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29-03-2024 16:27
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Season 89 · Week 13 · Day 88
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Youth Potential Analysis - version 2

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We have revamped the suggested Youth Potential Analysis feature after taking onboard feedback from the first thread (which you can find here: https://www.managerzone.com/?p=forum&sub=topic&topic_id=12465076&forum_id=10&sport=soccer)

Some quick comments before going into the details:

  • After digesting the feedback, the new suggestion is less transparent and the randomization factor has been amped up.
  • We have discarded the idea of defining "roles". People who play MZ all have different ideas about what constitutes a role, and that is as it should be. Also, as the game goes through transitions, the skills that make up a role could change and the feature would then be outdated.
  • We do not see the need for time-limitations of various kinds (for instance cooldown between uses, or having to wait while the Analyst prepares his report). Nor do we want to tie it to the coach system. Things like that only serve to add extra layers of complexity to a game which is already very complex.


  • Version 2


    The Analyst will do his best to predict the players strongest and weakest points, focusing on specific abilities rather than roles. Instead of using a five-star rating we brought it down to three.

    Under strengths, the Analyst will lift out three of the players strongest potential abilities. The Analyst will give rate how much potential the player has in these three skills as a whole.

    The weakness factor will work in a slightly different way. Rather than simply picking the weakest skill, the Analyst will pick a key skill where the player shows poor potential.

    A three star player will always be very good and a one star player usually pretty bad. However, the Analyst is a human, and therefore imperfect. The chances of achieving a certain star-rating will be based on sliding scales of likelihood (exact details will not be disclosed to the community).

    The feature will be either very cheap (in Team money) or completely free to use. We believe that a high cost is not the right way to balance the feature.

    It would be visible in the transfer market and would follow the player to his new club.

    The feature will let you find a path for your players development since it highlights the players personal strengths and a key weakness. It will also give you a decent answer to the question "could this be a useful player" without ruining the fun of following his progress. There is plenty of mystery still to be unveiled, but you will quickly be able to discard players that don't have any real talents. The feature is also intuitive: new users will not need to study the manual to use it, the information is easy to interpret.


    Thoughts? :)
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    Ri: Youth Potential Analysis - version 2

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    I always monitor 100 players.
    And what's the point of that? :O

    If I would pay 30k for each it means 3 mil. I believe it's way too much.
    I don't think scouting players will ever be mandatory. ;)

    And why limit to 100 players?
    Yeah, sure, why not monitoring everybody? H

    Make the feature appealing for transfer purposes.
    Scout 200-300 players would still mean 500k even 1 mil. with just 3k/player.

    In this case this feature will probably make you rethink your strategy so you can be more accurate about who are you monitoring. Also remember: monitoring <> scouting.

    Re: Youth Potential Analysis - version 2

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    [WCE]
    President
    mihairo wrote:
    Hanzinho, would you pay 300k to see the strengths and weaknesses of a 16 year old?

    No I wouldn't. I suggested 50K EUR initially. But I would change this to 20K EUR, since you need to run this report quite a few times during a season. We have an inflation issue, and 20K per report should do wonders with that situation. Maybe the first 5 reports can be for free.

    When you have a feature that doesn't cost you anything, then you get a linear feature where you don't even need to think before you press the 'analyst report' button. We have that with all the free youth camps currently. End of season, I send all my 18 year olds to TC, even the crappy ones. Because it doesn't cost me a dime. No decision making needed.

    Re: Youth Potential Analysis - version 2

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    So what if I want to scout all my Top League?
    Let's say I'm a newbie. Shouldn't I be interested in what's happening in the Top League?
    În the end, there is a low probability to do that, wasting money on players I know I can't buy.

    Re: Youth Potential Analysis - version 2

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    Hanzinho, I never understood the point of TCs in the first place.
    So, free TCs for youths is maybe not a bad thing.
    Also strengths and weaknesses should be a step forward. We want better youths. This might be the way.

