Incorrect username or password

 
28-03-2024 12:45
|
Season 89 · Week 13 · Day 87
|
Online: 3 880

Football

Football » English » ManagerZone talk

Minimum balls for U-21 Grads

Badge image
Hey guys. Is there a number you look out for from your youth graduates which is used as a guide for separating the talent from chaff from 18 year old grads to sellable 21 year olds?
Views: 421 Posts: 34
 
Page 1
 
Reply
Last Message

Re: Minimum balls for U-21 Grads

Badge image
I only look at maxings
Late bloomers are welcome in my team, as long as they aim for 9@+
:P

Re: Minimum balls for U-21 Grads

Badge image
But how do you juggle your hope of developing a slow burner type of player into a decent or star player for your club and the reality of them being a burden on the club's finances? Some of them would have to go eventually or the wage bill balloons out of control. My struggle is picking the right ones to let go by using their total ball count to evaluate them.

Re: Minimum balls for U-21 Grads

Badge image
My minimum and maximum is 2.

Re: Minimum balls for U-21 Grads

Badge image
@killerbeeez

you can't

If you can't afford a big roster, then you sell the one(s) with the slowest training rate

for me, only 1 or 2 players will remain in the team after they finish their academy training

since I don't play any uXX tournaments, I focus only on league games. League games means that a starting eleven player should be at least 25 years old (there are always exceptions of course)

Those ex youths should, hopefully, by the time they reach 23, have their main skills already maxed out (speed/stamina/control/positional skill).

From those 2 ex youths that managed to reach 23yo, on average 1 of them every 2 or 3 seasons will continue to become a 1st eleven (and that's the main reason I have to choose loyal players now and then)

but I think your main concern is not about how you handle your budget
killerbeeez wrote:
... sellable 21 year olds...


there's only one answer to that:

no guts, no glory

and by that, I mean forget about YCs and 3 skill TCs (and probably ball control)
your main focus becomes in maxing out the players ASAP and preferably at 9@+ (that means if you have the option to chose a TC that has 2 of its 3 skills maxed, then you take your chances and go for it)

the most profitable transfers I've seen in 21yo are for players that have 9@ in speed/stamina and 2 main "positional" skills (ie. tackle+aerial , shoot+heading, shoot+control etc.)

of course you will also need a good marketing division (that means running around advertising your players in guestbooks)

Re: Minimum balls for U-21 Grads

Badge image
aemi wrote:
My minimum and maximum is 2.


No I meant total balls gained from youth academy not balls gained per season.

Re: Minimum balls for U-21 Grads

Badge image
aldebaran wrote:
@killerbeeez

you can't

If you can't afford a big roster, then you sell the one(s) with the slowest training rate

for me, only 1 or 2 players will remain in the team after they finish their academy training

since I don't play any uXX tournaments, I focus only on league games. League games means that a starting eleven player should be at least 25 years old (there are always exceptions of course)

Those ex youths should, hopefully, by the time they reach 23, have their main skills already maxed out (speed/stamina/control/positional skill).

From those 2 ex youths that managed to reach 23yo, on average 1 of them every 2 or 3 seasons will continue to become a 1st eleven (and that's the main reason I have to choose loyal players now and then)

but I think your main concern is not about how you handle your budget


there's only one answer to that:

no guts, no glory

and by that, I mean forget about YCs and 3 skill TCs (and probably ball control)
your main focus becomes in maxing out the players ASAP and preferably at 9@+ (that means if you have the option to chose a TC that has 2 of its 3 skills maxed, then you take your chances and go for it)

the most profitable transfers I've seen in 21yo are for players that have 9@ in speed/stamina and 2 main "positional" skills (ie. tackle+aerial , shoot+heading, shoot+control etc.)

of course you will also need a good marketing division (that means running around advertising your players in guestbooks)


My budget is my main concern. Got close to half a million dollars a week in expenses at the start of this season (too much for my team) so had to make some cuts

Re: Minimum balls for U-21 Grads

Badge image
life for non CMs is a bit tough when it comes to finances
trust me...I know about it well enough :P

currently I'm on 360k EU
by tomorrow I will be down to ~340k just by discarding/selling(for peanuts) four 19yo

