darkline wrote:One skill I'd remove from the low skill report is keeping, it's a unique skill that is useless for a field player and no one will train a keeper unless he gets keeping as a high skill.
Yeah, but if you know that the player will probably max at 6 keep, it means that all the other skill will also probably be at +7.
engerek01 wrote:Guys (and Gals), I have 1 good and 1 bad news.
Bad News: The Stars do NOT take into account the average of 2 skills (either highest or lowest).
Good News: Now we have crazy amount of possibilities to ponder on (brainstorm about).
What comes to my mind:
Possibility 1: Stars take average of 3 or 4 skills (either lowest or highest) but display the highest or lowest 2.
Possibility 2: Stars take BOTH the average and the max-min into account. That's why 4-7 is 1 star while 5-6 is 2 stars.
Discuss :)
First of all, the highest means The Highest and the lowest means The Lowest.
It means no other skill will be above the highest and no other skill will be below the lowest.
There is, indeed, a big chance that a third skill will match the second and there might be a third weakness to match the best weakness.
It's simple grammar and no calculus necessary.
However, I will try to answer your last question.
Yes, I do believe as well there is more than meets the eye the way strengths and weaknesses are displayed.
Let's take two examples.
We know for a fact that 4 stars strengths could be 10 9, while 3 stars strength could also be 10 9.
The difference between them might be explained in the third strength. As in
4 stars strengths 10 9 could turn into 10 9 9 strengths.
3 stars strengths 10 9 could turn into 10 9 8 strengths.
Now let's take our two 1 star weaknesses.
2 stars weaknesses 5 6 could turn into 5 6 8 weaknesses.
1 star weaknesses 4 7 could turn into 4 7 7 weaknesses.
This is the first thing that comes to mind.