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19-04-2024 09:02
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Season 90 · Week 3 · Day 18
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Crew Update on Sim Development

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Crew - are you able to share plans please?

As far as I’m aware there hasn’t been an update on plan/ roadmap in the last 2 years.

There have also been a few mutterings about no active development which a comment to address would be appreciated.
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Re: Crew Update on Sim Development

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I wish the tactics could work like in the previous version of sim update.

1) If your rival was playing WINGS and you played short def tactic eg.3-2 then the score was like 5 or 6-0 for your opponent, because your tactic was not adequate to his. Back then you had to watch tactics as the winger would be way open if you din't mark him.

Now you can play short defence and despite they should be so far from each other as it actually looks very far on the tactic preview , but in the game the short defence defenders miracly catch him. So anti wing tactics are not crucial now as you can still do good with ordinary short one. 3-4-3 piramide.

2) Short passing should be more effective at least close to wing..., sick og having players with 10 shooting, 9 inteligence and keeper saves everything, while player with 8 heading score 2-3 goals in 8-10 headers.

This are my two main points. So make the tactic matters again, like before, if you didn't watch the tactic you were destroyed. And make one on one scoring chances for strikers more effective, the same way as heading, or at least close.

Re: Crew Update on Sim Development

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Female linesman or I'm quitting.

Re: Crew Update on Sim Development

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TBH I find it funny when you look at the top series WL teams tactics. Every single team has 5 defenders and play with a winger!

Re: Crew Update on Sim Development

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[AUSNZ]
President
brian_mcsnail wrote:
TBH I find it funny when you look at the top series WL teams tactics. Every single team has 5 defenders and play with a winger!


But have you watched them? Most keep a back 5 all game but they all play SP at some point and have a lot of alternative tactics.


Back to the topic topic though. Calling out the crew in the forum isn’t ever going to work. There’s been no talk of a new simulator and you would have a decent amount of notice if a new one was coming.

Re: Crew Update on Sim Development

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@chucky - I don’t view it as calling out. I’m not making any criticisms/ suggestions on how the game should be developed in my post, just asking for an update.

Given it’s a paid game I think that’s a fair request and I hope Crew can communicate with us.

Re: Crew Update on Sim Development

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Sim is a joke ;d btw in hockey i lost the game 0-1 today 26-5 in shots ;]

my value: KS Górnik Wałbrzych 1946 (lukaszsz182) - 7.37 mln EUR 22.09 lat - Premier League ie Pos: 12

rival: Celtic Wildcats (keco777) - 12.21 mln EUR 30.36 lat - div1.3 de Pos: 5

I played wing tactic.



Re: Crew Update on Sim Development

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I find it funny how we're even talking about a new sim when the amount of cheating is still going on unpunished? It's like MZ has become scared to hand out worthwhile punishment these days and I suppose they'd rather you had 3 or 4 teams to keep the game looking more active rather than ban you and make you start from scratch again.

The rules are as dated as the game and that's not even going into detail about the amount of transfers daily that are obviously dodgy but as soon as you mention cheating on forums they're quick enough to come along and close the post and tell you to email support who don't even respond nor seem to care.

Fact is the game isn't worth updating anymore nor caring about but you can expect the black Friday deals and Christmas bundle packages to keep rolling out.

Re: Crew Update on Sim Development

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Crew update on SIM development, that stuff only happened 10 years ago.
Who wants an update?

+1


I gave up long time ago, and I'm one shitty game away from selling out and never coming back. I just need to be angry enough to put this game to rest (forever).
Give me more shitty results so that I can do it! This game is a pain in the ass.

Re: Crew Update on Sim Development

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gorglbnlgnag wrote:
Crew update on SIM development, that stuff only happened 10 years ago.
Who wants an update?

+1


I gave up long time ago, and I'm one shitty game away from selling out and never coming back. I just need to be angry enough to put this game to rest (forever).
Give me more shitty results so that I can do it! This game is a pain in the ass.