I'm also "hoping" for 2 loyal players to max out on low @s so I can discard them and go down to 347k, which is a nice "sustainable" number for my div1 team

Most of the time I'm doing P&L forecasts than training/tactical analysis in MZ
:P

Re: Minimum balls for U-21 Grads

Badge image
* 347k -> 337k

Re: Minimum balls for U-21 Grads

Badge image
*today is fubar day for me it seems...

let's go again...

starting budget 360k -> get rid of 4 19yo -> budget 340k -> fire 2 loyals if they maxout early -> budget down to 327k !!!

yay! my math teacher would have been so proud :)

Re: Minimum balls for U-21 Grads

Badge image
As a general rule, I aim for youths to graduate with 35+ balls. Any youths that have less than this may take too long to reach their potential. But there can be exceptions depending on a players maxings.
A youth who graduates with 35 balls usually ends up with a ball count in the high 40's / early 50's by the time they are 21 and in with a shot at the u21 NT. Training speed obviously plays a part and young players need TC every year to reach their potential as soon as possible.

Re: Minimum balls for U-21 Grads

Badge image
aldebaran wrote:
*today is fubar day for me it seems...

let's go again...

starting budget 360k -> get rid of 4 19yo -> budget 340k -> fire 2 loyals if they maxout early -> budget down to 327k !!!

yay! my math teacher would have been so proud :)


This is great man. I now have a rough gauge for what my expenses should be. So I was right 500k a week in expenses is definitely absurd for my team. And I didn't know that being a CM brought that much more money to the club. How much more in income do you reckon? 500k+ extra income a season? Or more?? Lol

Re: Minimum balls for U-21 Grads

Badge image
matt_293 wrote:
As a general rule, I aim for youths to graduate with 35+ balls. Any youths that have less than this may take too long to reach their potential. But there can be exceptions depending on a players maxings.
A youth who graduates with 35 balls usually ends up with a ball count in the high 40's / early 50's by the time they are 21 and in with a shot at the u21 NT. Training speed obviously plays a part and young players need TC every year to reach their potential as soon as possible.


I thought 30 balls was enough but I think I'll take your advice. 35 balls it is then.

Re: Minimum balls for U-21 Grads

Badge image
killerbeeez wrote:
No I meant total balls gained from youth academy not balls gained per season.


I'm confused lol. Why so low? Some managers want to see 35 balls 18 year olds you want yours to have gained 2 balls? Is this what you mean?

Sv: Minimum balls for U-21 Grads

Badge image
Badge image
[TDF]
President
killerbeeez wrote:
I'm confused lol. Why so low? Some managers want to see 35 balls 18 year olds you want yours to have gained 2 balls? Is this what you mean?


He was pulling a testicles joke;)

Re: Minimum balls for U-21 Grads

Badge image
matt_293 wrote:
... But there can be exceptions depending on a players maxings.
..


This is why these players (see below) worth nothing on the transfer market
so forget about total balls and focus on maxings only

Stavros Makos

Age: 41


maxed speed/stamina

Efthimis Liakos

Age: 41


maxed speed/shooting

Marinos Patsatzis

Age: 41


maxed speed/stamina

Re: Minimum balls for U-21 Grads

Badge image
As for CM's extra income...
I haven't found anyone willing to post them in public :P

but I reckon that the "big dollars" come from actually winning one of the many official cups/ uXX (or at least finishing in of the top places) that take place through the season, and not just by participating in them

all in all, I don't think that regular income from those cup runs makes too much of a difference (at least with the current economic situation in MZ). They're supporting the developers by buying the extra "team cash" and most of that cash is spent on better coaches and bigger transfers, which in turn creates more expenses for them, thus less overall profit.

Non CM's can still have a go and reach top league if they can manage their finances properly. Winning the top league...against experienced CMs...probably not.

One can always put his team in semi-active status and hoard as much cash as he can, then come back and buy his way to the top. But that's "lamer's tactics" in my book.

