onetouchmatty wrote:9 ball speed only 2 stars for dimes89 ? That can’t be right ..
That should mean that the other strength is fairly week.
onetouchmatty wrote:I’ve got a 9 ball shooter with 3 stars so 4 stars seems a guarantee of a ten.
Also is it always 2 skills shown ? If a player has 1 ten and all the rest 7, I would think to see just the 1 skill shown as potential 4 stars
It would show the strongest skill (the ten) and then pick one randomly between the sevens to show.
zachw wrote:Seems like a good tool, my questions though will the transfer market become flooded with 4 star players as we know what to train them in now
You will find many 3-star players too, trust me. :)
dimes89 wrote:i have 3 youths with 9 balls on speed and they have only 2 stars as highest potentiall.
So 2 stars can mean 9 balls... So, from that info, in that case, i'm pretty sure these players will not reach 9 balls in any others skills.
There will be a transitional period between the old scout and the new, which means you will discover that a few of the youngsters in your team aren't as good as you though, or is better suited for another role than the one you picked. Unfortunately this transitional period is hard to avoid -- the old scout didn't give you much to go on, but now you have useful information. I hope you will like it once you start realizing how much more control it gives you.
diesel-7 wrote:I have 5 of my 23 youths with 4 star potentials - seems that ratio is a bit high?
As we mentioned in the news, we have rebelanced the underlying numbers somewhat, which means any new Youths that enter the game will, generally speaking, have a slightly smaller chance of receiving high ball counts than the players who are already in your team (you will of course still be able to find very good players just like before). On the other hand, the new tool will make it faster and easier to find those players, so the two factors will balance each other out.
5 does sound very high though, you got lucky. :)