Deteriorations are live

14-04-2015 18:00

Player deterioration has been on hold for 6 Seasons and many Players and Managers have enjoyed and benefited from this unexpected bonus. But as time and tide waits for no man, the return of deteriorations is inevitable.




How deteriorations works



Between the age of 28 and 30 the Players will start to deteriorate in the affected attributes (Speed and Stamina in football and Quickness and Stamina in hockey). The deterioration will start slowly, and will increase by every Season based on the Player's age. This means Players who start to deteriorate at 28 will do so slower than Players starting at age 30. The deterioration rate will be at its peak when a Player turns 34. A Player can lose a maximum of 2 balls/pucks in each attribute affected by deterioration (a total of 4 balls/pucks).

Each training day, one of the two affected attributes will be picked at random and the Player will then deteriorate in that attribute if possible. If he's already at or below his new maximum level, he will not deteriorate at all that day.

Important notice: Players with maxed out attributes who start deteriorating will quickly lose a ball/puck in both attributes. While this may look dramatic, please keep in mind that a Player who's just lost a ball/puck is still very close to his previous skill level and will have similar performance on the field/ice. This is very important to understand and follow! A Player who maxes at a little over 9 balls/pucks may take a few days to lose that ball/puck, a Player who maxes at exactly 9 balls/pucks will lose that ball immediately.

The SIM recognize the partial skills and Players benefit from each part of the skill.


A couple of examples of deteriorating Players



Example 1:


We have determined that Ove’s max potential in Speed is 9, although he has only trained to somewhere between 6 and 7 balls. His skill is therefore more than a Player with exactly 6 balls, and less than a Player who has 7 or more balls in that skill.

We have determined that Ove’s max potential in Stamina is 8, and he is therefore maxed in this skill.

On the training day after deteriorations begin again, he deteriorates in Stamina. As he is almost at exactly 8 balls, he will probably lose this 8th Ball. That does not mean that he suddenly becomes the same as a Player with exactly 7 balls in stamina, he drops from 8 Balls but plays almost like a Player with 8 Balls in Stamina. As he deteriorates more, he will get closer to the skill of a 7 ball Player.

Ove will be able to continue to train Speed if he wishes. He can reach a maximum of 7 Speed balls, his new max potential lowered by 2 balls when deteriorations start.

When Ove has finished deteriorating, he will look like this (presuming that he hasn't trained Speed):



Example 2:


Torsten is maxed at 7 balls in Speed and 8 balls in Stamina. Within the first week of deterioration he is likely to lose 1 visual ball in Speed and 1 visual ball in Stamina. Again, this does not mean that he will be a lot worse than he was before he lost the skill balls. In practice he continues to benefit from the partial skills.

When Torsten is finished deteriorating, his Attributes will look like this:



During the deterioration period, you will be able to gain skill balls in attributes other than Speed and Stamina, meaning Torsten can gain in one skill and deteriorate in another. It will not help the Player if you try to train him in Speed or Stamina at this time. The only way to mitigate the deterioration is by hiring a Physio.


How long will it take for a Player to deteriorate?



Physios will not stop a Player from deteriorating, they will however slow it down. A Player will continue to deteriorate until he has reached maximum possible deterioration or retires.

How fast a Player deteriorate depends on each individual Player. All Players start to deteriorate at a slow pace and the older they become, the faster they deteriorate. Deterioration doesn’t happen overnight, it takes several seasons for a Player to deteriorate, regardless of whether you are using Physios or not.

Below are two tables, one with and one without a Physio.

With Physio:
Age deterioration begins Age deterioration is complete (approx.) Number of Seasons (approx.)
28347
29357 or less
30356 or less


Without Physio:
Age deterioration begins Age deterioration is complete (approx.) Number of Seasons (approx.)
28325
29335 or less
30334


This varies from Player to Player but it will give you a general idea of how long deterioration takes to complete. In many cases, deterioration will not have finished before the Player retires. This can give older Players an opportunity to continue Playing competitively in the lower Leagues.
Please see our previous news about deterioration for more information.