Remember that the RNG works for everyone the same in this game and playing a game is not just about winning...it's also about the experience/satisfaction you get from it :)

Re: Minimum balls for U-21 Grads

Badge image
manekaster wrote:
He was pulling a testicles joke;)


Aah hahaha. OK. Got it.

Re: Minimum balls for U-21 Grads

Badge image
aldebaran wrote:
As for CM's extra income...
I haven't found anyone willing to post them in public :P

but I reckon that the "big dollars" come from actually winning one of the many official cups/ uXX (or at least finishing in of the top places) that take place through the season, and not just by participating in them

all in all, I don't think that regular income from those cup runs makes too much of a difference (at least with the current economic situation in MZ). They're supporting the developers by buying the extra "team cash" and most of that cash is spent on better coaches and bigger transfers, which in turn creates more expenses for them, thus less overall profit.

Non CM's can still have a go and reach top league if they can manage their finances properly. Winning the top league...against experienced CMs...probably not.

One can always put his team in semi-active status and hoard as much cash as he can, then come back and buy his way to the top. But that's "lamer's tactics" in my book.

Remember that the RNG works for everyone the same in this game and playing a game is not just about winning...it's also about the experience/satisfaction you get from it :)


Agreed. Guess I have to bite the bullet and resume supporting the game by becoming a CM.

Re: Minimum balls for U-21 Grads

Badge image
aldebaran wrote:
This is why these players (see below) worth nothing on the transfer market
so forget about total balls and focus on maxings only

Stavros Makos

Age: 41


maxed speed/stamina

Efthimis Liakos

Age: 41


maxed speed/shooting

Marinos Patsatzis

Age: 41


maxed speed/stamina


Personally, I'd say why the above players are worth nothing on the transfer market is because they don't have enough speed or stamina to be a top player. 16 balls minimum split between speed and stamina is what I aim for. I'd happily snap up those players if they had 8 balls a piece in those skills!!

Re: Minimum balls for U-21 Grads

Badge image
matt_293 wrote:
Personally, I'd say why the above players are worth nothing on the transfer market is because they don't have enough speed or stamina to be a top player. 16 balls minimum split between speed and stamina is what I aim for. I'd happily snap up those players if they had 8 balls a piece in those skills!!


So do you guys train speed and stamina first or the main skill? And what are the advantages of training speed and stamina first before the main skill if there are any.

Re: Minimum balls for U-21 Grads

Badge image
matt_293 wrote:
But there can be exceptions depending on a players maxings.


aldebaran wrote:
This is why these players (see below) worth nothing on the transfer market
so forget about total balls and focus on maxings only


as you can see, we agree :)

you will get zero offers from local teams, because they too can produce players like them for their uXX tournaments and because they have no future

you will also get zero offers from foreign investors because there's no point in wasting a foreign slot (even if you have plenty of them) in a deadbeat player and because they can too produce domestic players like them on their own

so, again, forget about total balls and focus on high maxings on main skills

whether your aim is to use them or sell them, the higher their @s are, the more they will fetch in your wallet and on the field

Re: Minimum balls for U-21 Grads

Badge image
aldebaran wrote:
you can't go far without stamina
and
you can't go fast enough without speed


aldebaran wrote:


The speed+stamina Training Camp Combo is your best friend, specially when it comes to 16 year olds. It helps you discard those early speed/stamina low level maxed out players early enough (if you are lucky, even before the season ends)

---------

killerbeeez wrote:
So do you guys train speed and stamina first or the main skill? And what are the advantages of training speed and stamina first before the main skill if there are any.


Efficiency! (and money) you don't waste valuable training time in keeping "worthless" youths (the ones that you are fortunate enough to get maxed out fast enough in low @s in speed/stamina)

Re: Minimum balls for U-21 Grads

Badge image
aldebaran wrote:
---------



Efficiency! (and money) you don't waste valuable training time in keeping "worthless" youths (the ones that you are fortunate enough to get maxed out fast enough in low @s in speed/stamina)


After many years of trial and error your insights have opened my eyes to managing my youth setup more efficiently. Cheers mate.

