they have 4HP, avoid some combination of skills that would make a player useless, for example HP on shooting with LP on control, if stamina is not an HP train it as fast as possible, same goes for speed and then swap and swap more until I get a player that meets the criteria for being worthwile of training.

And that's pretty much it, swap and swap until you get lucky and get a player with potential, the scout tells you everything you need to know to avoid poor players, if with all that information you still pick up poor prospects then I don't know....

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[BRAU18]
President
darkline wrote:
Seriously, the luck is getting a 3HP/2LP or 4HP/2LP player with the correct set of skills, but the scout spells out 90% of the information you need to know to pick up players with potential.

My system is avoid picking players with an LP on Speed, Stamina, Pi , only pick players with 2LP as players with 1LP are usually a waste of time even if they have 4HP, avoid some combination of skills that would make a player useless, for example HP on shooting with LP on control, if stamina is not an HP train it as fast as possible, same goes for speed and then swap and swap more until I get a player that meets the criteria for being worthwile of training.

And that's pretty much it, swap and swap until you get lucky and get a player with potential, the scout tells you everything you need to know to avoid poor players, if with all that information you still pick up poor prospects then I don't know....


Well, if you are unlucky enough, even a 4HP/2LP with the "correct set of skills" can disappoint you if they don't make it to a high amount of balls on some important skill that isn't shown on the youth potential tool. So, you still need some luck even if you get a good looking player.

Odg.: youth academy

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douglaskampl wrote:
Well, if you are unlucky enough, even a 4HP/2LP with the "correct set of skills" can disappoint you if they don't make it to a high amount of balls on some important skill that isn't shown on the youth potential tool. So, you still need some luck even if you get a good looking player.


I got 4HP keeping and BC
1LP PI and Stamina :)
4 stars training.

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[AUSNZ]
President
elgoranian wrote:
I got 4HP keeping and BC
1LP PI and Stamina :)
4 stars training.


Makes him worth nothing 🥲 sad when that happens

Ce: youth academy

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🙀
 
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