    Ri: Youth Potential Analysis - version 2

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    I find completely useless to implement the training efficiency in this feature, a visible training graph at least for the players of your club has the same effect and makes users happier, it's a win/win situation ;)

    Apart from that, I don't like the idea to make this feature too immediate like when you scout a players that you want to change.
    I like how this how is featured in football manager... you pay a salary to your scout, the more you pay him the better is his efficiency, he can do x scouting a day (because he doesn't have more than 2 eyes) and the more time he observes one of your players, the more accurate his scouting about him get. In that game the scout gives an overall evaluation of the potential of you player per role (that may be wrong and I don't care if you want to share or not the principle that you'll be using to calculate it) and a couple of weaknesses and strenght if there are some.
    Remember that with giving away only strenght and weaknesses without an overall evaluation of the potential of the player in all his best positions on the pitch is not a youth potential analysis, you're not analysing his potenzial in any level.
    I have a defender with 10 tackling and shooting, what would have I done with tackling and shooting as strenght? I would not have had any idea at all on how to train him. Are you really helping the managers that are aiming at the Uxx as you said before?
    I can accept this new feature if it gives more managerial choices to make, if that's not the case I don't undestand the need to change.

    Re: Youth Potential Analysis - version 2

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    I guess the strengths are correlated to position.
    So in your case the player strengths would have been PI/Speed and Tackling, because if the player strength is control, it would have been with shooting IMO.

    Ri: Youth Potential Analysis - version 2

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    First of all, apologize for my English (I'm using google translator).

    But ... knowing a priori the talent of young people would be comfortable, but this eliminates the "effort" to understand, training after training, the potential of young people, which rewards the most careful managers in following them over time.
    If you put it to a fee I go to make life easier for the "rich" to the detriment of the "poor", ditto if they put it in the package members, further increasing the gap between players.
    I would remain in the current system or give each manager a number of possibilities, equal for everyone, to discard the talent of the young, for example 4 or 5 chances in each league.

    Re: Youth Potential Analysis - version 2

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    hanzinho wrote:
    Powdersnow:

    That report looks so dull. And since the report will be cheap or for free, then there is no managerial decision making process either.

    What I suggested would have involved some decision making. That is one of the elements this game is currently lacking. I also saw some other suggestions that would have added to the gaming experience. But no, here we are, back at ground zero again. Looking at something that looks a lot similar to something you implemented years ago, and which doesn't work.

    Those of us who are competing in youth competitions need a method for locating talents, because once a player is 17 we can't swap him out. We are completely locked to all the 17 and 18 year old players we have. So we better get it somewhat right when we pick our 16 year olds. Currently you have to chose between optimizing youth development or competing for gold. With a good enough YPA system we could have both.



    Absolutely agree, i think the youth development become very easy and no need to think anymore.

    I like when I guess whether this youth will be good or not, pounding every process, and will be very satisfied when the youth succeed in becoming a top player, otherwise if it fails at the last moment it will be frustrating, but that's the real life right? and all those feelings will disappear when this idea is applied

    Ri: Youth Potential Analysis - version 2

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    What if the scout cost was proportionate to tha amount of team money? Could this be good for other fees as well?

    Ce: Youth Potential Analysis - version 2

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    *in recent days, the strength and endurance balls of my 17-year-olds in the hockey team have been clogged 4-5-6, isn't it a pity? ;(
    *analysis system should come urgently
    *I spent 2 seasons of Labor and money was wasted.
    *those who don't want the analysis system should think about it.

    Ce: Youth Potential Analysis - version 2

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    tnrtrkgl55 wrote:
    *in recent days, the strength and endurance balls of my 17-year-olds in the hockey team have been clogged 4-5-6, isn't it a pity? ;(
    *analysis system should come urgently
    *I spent 2 seasons of Labor and money was wasted.
    *those who don't want the analysis system should think about it.


    +1

    Ri: Youth Potential Analysis - version 2

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    *in recent days, the strength and endurance balls of my 17-year-olds in the hockey team have been clogged 4-5-6, isn't it a pity? ;(
    *analysis system should come urgently
    *I spent 2 seasons of Labor and money was wasted.

    That happened to me too (I am assuming it's happening to others), but it's part of the game and probably that can happen with the new analysis as well.

    Ri: Youth Potential Analysis - version 2

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    Question about the key weakness: what's the difference between 1 star and 3 stars? Suppose I have two players with shooting as a weakness, but the first one is 1 star weak and the other is 3 stars weak, which one is stronger in shooting?

    Ri: Youth Potential Analysis - version 2

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    tnrtrkgl55 wrote:
    *in recent days, the strength and endurance balls of my 17-year-olds in the hockey team have been clogged 4-5-6, isn't it a pity? ;(
    *analysis system should come urgently
    *I spent 2 seasons of Labor and money was wasted.
    *those who don't want the analysis system should think about it.


    That's not a pity, that's normal.
    In reality how many good youth players a team can have?
    Donnarumma, Cutrone... and the rest is total crap!