Re: Minimum balls for U-21 Grads

Badge image
aldebaran wrote:
I reckon that the "big dollars" come from actually winning one of the many official cups/ uXX (or at least finishing in of the top places) that take place through the season, and not just by participating in them


Yeah

The big money is in finals runs, tour bonuses & player sales

Re: Minimum balls for U-21 Grads

Badge image
manekaster wrote:
He was pulling a testicles joke;)


Did we go to the same school?

Re: Minimum balls for U-21 Grads

Badge image
scruttino wrote:
Yeah

The big money is in finals runs, tour bonuses & player sales


You get money with uxx tours? Didn't know this. Why is it not stated in game news announcements from Crew

Re: Minimum balls for U-21 Grads

Badge image
Manual entry about World League series

https://www.managerzone.com/?p=manual_faq&cat_id=1951

For each Home Match played in the World League and the U18 World League you will earn Team Money. You can earn additional Team Money if you finish as one of the top four in your division (see below; amounts are displayed in EUR):

---------------------------

Manual Entry about Youth League series

https://www.managerzone.com/?p=manual_faq&cat_id=1903

For each Home Match played in the U18, U21 and U23 Leagues you will earn Team Money. You can earn additional Team Money if you finish as one of the top four in your division (see below; amounts are displayed in EUR):


In both entries you can also check the bonus prize for finishing in the top 4 places (per division)

Re: Minimum balls for U-21 Grads

Badge image
Well that settles it then.

Re: Minimum balls for U-21 Grads

Badge image
aldebaran wrote:
Manual entry about World League series

https://www.managerzone.com/?p=manual_faq&cat_id=1951

For each Home Match played in the World League and the U18 World League you will earn Team Money. You can earn additional Team Money if you finish as one of the top four in your division (see below; amounts are displayed in EUR):

---------------------------

Manual Entry about Youth League series

https://www.managerzone.com/?p=manual_faq&cat_id=1903

For each Home Match played in the U18, U21 and U23 Leagues you will earn Team Money. You can earn additional Team Money if you finish as one of the top four in your division (see below; amounts are displayed in EUR):


In both entries you can also check the bonus prize for finishing in the top 4 places (per division)


Thank you, that helped me! H

Re: Minimum balls for U-21 Grads

Badge image
killerbeeez wrote:
Why is it not stated in game news announcements from Crew


Because the system is rigged, said Trump.

Re: Minimum balls for U-21 Grads

Badge image
aemi wrote:
Because the system is rigged, said Trump.


We don't have time for what the Cheeto thinks over here lol.

Re: Minimum balls for U-21 Grads

Badge image
I've come up with a new recruitment system for my youths from the youth swap program.

1. All players are scouted to determine their best position.

2. All outfield players must have a minimum of 20 to 21 balls at 16 years. Keepers (approved by scouts) are recruited with no regard to total ball count.

3.all 18 year old graduates must have 35+ balls (excluding keepers) or they get sacked or sold for the price of an expensive can of beer lol.

Did I miss anything?

Sv: Minimum balls for U-21 Grads

Badge image
Badge image
[TDF]
President
Minimum 20-21? That's ambitious. Maybe it's just my bad luck, but I've never got any player 20 balls or more in the youth swap program. You should aim for an average of ≈37 when they graduate from your academy.

Nevertheless, the amount of balls may elude you a bit. There is a possibility that you get a junior with 20 balls, and then the scout tells you that he has potential in speed, stamina and shooting. But of course this junior have 0 balls in all these 3 skills combined. Maybe he has 3 balls i set pieces, 3 in goalkeeping, 3 in tackling, and 3 in aerial passing..

Re: Minimum balls for U-21 Grads

Badge image
manekaster wrote:


Nevertheless, the amount of balls may elude you a bit. There is a possibility that you get a junior with 20 balls, and then the scout tells you that he has potential in speed, stamina and shooting. But of course this junior have 0 balls in all these 3 skills combined. Maybe he has 3 balls i set pieces, 3 in goalkeeping, 3 in tackling, and 3 in aerial passing..


It's something to work with for now. Of course it's not completely set in stone. I'll definitely evaluate on a per player basis. And those 20+ youth players aren't as elusive as you think. Or may be I've just been lucky lol
 
Page 1