Incorrect username or password

 
29-03-2024 07:20
|
Season 89 · Week 13 · Day 88
|
Online: 3 419

Football

Football » English » ManagerZone talk

Exorbitant transfer price demands

Badge image
The market is now full of huge prices placed on players that will never be realised.

My solution is a tax of $100000 USD on a player who is listed for sale of 4 million dollars or more to be paid if the player does not get a bid

Thoughts
Hoffa
Views: 1411 Posts: 88
Previous
Page 1 2
 
Reply
Last Message

Re: Exorbitant transfer price demands

Badge image
yes but the o24 tax could damage MZ.

leaving aside people trying to "exploit" the u23 only build up, there are still users out there who only care about the uXX aspect of MZ (for various reasons)

why ruin their game? and why ruin an income source for CREW?

Re: Exorbitant transfer price demands

Badge image
Badge image
[FLUSA]
President
aldebaran wrote:
yes but the o24 tax could damage MZ.

leaving aside people trying to "exploit" the u23 only build up, there are still users out there who only care about the uXX aspect of MZ (for various reasons)

why ruin their game? and why ruin an income source for CREW?


So teams that do not have 024 players can't accumulate as much money as they do now and therefore, lower the prices of the players on the market & avoid making it too easy for teams to accumulate insane amounts of money & make exorbitant bids.

Re: Exorbitant transfer price demands

Badge image
Badge image
[FLUSA]
President
Not sure how it would "ruin the game", just tax them enough that a team with a Uxx only setup doesn't have any advantage over owning a senior team, it basically means balancing the game.

Re: Exorbitant transfer price demands

Badge image
Badge image
[RAF]
President
darkline wrote:
Not sure how it would "ruin the game", just tax them enough that a team with a Uxx only setup doesn't have any advantage over owning a senior team, it basically means balancing the game.


I would hate to see the easy way implemented - increasing their wages.

The only way I see this happening is reducing incomes in Uxx leagues and, secondly, higher taxes on profit of transfers, which will apply to them mostly (due to insane difference between player value and transfer price).

Re: Exorbitant transfer price demands

Badge image
it ruins the game because you (the uXX only team) is treated unfairly in regards all other teams. It doesn't matter if it's right or wrong or if everything will be made for a good cause in the end.

it's about not having a balanced solution to a global problem

it's like having the managers who are not paying a single $ to MZ (like me), start demanding to cut all income from CM activities/privileges etc

it's insane (for us to ask something like that). it's the same for a paying customer who only wants to enjoy the uXX part of MZ get a "special tax" just for him or forcing him to approach a different play style than the one that he wants to

though, "balancing" income from uXX activities can be considered ok, because it's a balancing act on an extra income that they get

and higher taxes on profit is a general tax applied to all of us

both are "generalized" taxes/adjustments/balances
where a "no11 o24" tax is like a targeted action against a certain group of users

it's like the current situation in greece :P
the gov is overtaxing the private sector while it lets the public sector take it "easy"

why have one sector/group hate(or take advantage) the other and not find a balanced solution where all can get along with minimal possible negative (yet necessary) actions?

again apologies if i'm not making any sense... if only you knew greek :P

Re: Exorbitant transfer price demands

Badge image
Badge image
[FLUSA]
President
aldebaran wrote:
it ruins the game because you (the uXX only team) is treated unfairly in regards all other teams. It doesn't matter if it's right or wrong or if everything will be made for a good cause in the end.


But senior teams are already being treated unfairly if I follow your logic, in real life a youth game only brings moms&dads of the players, in MZ you get the same profit from a U18 game than from a senior game....

So it you want to be fair, the income of Uxx games should be reduced by about 95%, that'll be fair and realistic but most likely to ruin the game than a tax on managers without a senior team.

Re: Exorbitant transfer price demands

Badge image
Badge image
[FLUSA]
President
But anyway, I do like your suggestion of tax over a certain amount of profit each season, less complicated and will take care of people profiting too much & balance the game nicely over time.

Re: Exorbitant transfer price demands

Badge image
What started out was a thread addressing concerns on exorbitant transfer price demands...has mushroomed into ways to eliminate/reduce excessive cash in the system by levying taxes in a lot of different ways.

I really don't like the idea of taxes on anything other than excessive profits gained from transfer transactions by some graduating means...that is the greater the profit the higher the percentage of tax.