    Re: Youth Potential Analysis - version 2

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    goalsaurus wrote:
    Question about the key weakness: what's the difference between 1 star and 3 stars? Suppose I have two players with shooting as a weakness, but the first one is 1 star weak and the other is 3 stars weak, which one is stronger in shooting?


    I can't imagine a player with 3 stars as weaknesses. It's like having no weaknesses at all. That's a superstar.
    It means that his key weakness are at 8 or 9.
    1 star probably means 4-6
    2 stars mean 6-8
    3 stars mean 8-10

    Re: Youth Potential Analysis - version 2

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    Let's take a study case.
    2 strengths and 2 weaknesses is powerful enough.
    Powerdersnow explained us that the weaknesses are not keeper and set plays.
    3 star strengths Tackling and PI
    2 star weaknesses shooting and passing.
    It means that the other skills speed, stamina, control, header and cross are between 2 and 3 stars i.e. between 7 and 9, which makes the player a hot prospect as Defender.

    Sv: Youth Potential Analysis - version 2

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    I like this slightly scaled-down version better.
    I also agree that it should not be free and there is a good proposal of 20K per scout but with the first 5 for free per season.

    Re: Youth Potential Analysis - version 2

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    Be reasonable.
    Free is better, at least for the youths.
    I have 70 players, of which 23 youths.
    20k is absurd.
    23 x 20 makes 460k, not to mention probable youth exchanges.
    Why do you think we made the YTCs free in the first place?

    Sv: Youth Potential Analysis - version 2

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    See your point, but not many people receive 23 young players every season.
    The point is that if it doesn't cost anything, then it can be mandatory for all players arriving at the club.
    What the price should be can always be discussed, including how many should be free.

    Re: Youth Potential Analysis - version 2

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    The current scout report is 800 euro.
    Eliminating scout reports and YTCs and replacing them with expensive analysis, that's just bad business.
    You must understand that scout reports and YTCs will disappear.
    Scout reports were not accurate anyway.
    This is way better.
    There is another thing we must really take into consideration.
    If you must pay for a youth analysis means paying for it every time you look for a player with the Youth Exchange option. Many of us check like 20 players per season. It's not necessary to bring them to the club.
    It's a managerial decision which 16 y/old you bring to the club.
    Now let's do the math again.
    Paying for +40 youth analysis 20k makes almost 1 mil.
    Are you sure we can afford it?
    It's like saying why bother opening a Youth Academy anyway. You save upto 1 mil per season.
    You still have to grow the players, invest time and club money for 10 seasons to finally have something to show for.

    On the other hand, we can use this feature on newly bought players, at any age.
    I agree it may bee a fee. How much is up to you.
    It was explained to us that the analysis will follow the player at his new club.
    Should we pay to see it?
    If so, how much?
    Why should we pay for it, I don't know.
    It was also explained to that it will be available on the Transfer Market.

    Re: Youth Potential Analysis - version 2

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    Like I said, we should see the training analysis on the Training Market even for players without training graphs.
    And, if want to do things right, we should have all the players with graph on the TM.
    Why hide it?
    Yes, I put some players without graph on the TM, but because they are fully maxed. Don't we all?
    But that doesn't make it right.

    Sv: Youth Potential Analysis - version 2

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    That's what I'm saying.
    If it's going to be completely free, it doesn't have to be an extra element in the game, it can be mandatory for all players.

    I prefer this to be an element we managere to decide whether we want or can use from each individual need, and an item like payment seems like a sensible item since this is an essential element of the game.

    Re: Youth Potential Analysis - version 2

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    Why should we pay for seeing the scout report more than 1k?
    Currently we can see the graph for free. This means we can see the YTC skills for free.
    Why should we pay for essential aspects of the game?
    It's like saying we should pay to see the graph, the tactics, the market etc.
    Anyway, it will be very cheap or for free. That's a fact.
    IMO it should be mandatory.
    Let the newbies and everybody enjoy it.
    If we make it expensive, it will be a good thing go to waste.

    Re: Youth Potential Analysis - version 2

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    tiger13 wrote:
    See your point, but not many people receive 23 young players every season.
    The point is that if it doesn't cost anything, then it can be mandatory for all players arriving at the club.
    What the price should be can always be discussed, including how many should be free.