I know what you mean. Results are jokes sometimes. I think they made it easier for surprises just to keep the teams in the game that are much weaker. You can see my result above, I'm not even happy with this score. it's a joke, and should never happen.

Re: Crew Update on Sim Development

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Ultimately we’re all still playing the game/ buying tokens because we’ve invested so much time and have an affinity with the teams we’ve created.

I’m not expecting miracles/ a sim overhaul etc etc - it would just be nice to know Crew are still out there and this game is still going to exist in a years time/ bugs are still being fixed?

Every season friends I’ve spent years competing against leave and it’s just sad there’s so little communication with a dedicated paying user base.

Re: Crew Update on Sim Development

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[AUSNZ]
President
webregas wrote:
Ultimately we’re all still playing the game/ buying tokens because we’ve invested so much time and have an affinity with the teams we’ve created.

I’m not expecting miracles/ a sim overhaul etc etc - it would just be nice to know Crew are still out there and this game is still going to exist in a years time/ bugs are still being fixed?

Every season friends I’ve spent years competing against leave and it’s just sad there’s so little communication with a dedicated paying user base.


I definitely agree with some of this. The number one issue the game has is the lack of transparency, communication and support from the crew to the users of the game and especially the paying users. More news posts, community engagement and personality would improve the game considerably and show the users they do care.

From a far crew are happy to keep collecting payment through PT’s and membership but not offer a lot in return to improve the game or how it’s currently being run.
Edited: 21-02-2021 05:05
Total edits: 1

Ce: Crew Update on Sim Development

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[ATABİR]
President
https://www.managerzone.com/?p=match&sub=result&mid=1205621826&tid=803229

😄

Re: Crew Update on Sim Development

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lukaszsz182 wrote:
I know what you mean. Results are jokes sometimes. I think they made it easier for surprises just to keep the teams in the game that are much weaker. You can see my result above, I'm not even happy with this score. it's a joke, and should never happen.


Yes, it's quite obvious there has been radical changes to how results are being calculated. And we should all accept losses to weaker teams, but it's something about how those losses are being calculated. It's been so many seasons now where counter-tactics have worked for certain games, and certain skills in certain positions, and then out of the blue those skills, those tactics are reduced to a big puddle of shit. And you keep wondering: Why did this set-up suddenly fail? Just so that you can't get promoted? Just so another team with ten 18-year old's will get promoted, instead of your 8. Was it all pre-decided? The losses are so random and they always hit the same way. That's why some of us are saying, it seems pre-decided before the season started.

If more people speak up, maybe we will get a word.

Re: Crew Update on Sim Development

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If more people speak up, maybe we will get a word. +1

Отн: Crew Update on Sim Development

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webregas wrote:
If more people speak up, maybe we will get a word. +1


no chance

Re: Crew Update on Sim Development

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My team is just 7M value, after sell out, mainly u21 players which I needed for National. Look at this few scores. They should never happened. And I understand this is wiers, and won't be happy for getting them...

This one here. Wrong tactic in defence but it din't let my opponent win, over 11M value from Uruguay Premier League.

https://www.managerzone.com/?p=match&sub=result&mid=1206811569&tid=145748

Game in Irish Premier League, I won against a man who is fighting for the title.

https://www.managerzone.com/?p=match&sub=result&mid=1198501262

JOKE ! And them scores are happening very often one on Sunday, one on Monday this time before the one I showed you above..., it's not just one in a month or something no ! It's spitting in the manager's face. Feel sorry for the guy in my league, I know what he feels now, remember times when I destroyed top 3 in the league and then lost 1-2 games against low table who should be beaten 5-0 at least...

Re: Crew Update on Sim Development

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[FLUSA]
President
Well, due to some sort of bug that affects opening multiple tabs on the browser while managing NT & my club tactics, I ended up playing two divisional cup games with a bot 4-4-2 tactic with random players, for example a defender ended up playing keeper, my keeper defender, a 22 y/old and some random subs playing as starters, you get the picture....

