1) The game fail's because it does have an = balance on the trade market - The game think's it is real life when it is not. Restricting player's in trade to the foreign player rule... that's just idiotic period - It is a game wanting to get a % of the worlds online revenue - Yet it make's it hard for anyone in the lesser Nations to be =
GAME FAIL 1
2) The trade market makes it so anyone who has played for a long time has MONEY - If a new player came into the game could he buy a team to win a cup inside 3 months? No he can not. So why would someone join the game?
GAME FAIL 2
--------------------------------GAME SUCCESS's------------------------------------
1) The game makes it so a free player can do well.
2) The U-18 format that was entered into every cup is a giant plus as - A U-18 player can not be brought - you have to make them yourself and the training system is very good - U-18 is a world wide success and the managers that are top of this format are the best managers in the game period.
---------------------------Future Plans should be---------------------------------
1) Make the entire game on the U-18 Model - You have to make every player - you have to train him and make him as your team player for the rest of his career - COMPLETELY REMOVE PLAYER TRADING FROM THE GAME. What that does is remove nation bias to amount of uses.
2) Have a trade market that trades item revived form matches as a reward for winning matches or drawing - make the items trad-able.
I.E. Add a ball to a player - Remove a maxing - extend retirement - remove decline Permanent - Remove a red card - Free entry - The list can be unimaginable!
Make the Items so can be brought in the shop for lot's of tokens so the game makes money NOW!!!
Have a limit on the amount of each item a player can buy per season, so that the free player, could with hard work get some where close playing free but F me they have to spend something per year to be competitive.