Some quick comments before going into the details:
Version 2
The Analyst will do his best to predict the players strongest and weakest points, focusing on specific abilities rather than roles. Instead of using a five-star rating we brought it down to three.
Under strengths, the Analyst will lift out three of the players strongest potential abilities. The Analyst will give rate how much potential the player has in these three skills as a whole.
The weakness factor will work in a slightly different way. Rather than simply picking the weakest skill, the Analyst will pick a key skill where the player shows poor potential.
A three star player will always be very good and a one star player usually pretty bad. However, the Analyst is a human, and therefore imperfect. The chances of achieving a certain star-rating will be based on sliding scales of likelihood (exact details will not be disclosed to the community).
The feature will be either very cheap (in Team money) or completely free to use. We believe that a high cost is not the right way to balance the feature.
It would be visible in the transfer market and would follow the player to his new club.
The feature will let you find a path for your players development since it highlights the players personal strengths and a key weakness. It will also give you a decent answer to the question "could this be a useful player" without ruining the fun of following his progress. There is plenty of mystery still to be unveiled, but you will quickly be able to discard players that don't have any real talents. The feature is also intuitive: new users will not need to study the manual to use it, the information is easy to interpret.
Thoughts? :)