I won one game and lost the other 1-0

https://www.managerzone.com/?p=match&sub=result&mid=1206070923
https://www.managerzone.com/?p=match&sub=result&mid=1206070924

My defender did pretty good as keeper btw, on the 1-0 game I lost he conceded just 1 goal out of 11 shots, on the game I won 3-2 he conceded 2 goals out of 11, those stats are similar to my keeper.

I also have to mention that with the correct tactics & players I won the rematch games 10-0 and 8-0, but still surprised I wasn't annhilitated taking into account the random players & bot 4-4-2 tactic used on those first two games.

Re: Crew Update on Sim Development

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webregas wrote:
If more people speak up, maybe we will get a word. +1


I think we need to be realistic and accept that the Crew are not going to comment on SIM development, or lack of. There is no development, otherwise they would be talking about it because it would be massive.
So why would they comment? You think they would address the question, and say something like: "unfortunately we are unable to, and have no plan to, develop the SIM as the userbase is so small and the income from the game doesn't merit significant investment, but please keep buying those tokens and supporting the game".
Can we really blame them?....

Re: Crew Update on Sim Development

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@diesel-7

Completely valid but I’d like to be more optimistic and say there’s probably some level of resource on the game to keep it ticking over.

If as you say that’s limited to no major sim updates in the next 12 months (foreseeable) - I don’t think that’s a negative update to the community with such low current expectations as you exemplify.

Additionally, development on a quite basic set of algorithms is not expensive - there’s capable developers in the MZ community that they could probably pool support from.

So all I’m promoting is, why don’t Crew start a positive conversation about it. I think generally the long term user base is pretty rational and an update would go a long way.

Re: Crew Update on Sim Development

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webregas wrote:
@diesel-7

So all I’m promoting is, why don’t Crew start a positive conversation about it. I think generally the long term user base is pretty rational and an update would go a long way.


Agreed

Re: Crew Update on Sim Development

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Wholeheartedly agree with everything said in here.

It's not even about making demands at this point, it's about dialogue. A business letting its paying customers know they're at least attempting to advance the game.

The 20 year MZ Anniversary feature let's us know that someone, somewhere is developing features and quirky little games for Managerzone, so why not provide us with an update (if any) about the games engine room - the sim.

Re: Crew Update on Sim Development

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Excellent post. I think the game requires more sim updates for teams to stay active. I really like the game. Greetings from Argentina

Re: Crew Update on Sim Development

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@mgr_cazz & @vignololauti thanks - appreciate the supportive comments.

Hopefully the 20 year mini game funds some investment in the sim! If that’s the objective it would be great to have this communicated.. I’d buy more tokens.

Hopefully in advance Crew also moved the advertisements in the unpaid version of the game to a cost per page view model and now have a huge spike in traffic logging in every 4 hours to drain those companies!

If they’re not doing this thank me later and invest the profits back in the sim!

Re: Crew Update on Sim Development

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Totally agree with this - it costs about £75 a year to pay club membership and join the youth and world leagues. Where is the reinvestment back into the game? Farting out a 20 year anniversary game that ultimately you end up paying for isn't great.

Re: Crew Update on Sim Development

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When someone says that the SIM is a joke and then you check how it is in real life...
😅😅

Re: Crew Update on Sim Development

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[FLUSA]
President
sliemafc wrote:
When someone says that the SIM is a joke and then you check how it is in real life...
😅😅


The problem is the proportion of this results, about 0.001% in real life vs about 20% in game.... I lost about 5 finals in the past 2/3 seasons with stats like this and I'm not exaggerating.

Re: Crew Update on Sim Development

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"The problem is the proportion of this results, about 0.001% in real life vs about 20% in game.... I lost about 5 finals in the past 2/3 seasons with stats like this and I'm not exaggerating."

100%.

BTW I noticed this long time ago Cups and FL support more crazy scores, why league and friendlies are a bit more realistic, however I still remember being cheated by sim in the leagues no doubts.

