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18-04-2024 05:58
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Season 90 · Week 3 · Day 17
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Football » English » Suggestions/Improvements

CT release attribute choice!

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No more limitation in training! Or spend 8 Tokens to change package!

The "evil" maximizations are already more than enough for us to limit or lose money (in the club) with CT's!

Crew has already shown that they can quietly put the CT for free choice of attributes to be trained

Another neither the packages for sale nor the current ones did not have the choice that I wanted for a player that was resistance, control and disarmament or even the current model could have my will healed.

Wake up! Crew and decompile!
Freedom to choose CT attributes already!

In addition it helps to keep new members in the game, having a one time satisfaction of a limitation.
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Re: CT release attribute choice!

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disagree.

I think general consensus is that the training is the most appealing and most addictive aspect of the game. trying to figure out when to send a player to a training camp, or which camp to send them to, adds more fun & strategy to the game. besides, if you could pick your attributes you'd have nothing but cookie cutter players. also, people might choose to do 5 week camps based solely on speed. you'd be able to figure out if the player was a 9 or 10 in year one and then toss them if they weren't.

I understand why you think this would be "easier" but it just takes the fun right out of it. I love having to make the decision of whether to send a player to the TC I want or keep him for that 1st vs 2nd place matchup that's coming up. That's a managerial decision and it's what the game is all about.

Re: CT release attribute choice!

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smiller29 wrote:
disagree.

I think general consensus is that the training is the most appealing and most addictive aspect of the game. trying to figure out when to send a player to a training camp, or which camp to send them to, adds more fun & strategy to the game. besides, if you could pick your attributes you'd have nothing but cookie cutter players. also, people might choose to do 5 week camps based solely on speed. you'd be able to figure out if the player was a 9 or 10 in year one and then toss them if they weren't.

I understand why you think this would be "easier" but it just takes the fun right out of it. I love having to make the decision of whether to send a player to the TC I want or keep him for that 1st vs 2nd place matchup that's coming up. That's a managerial decision and it's what the game is all about.


Friend for years that the reality in MZ is not but this
Paying you choose the package you want and sometimes not even then you can have all that you want

On placing in a single attribute, it is just as a rule that at least you have to choose 2 and at most 4, the same is for the packages. And you can still put that you can not put the same combination of attributes in seasons in a row.

Example I choose speed and endurance for player "x" this season 62, in season 63 this combination is blocked for player "x" I can even choose one of these but I have to at least choose another one or more, could be resistance, intelligence And ball control
And from season 64 could again put the player "x" in speed and endurance in the CT and the combination of the previous season would be blocked.

Any other model for an implementation of the suggestion will be welcome

And I appreciate the participation in the topic, even if I do not support the idea.

Re: CT release attribute choice!

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the idea of not being able to do the same camp 2 seasons in a row is interesting and would likely make for more well balanced players. people might not like the implementation of this rule though because a lot of managers try to max players in skills quickly to see if they have a shot at making the senior squad. basically, if a youth maxes at 7 in speed, a manager will immediately exchange him for another youth because they know he has no shot of making the senior squad. Because of this, I would think the no single attribute camp would be a must (at least when training youths).

I still don't really agree with your suggestion on the whole (about choosing your own training attributes for TC), but adding the limitations makes it more workable in my book.

for youths, I always scout the player or mark down their first YTC. I usually won't exchange a player unless the new player coming in has a minimum of 2 "core" skills (ie - Speed, Stamina, Ball Control, Shooting/Tackling). this way, even if I have a bad selection of training camps, I always have the back up plan of using the YTC

Re: CT release attribute choice!

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smiller29 wrote:
disagree.

I think general consensus is that the training is the most appealing and most addictive aspect of the game.


Not anymore!!! Pools are the most addictive. This time around it was A<B+C+D. Wanna bet your sweet Canadian Power Tokens that next time it will be B<A+C+D?

Re: CT release attribute choice!

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[ᴀғяιcᴀ]
President
Would be very interesting ;)
 
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