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19-04-2024 11:13
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Season 90 · Week 3 · Day 18
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Football

Football » English » Suggestions/Improvements

Adding sales value to the "available balance"

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Hello.
The suggestion here is quite simple and would be very useful.
Basically, when you buy a player, even before it arrives to your club and the money is debt, your "available balance" to buy other players in the market is reduced. That's reasonable.
What is not reasonable, is that this does not happen on the inverse situation:
* If I sell a player, once passed the deadline, the value should be added to my "available balance". This will act like a "credit". A value that is not already added to your arks, but will be 24hs after the deadline.
So, it is not fair to have money reduced from the "available balance" even before the player you bought arrives, and having the money not added to the "available balance" right after a sale.
The only problem I can figure about this improvemente would be the "High Price" (HP) cases: If a player is overpaid, a user could buy players with money earned from a "illegal" sale.
However, this could be easily fixed:
*If the HP is evident, the sale must be stopped, even before the deadline arrives, without giving the "cheater" chance to spend the money he "illegaly" earned.
*If the price paid and the player's attributes are similar, then the value of the transfer should be reduced from the buyers "available balance" (like any debt) and added to the sellers "available balance" (like any credit).
This would help the market to have a better flow of money, and would be fair for sellers and buyers.
Views: 204 Posts: 12
 
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Re: Adding sales value to the "available balance"

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This sounds a lot like banking and personally,i just want to play football manager.
The sistem is good the way it is. If we change it , it will complicate things.

Re: Adding sales value to the "available balance"

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aurelrabei wrote:
This sounds a lot like banking and personally,i just want to play football manager.
The sistem is good the way it is. If we change it , it will complicate things.


Hey.
I don't see this as "banking" or something like that. The idea is simple: Why when you buy a player, as soon as the deadline ends, you get your "available balance" reduced; whereas when you sell a player you get the money (the value, to be more accurate) added 24hs after the deadline? Getting the sale value added to your "available balance" as soon as the deadline ends would let users keep looking for players and spending money that they do have, without having to wait for 24hs: just like when you buy a player, but from the opposite side.

Re: Adding sales value to the "available balance"

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aurelrabei wrote:
This sounds a lot like banking and personally,i just want to play football manager.
The sistem is good the way it is. If we change it , it will complicate things.


+1

Re: Adding sales value to the "available balance"

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This is not just a "football" game. You have to control your finances, because you are not only the manager, you are also the president of the club...

Re: Adding sales value to the "available balance"

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If you can't wait 24 hours for the balance of a sold player to be applied you either.

1. Shouldn't be bying that player because you can't afford him.
2. Are not managing your finances properly.

Absolutely doesn't need changing.

Re: Adding sales value to the "available balance"

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ivorylegend wrote:
If you can't wait 24 hours for the balance of a sold player to be applied you either.

1. Shouldn't be bying that player because you can't afford him.
2. Are not managing your finances properly.

Absolutely doesn't need changing.


Hello.
1. Yes, I can afford it. The value of the transfer is already debt from the buyer's balance, but takes 24hs to "physically" impact in the seller's one. Sorry for being repeatitive, but why when you buy the money is withdrawn from your balance as soon as the deadline ends, but not added to your balance in the same time when you sell? For 24hs hours the money from the transfer is debt from buyer's arks but not added to seller's. Thats a clear mistake which damages the seller's finances, and could be easily solved by just checking (taking a few hours after deadline) the visible overpaid sales by the admins.
It's basicly a credit. Money that the game owes to the seller without any logical reason.

Re: Adding sales value to the "available balance"

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2. Managerzone's 24-hours-policy damages our finances. They retain the transfer money harming the financial balance of a team and the flow of money on the market.

Re: Adding sales value to the "available balance"

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alellera wrote:
2. Managerzone's 24-hours-policy damages our finances. They retain the transfer money harming the financial balance of a team and the flow of money on the market.