Taxing is a government tool for collecting revenue to pay for services provided to citizens...such as, health, infrastructures, and welfare. MZ is not a government...they will gain nothing from taxing play money.

If our goal is to try to create some kind of balance and fair play in the game, then we have to look at accomplishing that through alternative means, other than taxes. What are those means:
1. A "ceiling or cap" can be introduced to the transfer market.
2. UXX leagues were implemented for the purpose of encouraging youth development by providing nominal income to subsidize the cost of the development...and are much lower than the senior league income...this is good. However, the income from UXX official cups are equal to senior official cups...which is absurd...this needs to be reduced to at least 1/2 of the senior income from these cups.
3. Income accumulation of inactive, non-competitive teams must cease.
4. The maximum amount of cash balance must be capped at...say, maybe 30M, or less.
5. The awards for Tours need to be reduced, or pay in loyal players only (of course, this could hurt actual income to MZ...tokens)
6. Higher salaries conducive to market value of purchased player without any reduction over the seasons kept in the club.

These are all non-taxing alternative methods, and there may be even more. I hate the thought of taxes except for excessive profits from the market for players purchased at a price greater than the 5X asking price. The player's are no more valuable today than they were say ten years ago...it's just some one is willing to pay exorbitant amounts.

Re: Exorbitant transfer price demands

Badge image
Badge image
[FLUSA]
President
It's a circular discussion Bob, people is willing to pay exorbitant amounts because they have the money, users that have the money to pay exorbitant fees are usually managers that only have Uxx teams, Uxx teams have too much money because they have the same income as senior teams but without all the expenses & they can buy & sell their players with a profit, managers that sell their players to this teams are usually managers with a senior team that have to sell their brightest future to maintain their senior teams.

For that reason, taxing players sold over a certain amount of money doesn't solve a thing, it only exacerbates the problem.

Re: Exorbitant transfer price demands

Badge image
Badge image
[FLUSA]
President
Btw, I hate taxes but who doesn't, right? :D

Re: Exorbitant transfer price demands

Badge image
darkline wrote:
It's a circular discussion Bob, people is willing to pay exorbitant amounts because they have the money, users that have the money to pay exorbitant fees are usually managers that only have Uxx teams, Uxx teams have too much money because they have the same income as senior teams but without all the expenses & they can buy & sell their players with a profit, managers that sell their players to this teams are usually managers with a senior team that have to sell their brightest future to maintain their senior teams.

For that reason, taxing players sold over a certain amount of money doesn't solve a thing, it only exacerbates the problem.


This may all be true...and maybe there isn't any easy solutions to curb this spiraling situation with inflation in the market...but I can hope for a cure...kind like we do in real life regarding cancer.

I'll never get to the status of the rich users...I am too in love with the senior competitions. Maybe I will get lucky and get maybe 5 or 6 super players like (Hector Sugar).:O
Edited: 23-11-2017 06:13
Total edits: 1

Re: Exorbitant transfer price demands

Badge image
Badge image
[RAF]
President
For the revenues in Uxx cups, maybe these could be limited to the first 1 or 2 you enter every season or transformed into something like a bonus from the management for entering a Uxx cup (or it's final stages) and not a fixed match revenue. Anyway, I think everyone here agrees youth revenues should be balanced to youth costs, which atm is not.

Re: Exorbitant transfer price demands

Badge image
Badge image
[RAF]
President
PS:
This thread could do a renaming into Transfer prices & in-game inflation

Re: Exorbitant transfer price demands

Badge image
taxes are not good, but it's the only way atm to produce an outflow of cash in an even way

a re-evaluation of player salaries is not good, because it will make it difficult for newcomers/small teams/non CM to try and keep up with the big boys

lowering the balancing of salaries for new transfered players is something that can be applied. this will also make it difficult for those divX.xx teams to buy a top 11 team in one season and then go on a winning spree till they reach the top league
(for me this is the biggest turn off in MZ...but then again...I'm here for the joy of playing and not just winning)

but the idea of having a taxation on profit is probably the most easy way to stop inflation at the moment without having to re-evaluate/change anything that's already in game.

as darkline said, have a free tax profit level (ie 10mil) and then start taxing with various % as the profit level goes up

also, if you don't like the name "tax on profits" we could always name it something else...paying out stock dividend to shareholders :P

darkline wrote:
But senior teams are already being treated unfairly if I follow your logic, in real life a youth game only brings moms&dads of the players, in MZ you get the same profit from a U18 game than from a senior game....

