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19-04-2024 04:22
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Season 90 · Week 3 · Day 18
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Crew Update on Sim Development

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Crew - are you able to share plans please?

As far as I’m aware there hasn’t been an update on plan/ roadmap in the last 2 years.

There have also been a few mutterings about no active development which a comment to address would be appreciated.
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Re: Crew Update on Sim Development

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forgot to add my fresh lovely result from the morning :D

Re: Crew Update on Sim Development

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Haha guys value 12.40 mln my arround 6 :D my central defender got red in previous game and today the default player jumped in, with 1 tackling and 2 inteligence.

This are my ''amazing'' players that defeated him hahahahhahahahaha. How much more can we take? Sim is king ! He is 5th in the league while I'm 12th and ready to relegate.

http://mzplayer.se/?id=0314160634

Ce: Crew Update on Sim Development

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[ATABİR]
President



you don't want us to be champion

Re: Crew Update on Sim Development

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gorglbnlgnag wrote:
Yes, it's quite obvious there has been radical changes to how results are being calculated. And we should all accept losses to weaker teams, but it's something about how those losses are being calculated. It's been so many seasons now where counter-tactics have worked for certain games, and certain skills in certain positions, and then out of the blue those skills, those tactics are reduced to a big puddle of shit. And you keep wondering: Why did this set-up suddenly fail? Just so that you can't get promoted? Just so another team with ten 18-year old's will get promoted, instead of your 8. Was it all pre-decided? The losses are so random and they always hit the same way. That's why some of us are saying, it seems pre-decided before the season started.

If more people speak up, maybe we will get a word.


Glad someone else things this could be a possibility. I mentioned that league standings, cup winners etc are predetermined before they even start which would explain the random results. So when you lose by 4-1 after having 35 shots on target to other teams 1 know that you lost because you were MEANT to lose no matter what and the sim just presented a pleasing graphical representation of your loss.

Re: Crew Update on Sim Development

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darkline wrote:
This on is probably the worst example, an Argentinian D3 team on Seasons Cup that needed a win vs a guy that sold all his team and is playing some 16 y/olds mixed with some crappy seniors he couldn't see.

https://www.managerzone.com/?p=match&sub=result&mid=1207316398&tid=464985

25 shots vs 1 shot and the Argentinian team loses 1-0


The Argentinian team played normal passive?? I've seen attacking passive work with one elite Argentinian team but even he changed it later on.

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darkline wrote:
The winger & striker on the team that won are 19 y/old & 20 y/old respectively, they really can't have the skills to play wings effectively.

Also, checking his official games for today, he played 2 games and they have a similar pattern, he lost 2-0 on his recent D2 Brazil league game.

https://www.managerzone.com/?p=match&sub=result&mid=1202052500&tid=139824

17 shots vs 2 shots,

World League also lost 2-0

https://www.managerzone.com/?p=match&sub=result&mid=1207592719&tid=139824

20 shots vs 4 shots

He really should be destroyed with that team playing, specially on his D2 league game but somehow he isn't, which is something that has zero logic and I must add that despite the fact that his keeper has a save rate similar to Lev Yashin, he's only 24 y/old so he can't be THAT good.


So may be he has a solid tactic? We tend to obsess over team value and individual players when we shouldn't but rather focus on tightening our tactic?

Re: Crew Update on Sim Development

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killerbeeez wrote:
So may be he has a solid tactic? We tend to obsess over team value and individual players when we shouldn't but rather focus on tightening our tactic?


It is complicated

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😂

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[FLUSA]
President
killerbeeez wrote:
So may be he has a solid tactic? We tend to obsess over team value and individual players when we shouldn't but rather focus on tightening our tactic?


Nah... he's getting destroyed now, lost 7-0 his last WL game and 9-0 his league game, SIM was giving him a boost that week and he's not getting the boost now.

Ce: Crew Update on Sim Development

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[ATABİR]
President
t033 wrote:



you don't want us to be champion


Re: Crew Update on Sim Development

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Look like even games to me, how good is your forwards and how good is the opposition keeper?

Creating more chances does not mean you should win games. Maybe you need a tweak in tactics?

Re: Crew Update on Sim Development

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You always have a choice in life.

And I for myself have chosen to put my energy into what I can control and not waste it on the weather.

For instance, I cannot control my opponent’s next tactic. But I can observe the last ones and set mine to have the greatest probability of winning. Do I have a guarantee? No. Which is good. But I toggled the odds into my direction.

I cannot control my players‘ next maxed skill, but I can control the overall skill strategy of the whole squad to make sure that an early, surprising maxing does not have a big impact. Since the pipeline of high potentials is fully loaded.

I cannot control sudden injuries or frustrating bookings. But I can make sure to have very solid substitutes always ready to jump in.

And I know that some managers give a rat‘s ass about overall squad form. But I do value it. So my 69 players all have form 9.x Even if they do not play Leagues, Cups, FLs (only Friendlies). It might have a small boost on overall team performance. Do I have a guarantee? No. But it appears to me as if it does. And again I can control it.