No it doesn't, it's not like they have introduced a new 24hour delay policy, its been like that probably since the begining, its certainly been that way for 10 years.

If you cannot afford to wait 24 hours for money from a sold player then your finances are not in order and that is up to you, not the game.

They have to process thousands of sales each day, there has to be a delay to actually allocate the processing time, and also give them time to act on any suspicious or reported issues.

There is a delay, there always had been a delay, and there always will be a delay.

Re: Adding sales value to the "available balance"

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[MZS]
President
Hello,

The reason why players arrive after 24 hours and that money are transfered then is because in some cases, transfers are removed and stopped. If we would give money to managers that they spend right away, and then the transfer is stopped the club's finance could be put in jeopardy.

Similarly, if we would not lock money when you bid on a player, you would be able to buy players for more money than you have.

So the reason for the current setup is to make sure that managers aren't put in tough financial problems due to stopped transfers.

Regards,
Robert
Robert

Re: Adding sales value to the "available balance"

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aikaik wrote:
Hello,

The reason why players arrive after 24 hours and that money are transfered then is because in some cases, transfers are removed and stopped. If we would give money to managers that they spend right away, and then the transfer is stopped the club's finance could be put in jeopardy.

Similarly, if we would not lock money when you bid on a player, you would be able to buy players for more money than you have.

So the reason for the current setup is to make sure that managers aren't put in tough financial problems due to stopped transfers.

Regards,
Robert
Robert


Okay, thanks for explaining!

Re: Adding sales value to the "available balance"

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ivorylegend wrote:
No it doesn't, it's not like they have introduced a new 24hour delay policy, its been like that probably since the begining, its certainly been that way for 10 years.

If you cannot afford to wait 24 hours for money from a sold player then your finances are not in order and that is up to you, not the game.

They have to process thousands of sales each day, there has to be a delay to actually allocate the processing time, and also give them time to act on any suspicious or reported issues.

There is a delay, there always had been a delay, and there always will be a delay.


Hello.
The fact that "...its been like that probably since the begining..." or "...there always had been a delay, and there always will be..." is not an argument. With that standard then they shouldn't have changed the friendlies/training graph system, because it used to be different for ten years (or even more).
The idea of this thread is not to complain about "a new 24hour policy". Is just to discuss if there is any way to make it better for both parts involved on a sale.
_______________________

aikaik wrote:
Hello,

The reason why players arrive after 24 hours and that money are transfered then is because in some cases, transfers are removed and stopped. If we would give money to managers that they spend right away, and then the transfer is stopped the club's finance could be put in jeopardy.

Similarly, if we would not lock money when you bid on a player, you would be able to buy players for more money than you have.

So the reason for the current setup is to make sure that managers aren't put in tough financial problems due to stopped transfers.

Regards,
Robert
Robert


Thanks for answering.
"The reason why players arrive after 24 hours and that money are transfered then is because in some cases, transfers are removed and stopped. If we would give money to managers that they spend right away, and then the transfer is stopped the club's finance could be put in jeopardy."
Thats where I want to go with this thread. I do understand that some transfers MUST be removed/stopped, but it should be quite easy to realize which transfers are legal and which ones are not.
As I said on the post: "*If the HP is evident, the sale must be stopped, even before the deadline arrives, without giving the "cheater" chance to spend the money he "illegaly" earned.
*If the price paid and the player's attributes are similar, then the value of the transfer should be reduced from the buyers "available balance" (like any debt) and added to the sellers "available balance" (like any credit)."

So, as a example, if you pay 500k for a 23 years old player with 50 balls, this is, without any doubts, a legal transfer, and an algorithm could easily process this, without taking 24 hours. On the other side, if a you pay 4kk for a 20 years old player with 40 balls, the algorithm could alert the moderators, and then they could check the transfer and decide whether to allow or stop it. These are just examples, but this is my point.
Again, thanks for your answer.

Re: Adding sales value to the "available balance"

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You can't go bankrupt selling players..
 
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