I grouped the suggestions in three aspects:
Priority (suggestions that show failures in the game);
Easy Amendment (simple suggestions being answered) and;
Important (suggestions that improves the dynamics of the game and brings new users to H2H).
Priority:
- Lack information about the game. It would be nice a FAQ (do not know if it exists) on the H2H telling which browser is better and it is necessary to have JAVA. Google Chrome - which I love - is not the best for playing H2H.
- The game needs less fail. Some games do not come to an end and others are required to restart your browser quickly and return to the game, not taking damage (tactically, I'm talking about). I know that when the error is found, it is right to warn the holder to reset the PTs. But the ideal is no failures.
- Decrease the waiting time between the invitation to the game and payment. That has not happened yet in the competition, but I've accepted invitation to play and the team invited only paid and started the game when I was offline. With this, he can test his tactics without allowing the opponent to change. Until today, never cared much, because if he paid, is enjoying. But in a competition, that's not fair. I think it would be good to decrease 24 hours to 10 minutes.
- Tidying up results in "Departures". In H2H, entering "Departures", the result displayed for all games played by the team does not consider goals scored in injury time for the 2nd time.
- Beep. When someone invites a team, a beep would be issued to the team that was invited. So he may know that he was invited, because many times the team enters the lobby and access other pages on the same MZ and end up not seeing that he was invited.
- Reduce the burden of red card. Having a player sent off is pretty much the team that has the most wins and absurd scorelines. Said virtually because not watch all the games that have already occurred. But many who have seen when play was kicked out, the other team wins and many goals. It did not matter the quality of the teams and not help the team rebuild the defense (in fact, in some cases, do this only hurt). Out of curiosity, I must have seen about 500 games in H2H.
Easy Amendment:
- Putting date and time of beginning of the game. Helps verify that the game was actually made on the date requested or the application period. Currently, I find that with the number of the game in H2H. But this is something approximate.
- View the final result on the game screen. If the game had already end, the final score could be highlighted at the top of the screen. This would also avoid having to wait to see the game end the actual result of the match.
- Inform the division. The lobby could inform the division of times online, and not just the user name.
- Create a page with the results of all games made in H2H. I have access page by page to see the results of the games. If you had a page which show all the results of all games (or the last 100 games), would help a lot.
Important:
- Lack extra incentives. In intertemporada, could be let free or discounted games in H2H for some period.
- Create an option to schedule games in H2H. Should retain the option to enter the hall, but could have a scheduling option starting in H2H, inside the H2H. A team choose the day and time to start and the opponent accepted or not. Once this is confirmed, at the appointed time the game starts independent team to be online. To do this, ask the scheduling and accepting the match, the teams need to define the tactics. This option, for my competition, would be the last attempt to avoid WO. Could also schedule a maximum limit for the start of the game. Something like, if the two enter the game before this time the game can begin.
- Option to advance the game. So no need to wait for the game to end to see the actual result of the match.
- Create LA or CA for H2H. If all or part of these suggestions are difficult to implement in H2H as a whole, they could be considered in a Friendly Cup or Friendly League.
- Statistics. Present the statistics of the players after the match or save this information in the page matches.
- Dialog box. Putting a dialog box on the screen match between the two teams. Also put a dialog box in the lobby.
- Competitions a day. Create competitions with date and time to start. Who was online would be in the competition.
- Quickly. The game could be a little faster, making only one of two options: increase the speed of the shift or decrease the time between a shift and another (2 min for 30 sec). Remember that you can go changing tactics even with the game going. And, when you finish the turn, just press "Confirm".
- Charge less to play a game. This will make it easier for those who are not CM could play too. Leave to charge more PTs in competitions.
- Choose scouts. Create an option to choose who will hit free kicks and penalties in H2H before the game starts.
We started 6 days ago the third edition of the “Copa Desafio em H2H” which features 80 teams from Brazil, Argentina and Mexico. So far 57 matches have been made for this competition. An average of 9.5 matches per day.
In addition, 206 matches were performed from the beginning of the competition. An average of 34.3 matches per day.
To get a sense, in the month of August (between day 2 and day 26), the average was 17.6 matches per day in H2H.
For these early days of the competition, the increase is significant: 95%. The games in H2H nearly doubled this week's debut competition.
However, we are experiencing some problems with the game already crashed about 5 times.
I would like to see improvements in H2H.
A big hug.