    There is a good argument for it to not be free/mandatory, imo. Say it costs 10k euro, not a huge amount but you wouldn't mind avoiding it. Now, for players that are already in your team, you could avoid the cost by attempting to "break" them first. Train them in speed and/or stamina for instance, if the max early you would trade them out, never having paid the fee.

    It becomes a balancing act of uncovering a players potential as fast as you can, as cheap as you can. And there would be plenty of different routes to get there, depending on what strategy the manager likes to take. But it would reward active managers with a clear plan.

    Mandatory/free becomes more flat. Flat can sometimes be good, but I like the money incentive because it will drive managers towards decisions and making priorities.
    Edited: 10-02-2019 12:22
    Total edits: 1

    Re: Youth Potential Analysis - version 2

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    20k per player Its an irrelevant cost. We receive 1,5 mill per season in bonus, 30 or 40 k per scout will be a good challenge in the way than we use that amount of money

    Ri: Youth Potential Analysis - version 2

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    Again: why not linking the cost of the scout to the amount of money the manager owns?
    20k could be nothing for somebody and 10k could be a lot for somebody else, depending on how much team money is available for the manager.

    Re: Youth Potential Analysis - version 2

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    So, you consider 10k/player cheap.
    Alright.
    Let's take a newbie situation, because to make the game attractive, especially to newcomers, is essential.
    So you're a newbie. You start with about 15 young players and 4 Loyal Players and with a budget of 109k, if I rembember correctly. Also, as I recall, there is a fee of 25k to open the Youth Academy, that leaves you with 84k budget money.
    And you bring youths to the club. Let's say you bring all the 23 available.
    You want to see all the 40 player's analysis, right?
    You need 400k.
    Let's say you want to see only 16 youths for start because you can only send 16 of them to TC. You still need 160k.
    But not all youths are prospects, that's the point of this feature. So you need to see the training analysis of others to send the right ones to TC.
    You need more than 200k to start, maybe 300k.

    Ri: Youth Potential Analysis - version 2

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    You want to see all the 40 player's analysis, right?
    You need 400k.
    Let's say you want to see only 16 youths for start because you can only send 16 of them to TC. You still need 160k.

    Scouting isn't mandatory. You keep thinking that you have to analyze all the players. The point of being a manager is being a decision maker, so you have to pick some of you players, not all of them.
    Anyway the fixed cost doesn't make sense, it must be variable.

    Re: Youth Potential Analysis - version 2

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    So let me get this straight.
    No more YTC, no more scout reports and we must pay 10k for training analysis of a 16 y/old, probably 20k for 17, 30k for 18, 40k for 19, 50k for 20, 60k for 21, 70k for 22, 80k for 23, please stop me here...
    If that's correct, it means training players in the dark not just for newbies.
    It's like you just want to play the game yourselves and you like not knowing what you do. Newcomers should know it from the start.
    When this day comes, it's time for me to finally realise I could have spent my time better than in a game where everybody think that 1 mil club budget is real money.
    100 mil club budget is real money nowadays.
    In RL, the big clubs spend 50 mil just for a hot prospect.
    I know MZ is a long term game. This is the whole point, but wasting club money for nothing that's just stupid.
    I just wasted several hours with these 2 threads, thinking that people like to enjoy their time around here.

    Re: Youth Potential Analysis - version 2

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    I prefer the scaled down version with a bit more randomness in. The fact that some potential youths get some horrible maxings when you get excited about them in part of the game, and what makes it fun. You can't enjoy the highs without going through the lows. The old method just made it too much of a done deal. It's not meant to be a slam dunk where you just select your best reports and sack off the rest.

    Though I do agree with Hanz that it shouldn't be free, at least not all the time. It can't be prohibitively expensive for newer uses and give an obvious advantage to those with money. But there has to be some sort of managerial decision with a cost/benefit to it.

    Perhaps even buy X number of searches by selling a TC spot. The TC coach essentially becomes the analyst. This would be non-monetary, but would create an actual decision.

    A game which is too easy and obvious what to do is boring. This is basically what the old method did, while one which is almost totally random is just frustrating (like the existing youth system)

    Re: Youth Potential Analysis - version 2

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    Come on, Mos.
    Why do we always have to transform a good thing into crap?
    You're telling me that I should forfait one of my 16 TC spots?
    You know that we can use a spot 2.5 times per season, which means we can send around 39-40 players to TC in a season.
    23 are youths, that leaves us with what? 16 TC spots for players between 19 and 23 y/old.
    Last season was really ok with 18 spots.
    And you are suggesting we should manage with 14 or 15?
    I really don't care anymore. It's obvious to me that we will never make this game really enjoyable, no matter how long I'll wait.
    What's 10 years, right?
    I will not wait for another 10 if I don't see this game heading into the right direction.