So it you want to be fair, the income of Uxx games should be reduced by about 95%, that'll be fair and realistic but most likely to ruin the game than a tax on managers without a senior team.


you can't reduce uXX income. ain't all uXX ticket/token(paying $) based activities?
you need to give them something back.

the "no senior team" tax is also unfair because it's sort of a discriminating tax

let's say I'm a user who is a "builder" and I enjoy having only u23 in my team. I don't play in uXX competitions, I sell all my 24+ players for 1 MZ coin(btw when are we going to have that single currency?) and I don't care if I'm struggling in div4 because of my playing style/habits. Why should I suffer with an extra tax? even if that tax is 100k per season, why should I have to pay it because of choosing a certain way to play the game?

I don't see anyone having to pay a special "winger" tax because he is using wings all the time and he has an "advantage" against my team (if i'm playing short passing)

this why I think the tax on profit is more "fair" for everybody (assuming we all agree that we need to stop the inflation monster, even if it hurts our own pockets)

and as you correctly said...have a certain amount of profit be tax free and tax the rest

Re: Exorbitant transfer price demands

Badge image
tbh I don't think anything will be changed
I mean look at the physios experiment

weren't they supposed to be something that would drain the cash reserves?

even if you didn't like the deterioration of u30 players, you could still let the physios drain money away for those o30 players

Re: Exorbitant transfer price demands

Badge image
Badge image
[FLUSA]
President
aldebaran wrote:
tbh I don't think anything will be changed
I mean look at the physios experiment

weren't they supposed to be something that would drain the cash reserves?

even if you didn't like the deterioration of u30 players, you could still let the physios drain money away for those o30 players


Well... they where draining the wrong people, they need to drain managers with no senior teams and instead, they added another extra expense to managers with senior teams, same with deteriorations now at 30 y/old... another meassure that goes against managers with senior teams that doesn't affect managers with U23 teams, basically player's market value drop drastically at 28/29 y/old and most players have virtually no market value at 31/32 y/old.

Re: Exorbitant transfer price demands

Badge image
fair point

but to win big titles you still need a senior team, no matter how good your u23 team is.

so even if the older players have a lower transfer value, what you lose from not being able to sell them at high values, you gain by buying new ones at lower prices yourself

as for why their transfer value is so low, you have many factors contributing to that. some of them having to do with the SIM, others with the inevitability of the player's (fast) digital death.

But let's focus (for now) on how to drain money in a generic and balanced way.

don't you agree?

Re: Exorbitant transfer price demands

Badge image
Badge image
[FLUSA]
President
aldebaran wrote:
but to win big titles you still need a senior team, no matter how good your u23 team is.


But what is a big title? All cups have the same income regardless if they're U18 or senior, if they have the same income & draw the same crowd, is because in MZ a U18 title is equal to a senior title.....

Re: Exorbitant transfer price demands

Badge image
Badge image
[FLUSA]
President
aldebaran wrote:
so even if the older players have a lower transfer value, what you lose from not being able to sell them at high values, you gain by buying new ones at lower prices yourself


Not really, is a loss-loss situation for senior teams, either you buy 24/25 y/old players which are really expensive and sell them when they're 28 y/old at a loss or you buy 28/29 y/old players cheaper and by 30 y/old you lose 80% of your investment since they become instantly worthless, with the few exceptions being players with 10 stamina.

Only way around this is to constantly flip players that are between 25 to 27 y/old but for that, you need to be part of a big nation with an extremely healthy market.

Re: Exorbitant transfer price demands

Badge image
Badge image
[RAF]
President
darkline wrote:
Not really, is a loss-loss situation for senior teams, either you buy 24/25 y/old players which are really expensive and sell them when they're 28 y/old at a loss or you buy 28/29 y/old players cheaper and by 30 y/old you lose 80% of your investment since they become instantly worthless, with the few exceptions being players with 10 stamina.

Only way around this is to constantly flip players that are between 25 to 27 y/old but for that, you need to be part of a big nation with an extremely healthy market.


And we all know there is no such nation anymore!

