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25-04-2024 13:16
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Season 90 · Week 4 · Day 24
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Football » English » ManagerZone talk

MZ - The downfall

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[WCE]
President
I have always been an advocate for a strong correlation between SOT (shots on target) and result. The logic behind this is that users have a much easier time understanding and accepting a loss if the opponent created more chances. You don't want the game to look like a spreadsheet, so having some results against play is both acceptable and needed in my opinion. An occasional 15-10 = 1-2 is ok. However, 35-5 = 0-0 is not needed. Neither is 18-7 = 5-5(!) or 21-1 = 0-1. Such results make users rage-quit in despair. It shouldn't even happen once in a thousand.

"Apple is like a ship with a hole in the bottom, leaking water and my job is to get the shop pointed in the right direction". This was said by Gil Amelio as he was about to be thrown in favor of Steve Jobs. This quote sticks to my mind when I think of the current development of ManagerZone.

ManagerZone has lost +90% of its userbase during the last 10 years or so. The recent 17th Anniversary Cup had a participation of 8 221, even though it was free to non-CMs. MZ Anniversary Cup 2008 had a participation of 144 637. Of course, a large portion of the 144k of users that signed up for the cup back then, were non-paying users. It does however show how unpopular the game has become. Lets use an optimistic estimation and say that the game now has 15k active users (probably less), and that half of the userbase missed out on the recent free cup. So, 15 000 people in the world are playing ManagerZone today. Is it just in my head, or does this number sound ridiculously low? Nowadays, everybody have Internet. Even a mediocre blog in Norway generates more visits per day than 15k.

I have never understood why certain aspects/features exist in the game today. The form-system for one. You'd be surprised how difficult this is for a new user to understand. And it is also difficult to explain it to them. I have a friend who quit this game years ago because he wasn't able to maintain a good form. A simple solution would have been for Crew to remove the chance of players to become tired.
Another user quit this game when both his strikers broke a leg in the same match. We are talking about +40 day injuries.

If a feature makes 0,1% of the users quit the game, then it should be removed. The leakage has to be fixed! I doubt anybody will quit the game because there aren't enough long-term injuries, or because it has become too easy to manage the form.

Then there is the way deterioration was implemented. You fail to understand your users when you remove balls from their beloved players. Yes, it is a small small fraction of the hole ball, but visually it is 1 ball. Look at the image below for a smoother way of implementing deterioration. I spent 1 calorie coming up with this idea, and it is from the very top of my head. A simple icon that shows how far the deterioration process has come. And voila, we can still compare the skills of players from various era.



This player is fully deteriorated (10 out of 10). As a 32 year old, this icon would be approximately 5 out of 10.

Back to the simulator. Did you know that you can win SOT (shots on target) in 91% of the matches in the top-division of WL, and still get relegated? I won SOT in 20 out of 22 matches, but in 12 of the 20 matches I was robbed. Ergo, in 60%(!) of the matches where I won the SOT, I either lost or drew the game.



In Champions Cup I was knocked out despite winning SOT 18-10. The team who beat me went all the way to the final, where they lost against play. Last season ALL 3 Elite cup-finals went against play. Both in Top Teams Cup, Cup Winners Cup and Champions Cup, the team that had the fewest shots on target won the game. The team that got robbed in Top Teams Cup sold out (Ultra Copos). I was thinking of the same (I was the one who lost the Cup Winners Cup). In U18 NE I managed to draw against the bottom team, despite winning SOT 18-7. The result was 5-5! My 8 ball GK (best I have had in years) with great partials, conceded 5 out of 7 shots.

5 hours ago I lost the final of the Fitness Cup S67 against play aswell. It is interesting, but I doubt I have lost SOT in more than a handful of games this entire season, counting official games. It happened once in the league, once in Victory Cup 2018 (grand final).

Then there is U21 Paraguay. Here there was somewhat poetic justice that they knocked out Sweden. Simulator is a bi-product of Swedish comm... socialism. Points for everybody. An extension of "trophies for everybody" that was implemented a few seasons ago. It seems the current Crew forget that this is a game. You won all your games in 5th division? Sure, here you go, special Elite achievement for you.



If Crew wants less users as a way of reducing work load for their servers and hamsters, then I totally understand why they have created such an unfair simulator. I would however be more than a little bit concerned if I was an investor. I have played a heck of a lot of football manager games, and I have never come close to a match-engine where you can get relegated despite winning SOT in 91% of the games.

Recently there was a significant bump in the cost of PT. You probably have seen a lot of teams that has the username "NO MORE PT FOR MZ". Often written in Spanish. I totally understand the move by Crew, because the expenses remain the same. So when income is reduced as a result of their incompetence and lack of understanding this game, then those few souls who remain in this game has to pay way more to keep this sinking ship heading somewhere, anywhere. After all it is better to sink near the bottom of a coral reef than at 1000 meter depths where your only companions will be jelly fish.

Speaking of 3D. One year, almost to this day, a Crew member wrote the following:
"It's a matter of where we want to prioritize our time and effort. Back in 2000-2010 a 3D was a pretty cool thing for a management game to have, but these days people care less about the glossy surface and more about the depth of content. Developing a state-of-the-art 3D would basically exhaust all our available resources, in order to achieve something that we don't actually think the game really needs."

Fast forward a few months, and Crew could inform the community that all available resources was being exhausted in order to create something that the game didn't really need. 3D in all its glory is up and running again, to the awe of all the investors and 10 managers who watch their games in 3D.



I actually had to limit myself, because there probably is a limit to the amount of text in a post. I had a lot to say about the ultra-boring youth system, the lack of staff, facility, statistics, and how the game feels near identical to the game I started playing in 2003.
Edited: 03-02-2019 05:31
Total edits: 2
Views: 8611 Posts: 406
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Ri: MZ - The downfall

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My two cent about the SOT problem: when you are playing with a defensive tactic and long passing you should end up with less SOT then your opponent, but sometimes you should be able to win some games, maybe even vs a stronger team, because that's how that tactic works, when it does (clearly not always).

Re: MZ - The downfall

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You can sere also here the number of shots.

https://www.managerzone.com/?p=match&sub=result&mid=1062676415&tid=837328


It can happen of course, but i'm surprised that the players who scored have 6,7 and 8 on shooting and the players who have 9 didn't score my best player who made 9 shots for example

Re: MZ - The downfall

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hanzinho wrote:
I give up...


Yay. Can we now focus on building that wall between Sweden and Norway?

Re: MZ - The downfall

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[WCE]
President
No, the Norwegian economy would collapse. We are totally dependent on Swedes serving us food in restaurants, peeling bananas in factories + tons of other jobs which require trained monkeys.

https://www.tv2.no/a/3412799/
(+ google translate)

Re: MZ - The downfall

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[WCE]
President
Edited by crew

Not sure what the meaning of this is, but we are not going to have a "disrespect MZ in every way you can think of"-thread on our forums. There is nothing constructive about this.


Edited: 19-02-2019 21:57
Total edits: 1

Re: MZ - The downfall

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I think that is enough. For a while there was some decent discussion going on in this thread, but now it seems to have spiraled into generally disrespecting the game, its' community and its' creators. I don't see the point of having a thread with that purpose.
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