Ant: Crew Update on Sim Development

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mgr_cazz wrote:
Wholeheartedly agree with everything said in here.

It's not even about making demands at this point, it's about dialogue. A business letting its paying customers know they're at least attempting to advance the game.

The 20 year MZ Anniversary feature let's us know that someone, somewhere is developing features and quirky little games for Managerzone, so why not provide us with an update (if any) about the games engine room - the sim.


Because it is almost no cost making those little things, and a good profit can be made. There's maybe a couple (2-3) people working on MZ and that's it.

Re: Crew Update on Sim Development

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Maybe the 20 anniversary event is a massive data grab to see how different tactics work against each other in the start of an effort to rebalance the SIM. Made it an entire community event instead of just limited beta testing. Perhaps there may be some beta testing in the future...

Re: Crew Update on Sim Development

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[AUSNZ]
President
This is still the best response I can give to anyone asking about a simulator update. This was a crew member responding to a question I had about it in the admin forum nearly 2 years ago.


Re: How much notice is given for a new Sim Release?

By Crew powdersnow (Crew) - 26-02-2019 22:35

Yeah SIM releases are always the toughest as they change the balance in the game one way or another. There are no SIM updates planned, but when/if we do decide to make changes you will have plenty of time to adjust. Like agatipod says, we would likely test it extensively through several phrases, and let several seasons pass between test 1 and final release.

The game is more mature now than it has ever been, and the SIM has been improved many times. Not saying it is perfect but I believe it is the best one we've had by some distance. As result we have been very vary of touching it, which means all of our active users have been able to optimize their teams to fit. So any future changes would have to be extremely carefully balanced. Nobody should feel like they have been more heavily affected than other managers, nobody should have years of time, energy and investments wasted.

So you can continue develop your team as you have been without worrying. :)

Re: Crew Update on Sim Development

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The best sim we have? I just remind you my team value is 6mln something, another example. you can read more of my crazy not fair score above. Those draws or wins I don't even enjoy them it is robbing great teams. After sell out I have very weak players and it should never happend !

another one today

Re: Crew Update on Sim Development

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lukaszsz182 wrote:
The best sim we have? I just remind you my team value is 6mln something, another example. you can read more of my crazy not fair score above. Those draws or wins I don't even enjoy them it is robbing great teams. After sell out I have very weak players and it should never happend !

another one today



I dont understand why people complain? That result is how the simulator interpret a slam result. Would you think it would be better if the chances where more like 1-10 and still getting a 0-0 result? In 2015 people complained about the development of simulator where games ended with very few goals. People complained and said that they like the hawaiiplayed soccer and with a lot of chances and goals. Here we are.

Im more pissed of regarding how the result in the League can be sometimes where you can start getting a losing streak from nowhere. Sometimes it is impossible to end that losingstreak

Re: Crew Update on Sim Development

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[FLUSA]
President
This on is probably the worst example, an Argentinian D3 team on Seasons Cup that needed a win vs a guy that sold all his team and is playing some 16 y/olds mixed with some crappy seniors he couldn't see.

https://www.managerzone.com/?p=match&sub=result&mid=1207316398&tid=464985

25 shots vs 1 shot and the Argentinian team loses 1-0

Re: Crew Update on Sim Development

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darkline wrote:
This on is probably the worst example, an Argentinian D3 team on Seasons Cup that needed a win vs a guy that sold all his team and is playing some 16 y/olds mixed with some crappy seniors he couldn't see.

https://www.managerzone.com/?p=match&sub=result&mid=1207316398&tid=464985

25 shots vs 1 shot and the Argentinian team loses 1-0


Just helping you a bit to make it more visually appealing...