Re: Exorbitant transfer price demands

Badge image
Then we need a better sim that willl still make lesser players worth something and won't make us all go after only the high leveled ones...

But we know this isn't gonna happen anytime soon

Should I dare then to even whisper about a lower training rate or I'm endangering myself to be stoned to death?

If we're able to produce maxed out players (not counting set pieces) by their 25, it's very logical to have their transfer value drop afterwards. They reached their limit.

By big titles I meant the prestigious ones ie top league title, champions cup etc.

In short, MZ gave us what we asked. Most of us didn't think about the consequences. The few of us that did almost got stoned to death (hyperbole). So, what exactly do we, as users, want from this game? Do we just want to win? Or do we just want to get enjoyment by playing? If enjoyment is what we seek then this game needs to be balanced and able to provide a wide selection of options to the player on how to achieve his/her goals, while at the same time being able to be profitable for the creators.

Re: Exorbitant transfer price demands

Badge image
lowering the amount of cash in the market (and in team's accounts) is all that you guys want right ?

if that's the case, then in my opinion taxing profits etc etc is not justice to a manager. how's profit earned ? either courtesy luck or courtesy a manager's skill/shrewdness, with the latter being the reason majority of the times.

now, if you're taxing him for using his brains, how does that feel ? absolute injustice. i think there's another idea that would solve this problem of yours (mine as well) while still letting managers earn their 'hard-earned' profits.

why dont we introduce something like a 'Vacation Mode' ? let me explain - i've played some games in the past (strategy MMO), and there's a system in place wherein you've got to 'pay' to get a 'Vacation' mode.

basically, these strategy games involve you having a kingdom/city etc and you've got to create alliances and beat others (attack them) blah blah blah. so, in such games, you cannot 'afford' to be inactive for long (unless you give no damn about ur kingdom :P). now,let's say you need to go out of station for a couple of days, and you wont be able to login much. then you've got an option to activate 'Vacation Mode', wherein no other user can attack you but the same applies to you. if anyone's thinking of why you need to pay to activate it, it's quite simple - if you dont want your city attacked (in a strategy MMO game), you've got to 'sacrifice' (give) something to the game, coz not getting attacked in such games can be quite a 'luxury' :P also, the fact that you want to keep your account 'safe' is a 'missed opportunity' for other users who would've loved to attack and loot you.

of course, MZ is no place where teams directly 'engage' each other, and what one user does hardly makes a difference to another. BUT, i feel the Crew should make 'Vacation Mode' a must for all those teams/users that are going to be inactive (for howsoever many days) .

how will this help ? first of all, all this 'cash stacking' will end, which in turn will lead to reduced prices on the TM. also, the current system is a great injustice to active managers. think about this - there's me and another manager who've joined at the same time. after 6 months or so (when we're both quite acquainted with the game), he decided to leave it temporarily while i continue to play on. he sells all that's 'unimportant' blah blah to maximise his profits for the next many months that he'll not be playing (you know the 'procedure' :P).

a year passes by. i'm still quite 'average' on team money, while he comes back to a back full of cash waiting His Highness' arrival. so very fair, aint it ? how do you justify that ? :S and if that user goes on stashing cash like that for 2-3 years, by the time he's back, he'll be beating other very good managers (good in the head, not necessarily with money) just by virtue of having bought excellent players (so much cash, aint it ?).

so, why dont we do this - for all teams that are not going to be active for the next XYZ days/months/years, just sign up for a 'Vacation Mode', which you'll get free of cost. why free here ? bcoz as i mentioned earlier, this is no game where teams are directly involved. so, another manager being 'dormant' will not really affect one manager much. it's different when it comes to 'active strategy and action MMOs' and when it comes to such games. so, give those managers a free 'Vacation Mode', wherein thier account will be typically 'frozen', and they can come back and play whenever they have the time to. so, no cash goes to that team (none for matches etc...the account's literally frozen) for the time they're inactive. also, in case a user doesnt sign up for it, but still is inactive, a 'inactivity expense' should be charged on him/her, which should be quite high.

this will be a bit difficult to implement, since one cannot define what 'inactive' means, but i think with further discussions on that, we can surely carve out a good plan. i think this would be much better than taxing highly on transfers etc...coz dont forget, more often than not, managers get good money due to transfers coz they've invested (not only money, but time and efforts too) in that player. and taxing that (efforts, time spent etc) while an inactive player keeps earning loads of money is an injustice of the highest order.