    And last thing.
    Let's say that a good 21 y/old is on TM.
    Everybody who wants to bid must pay 60k just to see the training analysis.
    So 10 or 20 people must pay 60k just to see that. Of course, just one manager will buy him probably for less.
    How do you expect to pay 60k analysis for a player worth let's say 50k?
    The stupidity of this idea is that all these money go to waste. They are not transferred to the seller or anything. They just vanish from the system.

    This is my last post.
    I'm done.

    Re: Youth Potential Analysis - version 2

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    mihairo wrote:
    Come on, Mos.
    Why do we always have to transform a good thing into crap?
    You're telling me that I should forfait one of my 16 TC spots?


    No, I'm saying you could forfeit one of your TC spots.

    The main impact of the 'Youth Potential Analysis' is that it allows you to filter the youths before sending them to TC so you don't actually have to use as many spots in the first place. So you have the choice of sending as many players as you need, so sending a couple less, for the heads up info which may save you 5 places, or may not.

    The number of TC spots we currently have is far too many anyway, it's barely a management decision anymore whether you want to send you new youths, or send your graduates. Being able to send 40 players a season is insane.

    Re: Youth Potential Analysis - version 2

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    mosmosmos wrote:
    No, I'm saying you could forfeit one of your TC spots.

    The main impact of the 'Youth Potential Analysis' is that it allows you to filter the youths before sending them to TC so you don't actually have to use as many spots in the first place. So you have the choice of sending as many players as you need, so sending a couple less, for the heads up info which may save you 5 places, or may not.

    The number of TC spots we currently have is far too many anyway, it's barely a management decision anymore whether you want to send you new youths, or send your graduates. Being able to send 40 players a season is insane.


    39-40 TC spots per season means only 16-17 spots for players between 19 and 23, which means only 3 players per age level.
    3 x 5 = 15 players
    So you can't have 4 good players at each age level, because you can't send them all to TC.

    Ri: Youth Potential Analysis - version 2

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    The stupidity of this idea is that all these money go to waste. They are not transferred to the seller or anything. They just vanish from the system.
    That's not necessarily bad: it could be useful to keep the inflation low. Now, I am not saying that we have too much inflation, but my question is who is in charge of keeping an eye on the economy of the game?

    Ce: Youth Potential Analysis - version 2

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    I think the final analysis proposal is very good.The only missing 2 weaknesses can be said.The price may be too low.
    The lack of experience in the players is not an issue to be discussed here.
    We can use the analysis system for every player.
    This is a simple subject:))

    Re: Youth Potential Analysis - version 2

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    Most of my playera are players nobody wanted, bought for a few euros.
    I will probably not do that anymore, because I won't pay 20k, not to mention 60k, for a training analysis just to see a player on the TM.
    You people speak of inflation.
    How many of you have a good senior team and 3-4 mil in your account just to buy a good 27-28 year old?
    A strong player should be worth 10 mil right now and a superstar 20 mil.
    Now that's money.
    But everybody concentrates on just on player growth.
    They don't say that out of 23 youth players, most of them are worthless.
    Even with 1.6k/weeek, the Youth Academy is like 30k/weeek. In 13 weeks that's about 500k/season. In 3 season it's 1.5 mil.
    The profit for selling these players is not that much. It may be 3-4 mil in 3 seasons.
    That's just one good 27-28 year old, like I told you.
    So the inflation comes only from the bonuses, 1.5 mil per season. No managerial skill whatsoever.
    The only managerial skill comes from finding gems on the TM and sending them to TC.
    If we have to pay extra for that, like 60k for a training analysis of a 21 y/old, that's almost the money you pay for his TC, that's just pointless.

    Ce: Youth Potential Analysis - version 2

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    It is enough for a 16-year-old to get an analysis report once.
    with the transfer of the player already received the report will be taken by the former owner.
    3 Best 2 worst features are enough to say.
    20 k I think 1 high for analysis.
    infrastructure increases the number of ball or something takes a long time to do for now.

    Ce: Youth Potential Analysis - version 2

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    That is, if the analysis report is received once for a 16-year-old player, this will be valid until the player develops.

