So, I did post a similar idea back in April 2018.
Link below:
https://www.managerzone.com/?p=forum&sub=topic&sport=soccer&forum_id=13&topic_id=12345779&post_id=44357263#44357263
My idea consists of two areas:
1. "scouting system" and how skills are presented
2. Draft system
While there were some legit arguments against my scouting system (mostly -> too complexed), which I agree with; I think that the second part, with the "intraleague draft" would work quite well. It would also make most sense if it was for free, available to every team within the league.
I'll paste the content of the Draft system idea below, in case you're too lazy to click the link :P Just ignore the parts that mention how the Rating / Scouts analysis works.
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DRAFT SYSTEM
Every draft would be an intra-league event. Meaning, each divison would get it own, seperate draft.
The draft would take place from day 78, until day 89 of every season.
The drafted players will arrive at the beginning of a new season, of course, once older players graduate from the academy and make space.
Pre-conditions:
a. option to increase / decrease academy size would be limited to once per season and the effect would take place only at day 1 of a new season. This goes also for new teams joining the game
b. there is no Youth Exchange tool - you will be “stuck” with the drafted players as there is no way to discard them
How I imagine it working:
On day 78, the game will check the total amount of new available places in your youth academy (in case you ordered to increase the size, during the season) and number of youths graduating by the end of the season.
Let’s say I had academy of size of 20 players, and I ordered to increase it to 23. The increase will take place when new season starts. Let’s say that 13 of my current 20 youths will graduate, because they are 18 years old already. This means that I will have 7 / 23 youths only, so 16 free spots for new youths.
This calculation will be done for EVERY team in the league.
Let’s say that all 12 teams in my league , have a total of 75 places for new youths in the next season (season 66)
On day 78 of season 65, the game will generate 75 youth players for the draft in my league. I will receive 16 draft choices to fill out the 16 vacant spots in my academy.
It might be that some teams will have 0 draft choices, in case they have a full academy and no graduates when the new season starts. Those teams will just skip the draft this season, but in the upcoming seasons they will have more graduates so more draft choices.
The draft should be a sub-page in the League overview page.
To keep it as simple as possible, each team will create a wishlist/ shortlist.
Following the example I provided, with 75 players up for draft in my league.
Just like in the Tactics editor of Set Players, we can move players up and down and this way we create the wishlist. Just put the most desired player at the top. Then second most desired player on the second place. Etc etc.
Every player would have the Player Rating revealed, just like I described above (eg. World Class Defensive Midfielder). So managers will have some sort of idea about the potential of every player and can set their wishlist accordingly. Then press SAVE button.
Note: other managers cannot see how you configured your wishlist.
On day 89 draft starts. The draft order is as this: the team that took 12th place in your league will start with their first pick. Then 11th team. Etc etc. It all happens automatically, based on the wishlists
So the 12th team will get their most desired player as the first pick in the draft. Then 11th team gets their top desired player (unless the player is already picked by anotherteam). etc etc until League winner gets their pick. Then the process repeats, 12th team picks their second most desired player.
Of course: if a team has no picks in this season draft edition, we just skip the team in the process. Also, if the team had only like 2 picks and already chosen the 2 players, the this team is already skipped from the rest of the draft. The draft continues until all players are drafted. And they all are drafted because the game created the number of players equal to the number of available vacant spots in the academies of the teams in the league.
Note: inactive teams - should they particiapte at all? I don’t know, we can skip them.
Note: when the players are created, there should be a default order of the players on wishlists, so if some team (active team) does not make any changes at all, it will have the default wishlist order.
What does this draft system mean? It means that weakest team in the league will get to choose the top talent and strenghten their team ofr the future. I think it’s fair. In the end, the choice belongs to the manager, so perhaps they decide to choose a different player, not the one that other managers perceive as top player available.
For example, give all the U18 competitions, if you treat them seriously, you might want to draft players who will suit your tactics. Like you have many U18 defenders, but you need a striker, or a winger with aerial passing. You can try to find such player in the draft and make him your top priority pick, instead of some other player.
To summarize, what I like the most about this idea:
- teams from same league compete in the draft for the same players
- managers have the ability to know a bit more about the players’ potential
- managers have the ability to choose their top draft priorities
- it removes the dull and fully luck based current youth system
- if the original scout rating is displayed in the player profile when he becomes a senior and it is displayed on the transfer market, the potential buyer might be able to figure out some unmaxings in the key, or secondary skills.