Re: Exorbitant transfer price demands

Badge image
Badge image
[FLUSA]
President
The issue isn't dormant teams, that's a different issue. The issue is that clubs without senior teams get the same income as a senior team but they avoid loss of player's value and accumulate insane amounts of cash, which is what drives the market up.

Btw, I know is a game and all, but having clubs without senior players make the game totally unrealistic, imagine an U18 game in real life drawing the same crowds as a senior team and Real Madrid selling their players just so they can try to win U18 trophies. This is a situation you don't see in any other sport manager game.
Edited: 24-11-2017 16:08
Total edits: 1

Re: Exorbitant transfer price demands

Badge image
darkline wrote:
The issue isn't dormant teams, that's a different issue. The issue is that clubs without senior teams get the same income as a senior team but they avoid loss of player's value and accumulate insane amounts of cash, which is what drives the market up.

Btw, I know is a game and all, but having clubs without senior players make the game totally unrealistic, imagine an U18 game in real life drawing the same crowds as a senior team and Real Madrid selling their players just so they can try to win U18 trophies. This is a situation you don't see in any other sport manager game.


true, but then a 'general' taxation system isnt the option (not saying u proposed that, just saying in general).

this issue apart, i feel the 'inactive' teams issue deserves equal concern. it's ridiculous having to lost to teams just coz they stacked enough cash without even having played the game really.

Re: Exorbitant transfer price demands

Badge image
Badge image
[FLUSA]
President
Well, there's one opposite solution to taxing that will work towards equaling the fields between managers with just Uxx teams & everyone else.

One solution for example is to have the option of selling O30 players back to MZ for 75% of the last fee paid.

Another one could be a season bonus for having 15 O24 players on your team, after all there's a tour or bonus for having youths, so why not a bonus for having seniors?

Re: Exorbitant transfer price demands

Badge image
Badge image
[RAF]
President
darkline wrote:
Another one could be a season bonus for having 15 O24 players on your team, after all there's a tour or bonus for having youths, so why not a bonus for having seniors?


I wanted to propose a similar solution but then again, O24 players can be very different in terms of salaries cost - the range of salaries is much more extended than that of U23.

THe idea of a (early) retirement bonus, received when a senior player retires or is sold to the Seniors Establishment, owned by MZ itself, might however help on this - I would go for a price balanced between transfers in the last 2 seasons and the value of the player - somewhere in the range of 20 - 30%:

>>> ex.: 25% x (player value + average of transfers) =~25% x (1M E + 800K E) = 25% x 1,8M E = 450k.

I don't know but this seems like a easier to implement solution, along with reduction of Uxx official cup revenues, than most of what was proposed above. Maybe except updating player values.

Re: Exorbitant transfer price demands

Badge image
@theloyalone

all those games have a server reset, that's why you can use the vacation mode
not to mention that they are an entirely different kind of game

as to why there are taxes etc...well they are there so nobody manages to become the king of the hill and everybody else has to suffer

or because a newcomer has to have some chances to achieve something in the future
and not get ruined by the older teams that have 40 seasons' worth of income in their bank accounts

same thing happens in the real world...rules against in place or would be monopolies (not the board game)

imagine still having standard oil company as it was in the pre 1911 years. I bet even mr.Trump would have become a revolutionary socialist if that beast was still around :P



@civilu @darkline

why try to fight inflation with more money?
that "solution" sounds more like a "cash bonus to even out the disadvantage" than a solution to the real problem

PS. I'm not saying it's a bad idea. It could even boost the market value of older players...since it would be like having a subsidized transfer (knowing that you will get part of your money back when he retires).

Though I'd still prefer to see more money being drained out of the system
and the MZ mentality being changed from "Being the Best" to "Being Better than my Opponents"

after all we'll all be hit by the random sometime in our MZ careers no matter how many 10/10/10/10/10 players we have :P

Re: Exorbitant transfer price demands

Badge image
Badge image
[FLUSA]
President
aldebaran wrote:


@civilu @darkline

why try to fight inflation with more money?
that "solution" sounds more like a "cash bonus to even out the disadvantage" than a solution to the real problem


Who says I'm trying to fight inflation? I'm trying to fight inequality.