    Re: Youth Potential Analysis - version 2

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    1k/U18 player and 2k/O18 player.
    That's my final offer.
    Anything above that it's just bad business.
    Let's suppose I want to survey 1000 players on the Transfer Market during a season. That's 2 mil./season.
    This is the top of my offer.
    Anything above that it means leaving for users like me.
    It's your choice, Crew.
    This is the end of discussion.

    Ri: Youth Potential Analysis - version 2

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    Anything above that it means leaving for users like me.
    Users like you? How many managers do you think are surveying 1000 players in a season? :O

    Re: Youth Potential Analysis - version 2

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    [FLUSA]
    President
    goalsaurus wrote:
    Anything above that it means leaving for users like me.
    Users like you? How many managers do you think are surveying 1000 players in a season? :O


    One

    Re: Youth Potential Analysis - version 2

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    You're going to leave the game because a new feature that's going to be introduced, that will offer some benefits that you like, won't be the way you want it?

    And all this time you've been staying in the game without even having that feature in effect?

    Where's the logic in that?

    Re: Youth Potential Analysis - version 2

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    The logic is that I'm losing a lot of money with this feature if it's expensive.
    Like I said, this is not negociabile.
    For real.
    You people just don't read.
    There are many like me, they just don't speak English to post here.
    If the Crew don't realise it, they're in for a very big surprise.

    Re: Youth Potential Analysis - version 2

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    The Crew said they want to discourage cheating when a hidden graph player is envolved.
    If we're talking about a 24 y/old player, it means paying 90k just to see the analysis.
    Let's say it's a 6 speed player which makes the player worthless.
    But if we pay 90k for the analysis and we see that speed is one of the strengths, we realise that the player is actually placed on the Transfer Market from a Farm Team to the main purpose to be bought by the Chester for cheap money.
    Who would pay 90k just to see that?
    If the fee would be 2k, someone would notice it.
    Like I said, all the graphs should be visible on the TM, but that's just one case.
    There are so many cases, and it's really late and I became tired of seeing a good thing turning into a worthless feature in MZ just because some people think that if they have 2 mil in their accounts they are good managers and they can spend it on useless things.

    Re: Youth Potential Analysis - version 2

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    With the way the game is currently constructed, 3 weaknesses and 0 strengths is better information than any other combination of strengths and weaknesses. I mean, if we had a competition - which player is the best in the world, I'd bet they would all look very similar to one another. There isn't scope in this game to be say, the best shooter in the world, average (say 7, 8s) in most other things and clearly a top class player just on this one skill alone, since there are thousands of strikers running around with the same skill level of shooting. Thus, players with no or less weaknesses are much more valuable than players with a big strength.

    Re: Youth Potential Analysis - version 2

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    Sorry like I said it's late in my country...
    Chester = Cheater

    Re: Youth Potential Analysis - version 2

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    [FLUSA]
    President
    Why don't we just go back to when the youth potential analysis was just for youths from your own academy for training purposes?

    Re: Youth Potential Analysis - version 2

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    [FLUSA]
    President
    And additionally, when a player is placed on the market, if the manager that trained him got a potential report then it's displayed for free on the market and if he never got one, the buyer can have the possibility of getting one as soon as he gets to his new club.

    Re: Youth Potential Analysis - version 2

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    3 strengths and 0 weaknesses is no different from the scout report or YTC.
    I'm not saying that your idea is bad, it's the financial aspect that worries me.
    Until now it was free to see.
    Now people are talking about 300k or similar sums to pay just to see that.
    Isn't that absurd?
    How many of us think before writing?
    The idea is to have a feedback before implementing this feature.
    Radical changes without an objective feedback damaged MZ during time.
    The people who shouted most "I want this" and "I want that" (and the Crew believed it) were the first to say "I didn't ask for this" or "I never expected to be like that" (and the Crew were blamed).
    You want a history?
    Deterioration - "too random"
    No deterioration - "too dull"
    Early deterioration - "too early"
    ITCs - "too chaotic"
    A new Sim, which was tested on so many occasions via Head2Head, but was never introduced in the actual game - "too different and it might unbalance the current hierarchies"
    Physio - random deterioration which you had to pay for to keep your player fit. After that Crew offered free Physio for everybody
    Now we have training analysis, which we have to pay for as well.
    I will not wait for that day when everybody as well realizes it's too expensive and it should be free.
    This is the last straw.

    ** - fixed a few typos - darkline
    Edited: 11-02-2019 10:38
    Total edits: 2

    Re: Youth Potential Analysis - version 2

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    Adrian, please edit my post
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