Teams
Score♚ Bastardos del Rey ♚0 - 1Bagre Ariranha Clube
Value:11 653 946 EUR 6 604 091 EUR
Avg age:31.0023.45
Avg height:182.18181.45
Avg weight:84.3682.91
Avg salary:13 484 EUR7 920 EUR
Players count:1111
generated by www.managerzone.eu

Re: Crew Update on Sim Development

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@darkline - only thing I would say on that one is the keeper by all accounts was/ still is very capable at 32 > motm. Would guess high BC a factor given straight line 1 on 1s so it’s a consideration.

However, totally agree these results should be an anomaly and they happen far too often.

My league game today - I have 4x 10 ball shooting forwards, 23 shots, 22 on target against 10 men. Lost 1-0 - sigh.

Re: Crew Update on Sim Development

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[AUSNZ]
President
Again, the guy playing wings won and they guy who didn’t lost. Coincidence? I don’t think so. Yeh the stats are bad and was well against him and all that but if teams continue to get poor results and bad beats but don’t conform to a wing dominate simulator then they can’t really complain can they?

Again, I’m not saying bad beats aren’t going to happen regardless and that wings is the only way to play but it’s proven that wing player has a greater shots/goal ratio than SP. it’s like giving someone better odds and then choosing the worse odds, why would you? If it’s not in a managers arsenal and they keep getting bad results I’d start there. Again, not saying this won’t happen but if you can’t change the sim at least conform to it and play it to the best of your ability
Edited: 10-03-2021 14:33
Total edits: 1

Re: Crew Update on Sim Development

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[FLUSA]
President
The winger & striker on the team that won are 19 y/old & 20 y/old respectively, they really can't have the skills to play wings effectively.

Also, checking his official games for today, he played 2 games and they have a similar pattern, he lost 2-0 on his recent D2 Brazil league game.

https://www.managerzone.com/?p=match&sub=result&mid=1202052500&tid=139824

17 shots vs 2 shots,

World League also lost 2-0

https://www.managerzone.com/?p=match&sub=result&mid=1207592719&tid=139824

20 shots vs 4 shots

He really should be destroyed with that team playing, specially on his D2 league game but somehow he isn't, which is something that has zero logic and I must add that despite the fact that his keeper has a save rate similar to Lev Yashin, he's only 24 y/old so he can't be THAT good.

Re: Crew Update on Sim Development

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@darkline - agree re the forwards. However, keeper is 32 years old and previously sold for 1 mil+ so has an exp boost.

Re: Crew Update on Sim Development

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Webregas it’s the equivalent of Joe Hart playing with an average u21 team against Leeds United.

Sorry but a top keeper should not be keeping that game to 1-0!

Re: Crew Update on Sim Development

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😂 better than my keeper!

Re: Crew Update on Sim Development

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If No.1 is your keeper I think his name is funny! Losing Bin!

Re: Crew Update on Sim Development

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[FLUSA]
President
webregas wrote:
@darkline - agree re the forwards. However, keeper is 32 years old and previously sold for 1 mil+ so has an exp boost.


You're right, I guess I clicked the wrong player.

Re: Crew Update on Sim Development

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It's always bloody 2-3!! like I mentioned earlier. Here is another cup match (first round) with the same result:

https://www.managerzone.com/?p=match&sub=result&mid=1207713948&tid=109981

Had 17 shots on goal before changing tactics, while opponent had 3. Was down 0-2 and only got worse after change of tactic, obviously.

https://www.managerzone.com/?p=match&sub=result&mid=1207576485&tid=109981

I've had enough. Not going to spend my time getting pissed over random 2-3 results anymore, and no more 17 shots on goal, while some prat is telling me my goalkeeper sucks. BTW... He's top class, world class (top 5 goalkeeper in Sweden), and still lets in 5 goals! While the other keeper... none.
And crew says it's the best SIM.

Re: Crew Update on Sim Development

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[AUSNZ]
President
The first game you had a red card and stats were against you and you lost 3-2. Very fair result to me, nothing out of the ordinary.

Second game 20 shots v 15 again, pretty fair to lose. Probably not 5-0 but it’s not a completely random result either.