There's nothing wrong about inflation if everyone is receiving more money, inflation is actually a good way of controlling the accumulation of money since the money you don't use loses value every season, problem is that right now the only managers accumulating money are vastly managers with Uxx teams only, since they don't suffer any loses from deteriorations & loss of player's market value (or total loss in case of retirement) or any other added expenses (extension of contracts)

Basically, if your income stays flat and it's always the same, then inflation is a problem. Right now, income for managers with senior teams is flat, while managers with only Uxx teams accumulate money & drive the inflation up.

Re: Exorbitant transfer price demands

Badge image
The transfer market is completely out of whack, but thats entirely down to the elitist stats needed to be competitive due to super increased training abilities brought in a long time ago mixed with an increased number of foreign players which massacred demand for any player under a certain skill level, over a certain age and domestic markets alike. But thats not what this thread is about.

The problem as im hearing it.....

Users list players at a price that seems exorbitant.

Now this affects several other users....
User A - Wants the player but cant afford him
User B - Wants the player but thinks the price is too high
User C - Trying to sell a player for what he thinks he is worth
User D - Trying to sell a player knowingly for more than he is worth
User E - Buys overpriced player, then realizes and has to take a loss reselling
User F - Hates watching the same players go through the transfer market over and over and over again

User A.....

Problem - Cant afford player he wants.

Solution - Save more money by training and selling youth, reduce costs to speed up process. Waiting patiently. Research further for similar players at cheaper cost (which in theory there must be in order for this one to be overpriced)


User B.....

Problem - Will not be extorted into paying over the odds for player he wants

Solution - Want him more. Train your own player to be that good. Train and sell youth to provide greater fund. Enjoy your principles as you finish 2nd to the team that will pay the price. Understand you could also (possibly) be (shock) wrong about his value.


User C.....

Problem - Has worked hard on this player but has overvalued him at listing time.

Solution - Do more research on players of that caliber. Come to terms with the fact he might not "be all that and a bag of potato chips" (plz tell me someone read that as Dr Evil). Try listing for less money. Learn at your own pace what is a good price.


User D.....

Problem - Has player he does not need and is trying to sell for cash he does not need.

Solution - Decide based on their own priorities if continually paying the listing price is really worth paying his wages for the sake of a few extra dollars. Rationalize this is no different to overpricing a player because you have a well known team in your country or are popular on the forums (irony as forums arent popular at all). Worry continually about spending so much money on listings until you learn.


User E.....

Problem - Has just wasted a bunch of money on a player.

Solution - Learn from your mistakes to do better research before committing in the future. Relist and recoup as much money as possible. Use the player he obviously deemed good enough 2 days earlier for his team until he no longer needs him, and then relist using the extra knowledge they have gained from this experience.

User F.....

Problem - hates watching players ride the roundabout

Solution - Get over it using zen techniques and calming influences. Dont buy the player. Do buy the player, but then relist for his real price and revel in the service you have provided to mankind. Ignore situation and concentrate on your own team you are creating by training and only paying the correct price for players (added bonus of smugness). This solution also removes the option of ever buying a bargain priced player (even to train) as it is equally unfair in the negative.

Conclusion.....

Let people play the game the way they want, dont think you know so much as to introduce rules for people who play the game differently, offer advice to those who need it. Accept the market has been destroyed anyway a long time ago and any changes so far proposed are simply moving the deckchairs around on the titanic. Report any suspicious activity as to stop cheating

Re: Exorbitant transfer price demands

Badge image
This guy nailed it !
Well done grinner.

Re: Exorbitant transfer price demands

Badge image
grinner wrote:
...or are popular on the forums (irony as forums arent popular at all)...


this one worth more than a bid of x5 its value !
well done mate :D

Re: Exorbitant transfer price demands

Badge image
If you want to change the fees, here's my suggestion

Change the Transfer tax. Don't tax the profit (buying vs selling price; or in case of ex-youths, value vs selling price), but tax the whole amount of the selling price.

This way, you'll be getting more cash out of the game, but based on something that managers can decide on (transfer), not based on some ridiculous idea of "taxing everyone who has over 5mln" or some other crazy stuff that was suggested in this discussion.

