Training Update (v2.1): New Coach System

15-08-2014 16:00

Since the introduction of the latest Sport Science (Training 2.0) in Season 48/40 we have continued to analyze the training data. This to ensure that the new training system is at the level it should be.

Overall we are happy with how the latest improvements Sport Science have helped the Players in ManagerZone, but one area we really want to develop further are the Coaches.


With the original release of Training 2.0 we boosted the best Coaches in the game, which was a good enhancement but not enough to realise their full potential. Therefore we have decided to make a larger change for the Coaches, to really make their contribution and importance in training Players stand out.

In order to fully understand the importance of using Coaches, and how the they will evolve - let us look at the current system and what may happen when not using Coaches for your Players.

Common problem: ”My Player does not improve his skill level!”


As deteriorations were temporary disabled with the release of Training 2.0 we had to make adjustments for the training to keep it balanced. We didn’t want Players who should be deteriorating to significantly improve instead. The solution was to give these Players a small portion of training, maybe best described as ”limited training”.

We didn’t want to make this a dead end for Players and therefore it was carefully balanced, mainly towards Coaches but also skill level and the attribute the Player is training.

Those of you who have invested in good Coaches and analyzed the training data given, have hopefully seen that limited training can be turned around with the correct Coach.

Coaches in Training 2.0


How effective a Coach is today is determined by two factors. 1. Is the Coach better or worse than his trainee? 2. Is the Player trained by a top level Coach (skill level 10)?

If the Coach have a higher skill level than the Player, he will boost training more than if it was the other way around. A top level Coach gives the highest training boost.

Coaches in Training 2.1


We like the approach of having a higher training boost for all Coaches as long as they are more experienced than the Player in a skill. It gives everyone an interesting decision; Do you go for a top Coach straight away or do you go the route of hiring Coaches that are only slightly better than your Players? The first route takes less effort but is a lot more expensive. The second one is still effective, but leaves you with lots of spare Team Money in the end. Managers willing to go the extra mile in terms of effort are rewarded.

In Training 2.1 all Coaches are now more effective than before. When a Player passes the Coach’s skill level we will have a completely new way of determining how much boost the Coach will give. How well a Player trains now depends on the exact skill of the Coach. So a Coach with 6 in skill will always be more efficient than a Coach with 5 in skill. That's regardless of how good the Player is.

Top level Coaches (now skill level 8 and above) will still be the most effective in training your Players.

Release Plan


The new Coach system will be released Season 52/44.

Coming up next on Training; Version 2.2 - Deteriorations

Alongside the new Coach system we are progressing with Deteriorations. In a few days we will share a development update and the release plans.