Finally, I cannot control sim development. But I can reduce the probability of having frustrating, surprising results by doing all of the above and much more.

In the end, it‘s all about mindset. In real life, better football teams do not always win against weaker ones. In real life, very often (!) the team with more shots on goal does not score at all.
And this is true for MZ as well. Which is good. Otherwise it would be boring. And not real.

By the way real:
Just been searching for 10 seconds, Copa del Rey 2021 (Jan 20), Real Madrid made 28 attempts on 3rd division team Alcoyano‘s goal. They scored 1. And lost. Did Benzema, Isco or Kroos complain about the sim?

As the old saying goes:
Just have a pint, stop whining, and start winning. ;-)

Re: Crew Update on Sim Development

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Well said!

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The issue for me isn't that the sim is bad, the issue is that it hasn't changed.

When the sim doesn't change, the older users will essentially hoard knowledge about the current sim, keeping them at the top and new users at the bottom. Like, the learning curve becomes too high for a new user, think about how older managers may discuss pixel perfect placement to absolutely maximise striker/winger performance. That kind of thing can't exist unless you have the same sim for an extended period of time.

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dagriggstar wrote:
The issue for me isn't that the sim is bad, the issue is that it hasn't changed.

When the sim doesn't change, the older users will essentially hoard knowledge about the current sim, keeping them at the top and new users at the bottom. Like, the learning curve becomes too high for a new user, think about how older managers may discuss pixel perfect placement to absolutely maximise striker/winger performance. That kind of thing can't exist unless you have the same sim for an extended period of time.


I hear this, the disparity is high due to the longevity of the sim but I don't know if its me but I reckon the sim changes ever so slightly from time to time. The same tactics don't ALWAYS work, like this season has been interesting because the same formations and tactics never worked last season or worked as perfectly as last season. So you honestly have to keep tweaking, juggling and watching a plethora of your games to really understand the game mechanics.

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[FLUSA]
President
doneman_444 wrote:
I hear this, the disparity is high due to the longevity of the sim but I don't know if its me but I reckon the sim changes ever so slightly from time to time. The same tactics don't ALWAYS work, like this season has been interesting because the same formations and tactics never worked last season or worked as perfectly as last season. So you honestly have to keep tweaking, juggling and watching a plethora of your games to really understand the game mechanics.


Which actually shouldn't happen as the official stance is that they won't change anything on the SIM without telling te users. What I think might be happening is that overtime users slowly start shifting their tactics towards tactics that gives them better against what the majority is using, so your usual tactics stop working not because they're more innefective but because your opponents start adapting and that becomes a never ending cycle as overtime the "new tactics" become the "old tactics"...

Odp: Crew Update on Sim Development

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I don't think this is the case. Most of managers even in the top leagues don't experiment with tactics too much. I am almost sure CREW changes some veriables in the sim during each season so lets say both "short passing" and "wings" teams have phases when they are strong. They probably change importance of skills during season too, so for example fast teams are little bit stronger at beginning of season and passing/ball control gets more important later.

That is just my theory, but almost never the same team wins 2 world legague seasons in a row and there are no teams with perfect season. I build my team the same way every season and always have few weeks when my team plays like garbage even when using the same tactic vs the same teams I crashed month earlier. I think CREW does that so we won't find a perfect way or tactic to play this game. I just wish they will admit it one day.

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kostrzak16 wrote:
I don't think this is the case. Most of managers even in the top leagues don't experiment with tactics too much. I am almost sure CREW changes some veriables in the sim during each season so lets say both "short passing" and "wings" teams have phases when they are strong. They probably change importance of skills during season too, so for example fast teams are little bit stronger at beginning of season and passing/ball control gets more important later.

That is just my theory, but almost never the same team wins 2 world legague seasons in a row and there are no teams with perfect season. I build my team the same way every season and always have few weeks when my team plays like garbage even when using the same tactic vs the same teams I crashed month earlier. I think CREW does that so we won't find a perfect way or tactic to play this game. I just wish they will admit it one day.


I agree. Some people hardly change their formations. Analyse your opponents in league games at the top level.

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[MZUSA]
President
Players are also constantly changing due to training and deterioration. Even fractional gains or loses in a skill ball will effect the way that player plays and effect the overall performance of the team. Similarly form changes over time as well.

Even if teams are playing what looks like the same formation on the match report, they could be pixel tweaking positioning or swapping out players for those who have finished training camps or were newly purchased.

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Once again another valid point there!

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tree_amigos wrote:
Players are also constantly changing due to training and deterioration. Even fractional gains or loses in a skill ball will effect the way that player plays and effect the overall performance of the team. Similarly form changes over time as well.

Even if teams are playing what looks like the same formation on the match report, they could be pixel tweaking positioning or swapping out players for those who have finished training camps or were newly purchased.


+1 👏

Ce: Crew Update on Sim Development

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[ATABİR]
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