To tackle the problem of teams who focus solely on uXX cups/leagues and do not suffer from value detoriation for older players, make the transfer tax regressive, based on the age. So that teams who make mass sell outs of players aged 24 (when they can't play for U23 team anymore), lose a bit of cash income from the transfers.

It also helps with getting most value back from older players, because the tax is low. For players aged 30 years or more, the tax would be 0%.

19 y.o - 35%
20 y.o - 32%
21 y.o - 29%
22 y.o - 27%
23 y.o - 26%
24 y.o - 25%
25 y.o - 20%
26 y.o - 15%
27 y.o - 10%
28 y.o - 7%
29 y.o - 5%
30-38 y.o - 0%

Re: Exorbitant transfer price demands

Badge image
Badge image
[RAF]
President
lebanon21 wrote:
If you want to change the fees, here's my suggestion

Change the Transfer tax. Don't tax the profit (buying vs selling price; or in case of ex-youths, value vs selling price), but tax the whole amount of the selling price.

19 y.o - 35%
20 y.o - 32%
21 y.o - 29%
22 y.o - 27%
23 y.o - 26%
24 y.o - 25%
25 y.o - 20%
26 y.o - 15%
27 y.o - 10%
28 y.o - 7%
29 y.o - 5%
30-38 y.o - 0%


Probably one of the best suggestions on this topic! The figures could be a little adjusted yet simple and to the point.

Re: Exorbitant transfer price demands

Badge image
Badge image
[FLUSA]
President
civilu wrote:
Probably one of the best suggestions on this topic! The figures could be a little adjusted yet simple and to the point.


It doesn't work, you can't tax the whole amount, sometimes you buy a player and it maxes, so you lose money and on top of that you have to pay 30% of the sale in taxes?

I think grinner summed it up pretty well, the only thing that might help is to go back to 3 foreigners per team, it was really a lot more fun and the market was more alive as everyone needed at least 8 local players, it wasn't just about having a bunch of money to throw around and buy 11 foreign superstars.

Re: Exorbitant transfer price demands

Badge image
Badge image
[MZUSA]
President
I agree that grinner summed it up very well. Also agree that taxing the whole amount doesn't work for exactly the same reason as darkline suggests.

I also don't like the idea of extra taxation on folks selling 24 yr olds. I try to run both Uxx squads and a senior squad and every season sell of those who have aged out of the Uxx bracket but will never have the skills to be on my senior team. Granted, these players are usually not the superstars commanding high transfer cost anyway, but selling these players some seasons is the difference between staying in the black and running into the red.

And taxing funds held in reserve is a very bad idea IMO. I tend to play very conservative with my funds and having a decent reserve pool helps me to not sweat the day when I need to replace those retiring or deteriorating to the point of "worthlessness" on the senior squad.

Re: Exorbitant transfer price demands

Badge image
that's why you only tax profit after a certain amount of money made per season

same as in real life with individual income tax

you get to earn money, make a profit and pay taxes according to your income level

Re: Exorbitant transfer price demands

Badge image
darkline wrote:
Let people try to sell their players for whatever they want, there's no point in trying to regulate the market, if a player is listed for too much money he won't sell, if you don't want to see players with a value higher than any amount you can use the search filters.


I agree.

Re: Exorbitant transfer price demands

Badge image
Badge image
[AUSNZ]
President
Well done Grinner, you’re showing your ManagerZone age :p

My only suggestion would be to limit the amount of foreign players a team can buy (5 max including Work Permits) Being able to field a whole team of foreigners has taken something away from the game.

I think it’s been detrimental to the community (here in Australia anyhow). Nobody needs to think locally anymore and discuss domestic players or training or potential National Stars or give tips to new teams. It’s very much every man for themselves.

The majority of my 18 year olds who I don’t keep when they graduate I discard as I’m not going to get more than their wage for them. Some of these guys could easy start for lower divison teams too. I see no reason listing at $1. It’s actually more expensive as I pay a transfer fee and potentially pay their wage one more week. That in itself is what’s wrong with the game. The transfer market is polarised and everyone is after the same players as they can go for them because you can have 11 foreigners.

Could we introduce a prestigious domestic cup each season where sides can only be comprised of domestic players. Encourage growth by having more players recycled through smaller countries transfer markets and not everyone looking overseas. Thinking locally first.
Previous
Page 1 2