Those two games you just showed above weaken your case and are bad examples to justify you getting simmed regularly
Edited: 11-03-2021 14:12
Total edits: 1

Re: Crew Update on Sim Development

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First one is not a prime example of getting "simmed", agreed. But it has happened 50 times at least (last 5 seasons). Always the same result in first round.

Second one was 3-17 shots at half time. Pretty good example in my book.
Then I changed tactic, and it did get worse.
But 0-2 when you've had 17 shots, and opponent scores 2 at 3 shots. Wpnderful first half.

I guess we're going to hear the Hoffenheim vs Molde argument now? Well... yeah... weird results should happen, but not all time time right? And who wants to play a manager game if you can't really makes changes for the better? If it's not about tactics and making good changes? Right now it's all about not doing anything, and you'll eventually win. Great.

Re: Crew Update on Sim Development

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[FLUSA]
President
chucky06 wrote:
The first game you had a red card and stats were against you and you lost 3-2. Very fair result to me, nothing out of the ordinary.

Second game 20 shots v 15 again, pretty fair to lose. Probably not 5-0 but it’s not a completely random result either.

Those two games you just showed above weaken your case and are bad examples to justify you getting simmed regularly


I agree, that is something that just happens everyday, sometimes you win and sometimes you lose, just checking my recent games today I had 2 senior games so far, lost 3-1 a game I had 15 vs 11 shots, won 4-0 a 13 vs 11 shots... I mean, it's even games and those are fair enough. This type of games between similar teams with kinda of even stats are not the problem really.

I believe there are too many upsets that shouln't happen and they're too frequent, a weaker team can beat a stronger one at least 15% of games with an upset result when it shouldn't be more than 0.5% and that is a problem, but when people start complaining because they had 1 more shot than their similar skilled rival and lost the game it doesn't really help the case.

Re: Crew Update on Sim Development

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Problem is 3-17 shots at half time, and 2-0. With the visible tactics I lost 0-2 at half time, when having 14 more shots.

Then I changed to 5 in the back which really didn't help against attacking down the middle. Then change triggered after being down by 2.

How I was able to lose 0-2 in the first place, to then change tactics. That's the problem here.

Re: Crew Update on Sim Development

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And yes, we have games that are far worse.

It's like we're getting random and/or unfair results 2 out of 3 times.
Who likes losing 2 out of 3 times when tactics obviously are better? When team obviously is better? When goalkeeper is top class and lets in 5 goals? When tactic is proven to be a good counter-tactic, and then suddenly just dies? When there is no need for changes? When changes hurts more than being AFK? This SIM is Bingo, and some people do like to win at random, without even doing anything. While other people prefer to do some thinking. But hey... thinking won't help much here. Just do a 5-2-1-2 wings tactic, sell some of your best players, and you will start winning.

Re: Crew Update on Sim Development

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gorglbnlgnag wrote:
And yes, we have games that are far worse.

It's like we're getting random and/or unfair results 2 out of 3 times.
Who likes losing 2 out of 3 times when tactics obviously are better? When team obviously is better? When goalkeeper is top class and lets in 5 goals? When tactic is proven to be a good counter-tactic, and then suddenly just dies? When there is no need for changes? When changes hurts more than being AFK? This SIM is Bingo, and some people do like to win at random, without even doing anything. While other people prefer to do some thinking. But hey... thinking won't help much here. Just do a 5-2-1-2 wings tactic, sell some of your best players, and you will start winning.


I agree

Re: Crew Update on Sim Development

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Good point, sim is a bingo ! :D Can't agree more. When I see them daily bingo scores it pushes me aways more and more from buying new team, I have good few millions on the account after sell out, + 3 of my own good players, but afraid of spending and then beeing simmed by teams that have 7/6 speed stamina and 6 inteligence players just because they are 33-34 y/o. That's the hidden skills people talk about :D So training only my own for another season seems better, and I can still simmed some one with them haha.
 
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